Multiverse-Core

Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Core Resources:
Wiki | Source | Feature Request | Bug Report
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Advanced command structure with full tab-completion and flags (Try out all the commands and see!)
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Improved respawn handling with auto overworld linking and new config options
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Built-in PlaceholderAPI support (no need for ecloud extensions)
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Restrict all types of entity spawning, including non-living creatures such as armor stand! (those can be such a spam)
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Teleport to world destinations with a command or allow others to teleport their self or others (with per-world permissions)
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Improved performance with many internal changes and support for async teleport
- Create multiple worlds of different environment, seeds, single biome, super flat and with Custom Generators
- Set the game mode per world (creative, survival or adventure)
- Restrict users from going to specific worlds by using permissions
- Economy support with entry fee!
- Custom world aliases with rgb colors! (Leave your folder names alone! use an alias!)
- Purge all those unwanted entities from your world!
- Show which users are in what worlds with `/mv who`
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Last location (in a world before teleporting), Hunger, Health, Exp, and Bed Spawns.
- Make custom portals to go to any destination!
- Restrict users from using specific portals using permissions.
- Charge users to use specific portals!
- Launch users through the air when they enter a Multiverse Portal! (with cannon destination)
- Allow minecarts/boats through Multiverse Portals.
- Automatically link your nether and end to the correct overworld!
- Have nether and end portals in a world custom linked to a specific world
- Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even custom generators!)
Before making a review:
Please do not use the review comments below as a way to seek help, report bugs or suggest features. Utilize the Multiverse wiki. A lot of documentation for each plugin is there. If you still need help:

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Posted Mar 8, 2012for when the update to 1.2.3?
I am French sorry if this is male writing!
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Posted Mar 8, 2012We need update to 1.2
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Posted Mar 8, 2012When I restart the server it removes all the worlds I import except for world-1 and any worlds I create.
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Posted Mar 8, 2012Please update to 1.2.3
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Posted Mar 8, 2012How do i enforce gamemodes? Im using 1.2.3 beta build of bukkit, multiverse-core and multiverse-portals.
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Posted Mar 7, 2012Does this plugin work without being updated to the right bukkit? (1.2.3)
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Posted Mar 7, 2012@FuRiouSOne
Wow It would be just that easy! thanks alot!
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Posted Mar 7, 2012@Craigor1972
Bukkit.yml put spawn-radius: 0
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Posted Mar 7, 2012Is anyone have this problem ? Unable to build in area around spawn point unless im OP is there a way to permission this in or turn it off, maybe change the size of the protected area ?
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Posted Mar 7, 2012Can you fix the crash problems? 1/2 the time when I teleport to a world, I crash...
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Posted Mar 7, 2012Please update to 1.2 event system
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Posted Mar 7, 2012Hey, I'm just wondering, when is Multiverse going to update to 1.2?
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Posted Mar 7, 2012I'm having an interesting problem, not sure if its related to multiverse or not, all I know is it seems to be affected by the pvp setting in worlds.yml. With pvp set to false bow fire enchant doesn't cook raw meat but if I turn pvp on, bows cook the meat but also hurt players and sets them on fire. If this is MV, any way to make it so the fire enchant works properly without having pvp on? Or does anyone just know how to fix this if its not MV?
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Posted Mar 7, 2012@furiouscurse
I have the same exact problems. World I created shows up in another unless i walk up to it, it'll disappear. Also weather set to false doesnt work at all.
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Posted Mar 7, 2012Does this work for anyone else? Whenever I try to use it, it just shows trillions of errors no matter what command I try to use.
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Posted Mar 7, 2012Do you know, when you will update this?
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Posted Mar 6, 2012What causes multiverse to erase worlds? The rumors I am hearing of that is the only reason I am not trying it.
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Posted Mar 6, 2012@fernferret
Oh, ok thanks :)
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Posted Mar 6, 2012@UnitedFactions
Let me try and clear up the #1 misinformation about multiverse: It doesn't actually do anything. It makes many calls to the bukkit api "Teleport this player, create this world" but 99% of the "Power" of multiworld is built into bukkit itself.
We don't deal anywhere in chunk specific operations, nor do we build against craftbukkit (only the bukkit api). We do this to stay stable, but it's tough building a sandcastle (multiverse) on a swamp (minecraft).
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Posted Mar 6, 2012@weja93
I'll ping Main. Adventure is still very alive in dev builds, we'll try to get a stable out soon. With all of the 1.2 shenanigans we've all been pretty busy with support and not able to spend much time developing :/