Multiverse-Core

Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Core Resources:
Wiki | Source | Feature Request | Bug Report
-
Advanced command structure with full tab-completion and flags (Try out all the commands and see!)
-
Improved respawn handling with auto overworld linking and new config options
-
Built-in PlaceholderAPI support (no need for ecloud extensions)
-
Restrict all types of entity spawning, including non-living creatures such as armor stand! (those can be such a spam)
-
Teleport to world destinations with a command or allow others to teleport their self or others (with per-world permissions)
-
Improved performance with many internal changes and support for async teleport
- Create multiple worlds of different environment, seeds, single biome, super flat and with Custom Generators
- Set the game mode per world (creative, survival or adventure)
- Restrict users from going to specific worlds by using permissions
- Economy support with entry fee!
- Custom world aliases with rgb colors! (Leave your folder names alone! use an alias!)
- Purge all those unwanted entities from your world!
- Show which users are in what worlds with `/mv who`
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Last location (in a world before teleporting), Hunger, Health, Exp, and Bed Spawns.
- Make custom portals to go to any destination!
- Restrict users from using specific portals using permissions.
- Charge users to use specific portals!
- Launch users through the air when they enter a Multiverse Portal! (with cannon destination)
- Allow minecarts/boats through Multiverse Portals.
- Automatically link your nether and end to the correct overworld!
- Have nether and end portals in a world custom linked to a specific world
- Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even custom generators!)
Before making a review:
Please do not use the review comments below as a way to seek help, report bugs or suggest features. Utilize the Multiverse wiki. A lot of documentation for each plugin is there. If you still need help:

-
View User Profile
-
Send Message
Posted Mar 1, 2012Hoping you guys can update this to R6 soon. My server NEEDS you guys;
-
View User Profile
-
Send Message
Posted Mar 1, 2012I'm having a bit of an issue... I have some of my world's spawns set to "Monster:False" and "Difficulty:Peaceful".. yet mobs still spawn! O_o It wasn't like this a few days ago, and just all of the sudden it's allowing mobs to spawn now.
-
View User Profile
-
Send Message
Posted Mar 1, 2012@aeoszcz go here https://github.com/Multiverse/Multiverse-Core/wiki/permissions#wiki-perm
Hope you guys are ready for R5 ^_^
-
View User Profile
-
Send Message
Posted Feb 29, 2012I wonder if there's a permission to allow a user /mvtp to chosen worlds I tried multiverse.teleport.self.world (or w:world) but it doesn't work
-
View User Profile
-
Send Message
Posted Feb 29, 2012Is it possible to set the global default spawn in a different world? I tried changing the "level-name" in server-properties but then even existing players lose all their equipment and kinda start fresh. Is there any other way?
What I try to achieve is this: I got a multiworld server setup. But I'd like to create a new kinda "trial" world where every new player spawns, so they dont get to the other worlds without being ported by the admin.
UPDATE: NVM I found it in the config ^^
-
View User Profile
-
Send Message
Posted Feb 26, 2012Got some problems when I updated to the newset version. I cannot make new worlds, only import them =/. So here's the code from console:
2012-02-26 10:53:13 [INFO] kyllingman2: Starting creation of world 'sandbox'... [0m 2012-02-26 10:53:13 [SEVERE] null org.bukkit.command.CommandException: Unhandled exception executing command 'mv' in plugin Multiverse-Core v2.3-AB at org.bukkit.command.PluginCommand.execute(PluginCommand.java:42) at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:168) at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:386) at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:777) at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:737) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:725) at net.minecraft.server.Packet3Chat.handle(Packet3Chat.java:33) at net.minecraft.server.NetworkManager.b(NetworkManager.java:226) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:100) at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:78) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:536) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:434) at net.minecraft.server.ThreadServerApplication.run(SourceFile:465) Caused by: java.lang.NoSuchMethodError: org.bukkit.WorldCreator.generateStructures(Z)Lorg/bukkit/WorldCreator; at com.onarandombox.MultiverseCore.utils.WorldManager.addWorld(WorldManager.java:118) at com.onarandombox.MultiverseCore.commands.CreateCommand.runCommand(CreateCommand.java:94) at com.pneumaticraft.commandhandler.multiverse.CommandHandler.checkAndRunCommand(CommandHandler.java:280) at com.pneumaticraft.commandhandler.multiverse.CommandHandler.processFoundCommands(CommandHandler.java:144) at com.pneumaticraft.commandhandler.multiverse.CommandHandler.locateAndRunCommand(CommandHandler.java:94) at com.onarandombox.MultiverseCore.MultiverseCore.onCommand(MultiverseCore.java:474) at org.bukkit.command.PluginCommand.execute(PluginCommand.java:40)
-
View User Profile
-
Send Message
Posted Feb 26, 2012When I generate worlds with my chunkgenerator, sometimes it says Chunks are corrupted. It doesn't tell me where the generator wen't wrong. This is very annoying, and I have been working for 1/2 hour to fix this, with little progress
-
View User Profile
-
Send Message
Posted Feb 25, 2012BEST PLUGIN EVER!!!!
-
View User Profile
-
Send Message
Posted Feb 25, 2012Hey i just wanted to know i didnt find anything about it in config but is it possible to add chat limits? like players can only chat within the world their on?
And another feature is to add world group chating. Like world1 and world2 can chat together but world3 is private chat only. Would be neat.
-
View User Profile
-
Send Message
Posted Feb 25, 2012-
View User Profile
-
Send Message
Posted Feb 24, 2012Hi there, just wanted to say, good job and i am enjoying the mod. Unless i missed something, will you ever add a way, (config) to force peeps to drop all items when they portal thru my creative to survival world? That is what i currently run, cause i have a few players that just want to build creations, then in town at spawn, i have a portal to the ones that want to play survival. Right now its just a trust system that no one brings anything to survival world. Or possibly a deny to enter portal, if items are in there inventory? Thanks and keep up the great work! MC Ser-CB(bukkit) 1.1 R3
-
View User Profile
-
Send Message
Posted Feb 21, 2012Dear ALL:
We already have R5 Builds out. Please test and provide feedback.
If you want to know what version of MV to use with your server, see here: https://github.com/Multiverse/Multiverse-Core/wiki/install#wiki-required
Thanks, The MV Team
-
View User Profile
-
Send Message
Posted Feb 21, 2012@FuRiouSOne
You can only regen (unfortunately) non-default worlds. Default worlds are any that the default minecraft server uses.
-
View User Profile
-
Send Message
Posted Feb 21, 2012@forfiterX
Over the months we've added a lot of new features, and some have fallen into untested disrepair. I'm hoping to fix everything by doing an entire plugin audit. Animal/Monster spawning is a huge one. I can't say for sure if it even works, but it's High on my priority list for this weekend.
I've been on a one week holiday, but am back and ready to get to work.
--FF-
View User Profile
-
Send Message
Posted Feb 21, 2012@VoltageB
Done ;)
-
View User Profile
-
Send Message
Posted Feb 20, 2012The next recommended build is for Minecraft 1.2, R5, and I and everyone who uses this plugin will greatly appreciate it if you can get a head start on the plugin so it's update to support the new revision when Minecraft 1.2 is officially released along with Bukkit R5..
-
View User Profile
-
Send Message
Posted Feb 20, 2012Can anyone answer my question? Is it a BUG???
Why this happen..? When i change in multiverse-Core folder in world.yml i change monsters : spawn : from true i change to false...and save I start server... and the monsters are there and when i kill some they spawn... i look on the world.yml and the monsters: spawn: true <<- Its true wtf? but i changed to false..? PLEASE HELP!! i have with other things same lick.. PVP- true .. i change to false.. SAVE start server .. stop.. look on the world.yml.. pvp- true ??? WTF?? Please HELP HELP!!!
-
View User Profile
-
Send Message
Posted Feb 19, 2012I have a question about multiple worlds and memory. Would having lots of small worlds (big enough for a big house) use up a lot of memory when comparing it to a normal minecraft world? (im guessing no because there are less blocks) How about if there are lots of people using different worlds? (again, small worlds)
-
View User Profile
-
Send Message
Posted Feb 19, 2012Why this happen..? When i change in multiverse-Core folder in world.yml i change monsters : spawn : from true i change to false...and save I start server... and the monsters are there and when i kill some they spawn... i look on the world.yml and the monsters: spawn: true <<
-Its true wtf? but i changed to false..? PLEASE HELP!! i have with other things same lick.. PVP- true .. i change to false.. SAVE start server .. stop.. look on the world.yml.. pvp- true ??? WTF?? Please HELP HELP!!!-
View User Profile
-
Send Message
Posted Feb 19, 2012I am using ChatManager but I can't get world Alias working this is what I have in my config.yml
chat-range: 100.0 display-name-format: '%prefix%player%suffix' global-message-format: <%prefix%displayname%suffix> &e%message enable: true message-format: '[%world]&0<%prefix%displayname%suffix&0> &e%message' ranged-mode: false