Multiverse-Core

Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Core Resources:
Wiki | Source | Feature Request | Bug Report
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Advanced command structure with full tab-completion and flags (Try out all the commands and see!)
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Improved respawn handling with auto overworld linking and new config options
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Built-in PlaceholderAPI support (no need for ecloud extensions)
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Restrict all types of entity spawning, including non-living creatures such as armor stand! (those can be such a spam)
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Teleport to world destinations with a command or allow others to teleport their self or others (with per-world permissions)
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Improved performance with many internal changes and support for async teleport
- Create multiple worlds of different environment, seeds, single biome, super flat and with Custom Generators
- Set the game mode per world (creative, survival or adventure)
- Restrict users from going to specific worlds by using permissions
- Economy support with entry fee!
- Custom world aliases with rgb colors! (Leave your folder names alone! use an alias!)
- Purge all those unwanted entities from your world!
- Show which users are in what worlds with `/mv who`
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Last location (in a world before teleporting), Hunger, Health, Exp, and Bed Spawns.
- Make custom portals to go to any destination!
- Restrict users from using specific portals using permissions.
- Charge users to use specific portals!
- Launch users through the air when they enter a Multiverse Portal! (with cannon destination)
- Allow minecarts/boats through Multiverse Portals.
- Automatically link your nether and end to the correct overworld!
- Have nether and end portals in a world custom linked to a specific world
- Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even custom generators!)
Before making a review:
Please do not use the review comments below as a way to seek help, report bugs or suggest features. Utilize the Multiverse wiki. A lot of documentation for each plugin is there. If you still need help:

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Posted Apr 10, 2012Getting this when i try teleporting.
2012-04-11 13:23:17 [SEVERE] Could not pass event PlayerTeleportEvent to Multiverse-Core org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:303) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:459) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:425) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:392) at lishid.orebfuscator.hook.NetServerHandlerProxy.a(NetServerHandlerProxy.java:76) at net.minecraft.server.Packet10Flying.handle(SourceFile:126) at net.minecraft.server.NetworkManager.b(NetworkManager.java:229) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:113) at lishid.orebfuscator.hook.NetServerHandlerProxy.a(NetServerHandlerProxy.java:60) at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:78) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:551) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:449) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) Caused by: java.lang.NullPointerException at com.onarandombox.MultiverseCore.listeners.MVPlayerListener.playerTeleport(MVPlayerListener.java:198) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:301) ... 13 more
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Posted Apr 10, 2012Hey people!
I think I'm in the same boat here as a lot of people, where there is a small amount of confusion as to what CB version the MV2 dev builds are compatible with ?
It clearly states
2.3-AB is NOT COMPATIBLE with 1.1-R5+. You must use a developmental build!)But CB 1.1-R5 was a loooong time ago. Do we take the plus (+) to mean 1.1-R5 and every other release up to present day?
Perhaps the devs could update the main page here and just clarify at least what Recommended Builds of CB MV2's dev builds are compatible with ? At time of writing, CB 1.2.5-R1.0 (#2149) is the most current RB.
Otherwise, a fantastic plugin that runs flawlessly!! Great work! :)
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Posted Apr 10, 2012Hi I create 3 new worlds, nether, normal, end, basically I want to make these my defaults and delete my old default worlds...how do I do this?
I've tried a few ways but some how the old worlds just getting remade...ideas?
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Posted Apr 9, 2012@Charl101
If you read above it says you must use a development build and that is right under the link to Dev builds.
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Posted Apr 9, 2012Having some odd permission issues with the latest Dev build and PEX 1.19.1. I have given my basic user group the multiverse.core.list.worlds and the multiverse.access.world, multiverse.access.world_nether and multiverse.access.world_the_end perm nodes however they still do not see any when they do /mv list. They also can't go to the nether or the end. I've noticed that there are also no chat tags showing which world the person is in even though I have that turned on in the multiverse cong.
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Posted Apr 9, 2012Wow, a 1.1-R5+ Awesome Build is sure taking a long time! I hope it's really awesome when it's done. :3 Please keep up the good work!
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Posted Apr 9, 2012Hey Guys, Which Multiverse Version Supports the Newest Version Craftbukit (craftbukkit-1.2.5-R1.0). A link would really be appreciated :)
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Posted Apr 8, 2012@A51Rene
I also am having the admin related problem. An answer to the problem would be nice.
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Posted Apr 8, 2012Um why do my ranks disappear ?
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Posted Apr 8, 2012-
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Posted Apr 7, 2012@nylser
Thanks Nylser! Very cool :)
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Posted Apr 7, 2012can you support bpermissions?
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Posted Apr 7, 2012@PureSpider
You MUST update to the dev builds to use MV on 1.1R5 builds or higher.
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Posted Apr 7, 2012@MissPicket
Multiverse is working perfectly with the DEV-Builds, just take the newest which status is green. I´m running all extensions without a little error, just using the dev-builds.
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Posted Apr 7, 2012Not working on 1.2.5 for me neither:
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Posted Apr 7, 2012Hey guys,
It's hard to tell from the comments whether multiverse is working with 1.2.5 so I'm afraid of updating - I've already got my worlds generated and populated, and we only use regular [Warp] signs to move from one to the other. I also use Multi-Inventory because i don't want people to bring stuff back from creative.
Any thoughts on whether all this would work with the latest build on 1.2.5?
Thanks!
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Posted Apr 7, 2012Also, when I click on Dev Builds, I arrive on a strange page: Jenkins, I think? What's that????
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Posted Apr 7, 2012Can I use this plugin to do this: Everyobody has gamemode 0, but the inventary remains full. So that you don't have to search for stone or wood...
And when will this plugin be updated, it was last on 16th February!!
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Posted Apr 6, 2012-
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Posted Apr 6, 2012hey are u able to fix maps and the end? maps made always be map_0 and the end is just a 3x3 square of obsidian