Multiverse-Core

Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Core Resources:
Wiki | Source | Feature Request | Bug Report
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Advanced command structure with full tab-completion and flags (Try out all the commands and see!)
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Improved respawn handling with auto overworld linking and new config options
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Built-in PlaceholderAPI support (no need for ecloud extensions)
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Restrict all types of entity spawning, including non-living creatures such as armor stand! (those can be such a spam)
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Teleport to world destinations with a command or allow others to teleport their self or others (with per-world permissions)
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Improved performance with many internal changes and support for async teleport
- Create multiple worlds of different environment, seeds, single biome, super flat and with Custom Generators
- Set the game mode per world (creative, survival or adventure)
- Restrict users from going to specific worlds by using permissions
- Economy support with entry fee!
- Custom world aliases with rgb colors! (Leave your folder names alone! use an alias!)
- Purge all those unwanted entities from your world!
- Show which users are in what worlds with `/mv who`
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Last location (in a world before teleporting), Hunger, Health, Exp, and Bed Spawns.
- Make custom portals to go to any destination!
- Restrict users from using specific portals using permissions.
- Charge users to use specific portals!
- Launch users through the air when they enter a Multiverse Portal! (with cannon destination)
- Allow minecarts/boats through Multiverse Portals.
- Automatically link your nether and end to the correct overworld!
- Have nether and end portals in a world custom linked to a specific world
- Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even custom generators!)
Before making a review:
Please do not use the review comments below as a way to seek help, report bugs or suggest features. Utilize the Multiverse wiki. A lot of documentation for each plugin is there. If you still need help:

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Posted Sep 3, 2015@TWSSYesterday
I'm fine with just having different mobs altogether in each world using spawning restrictions (The two worlds in Echoes have a lot of enemies unique to one or the other) and the corrosive atmosphere thing is something I'd actually prefer to avoid. I just wanted to know if there's any way I can make the worlds just a bit different in some way using generators of some kind. (And lighting, obviously.)
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Posted Sep 3, 2015@MCTylerPVP
Bungeecord is normally better if it's on a dedicated server (That way you're not sharing with others), however it's always nice to have a multiverse alternative. :) Afaik that was never a bug with MultiInv :P
@bigredguy2
You'd have to have a custom plugin set that modifies how mobs act in the different worlds.
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Posted Sep 3, 2015I want to make a world system like Metroid Prime 2: Echoes on my server (Light world with somewhat-easy enemies and a mirrored dark world with slight world differences, corrosive atmosphere and tougher enemies, and obviously darkness) in my server using two worlds; how exactly would I go about doing this?
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Posted Sep 3, 2015MultiInv still has the log out dupe bug AFAIK, Last time I used it Players were "stealing" items from the creative world and brining them in. Use MultiVerseInv (http://ci.onarandombox.com/job/Multiverse-Inventories/385/). Quick question, Is it better as far as server performance to create another world or just create another server with Bungee Cord? If you use Bungee your Inv Problems are solved. ;)
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Posted Sep 1, 2015@MineLab
It wouldn't regenerate from a specific point. Check out "World Reset" on Spigot. :)
@bigredguy2
MultiInv works good :)
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Posted Sep 1, 2015I've been looking for a separate-inventories plugin and haven't found one yet. What I'm looking for is to separate inventories by gamemode, and an option for ops to disable it for themselves. (e.g. all my creative worlds will share an inventory for a non-opped player, but they have a separate inventory for all of the survival worlds.) Is there any plugin that does that?
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Posted Sep 1, 2015@marubal21
Did you tried /mv regen ?
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Posted Sep 1, 2015@TWSSYesterday
Do you know of or recommend any plugin that would do such a thing even remotely?
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Posted Sep 1, 2015@marubal21
Currently not in Multiverse-core.
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Posted Aug 31, 2015Is there a way with multiverse, to "re-gen" a world? For example i want to re-gen world x. because its my mining world and its time for a refresh, is there a sort of re-gen command or a way to create/re-gen the world while not removing the properties for that world from the config?
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Posted Aug 30, 2015@donnie8986
I recommend using another inventory plugin as Multiverse-Inventories has imperfections and hasn't been worked on in a long while.
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Posted Aug 30, 2015Hello,
This plugin is one of the core plugins for my server. It does everything I need to run multiple worlds. I have recently been receiving error in console such as http://pastebin.com/45JBk5nZ in which an inventory in one world is switched with the inventory in another. Is there something I can do about this? Thanks in advance.
Donnie
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Posted Aug 30, 2015Join everyone / Csatlakozzon mindenki!
> southforest.servegame.com <
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Posted Aug 30, 2015@TheTerminator578
If you use something like essentials, you'll need to turn the priority down to "low" or "lowest"
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Posted Aug 30, 2015@TWSSYesterday
TWSSYesterday Its not working.World name is skypvp respawnworld: skypvp
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Posted Aug 29, 2015@TheTerminator578
respawnworld: worldname
worlds.yml :)
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Posted Aug 29, 2015Please,help!!!!! How can i set respawnworld respawnworld:"" <
where can i put-
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Posted Aug 27, 2015Please add this to 1.8
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Posted Aug 18, 2015@verden1992
Nice :)
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Posted Aug 18, 2015@TWSSYesterday:
I found the developer Version. After Update of Buycraft and Multiverse-Core: no WARN :) thank you