Multiverse-Core

Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Core Resources:
Wiki | Source | Feature Request | Bug Report
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Advanced command structure with full tab-completion and flags (Try out all the commands and see!)
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Improved respawn handling with auto overworld linking and new config options
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Built-in PlaceholderAPI support (no need for ecloud extensions)
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Restrict all types of entity spawning, including non-living creatures such as armor stand! (those can be such a spam)
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Teleport to world destinations with a command or allow others to teleport their self or others (with per-world permissions)
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Improved performance with many internal changes and support for async teleport
- Create multiple worlds of different environment, seeds, single biome, super flat and with Custom Generators
- Set the game mode per world (creative, survival or adventure)
- Restrict users from going to specific worlds by using permissions
- Economy support with entry fee!
- Custom world aliases with rgb colors! (Leave your folder names alone! use an alias!)
- Purge all those unwanted entities from your world!
- Show which users are in what worlds with `/mv who`
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Last location (in a world before teleporting), Hunger, Health, Exp, and Bed Spawns.
- Make custom portals to go to any destination!
- Restrict users from using specific portals using permissions.
- Charge users to use specific portals!
- Launch users through the air when they enter a Multiverse Portal! (with cannon destination)
- Allow minecarts/boats through Multiverse Portals.
- Automatically link your nether and end to the correct overworld!
- Have nether and end portals in a world custom linked to a specific world
- Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even custom generators!)
Before making a review:
Please do not use the review comments below as a way to seek help, report bugs or suggest features. Utilize the Multiverse wiki. A lot of documentation for each plugin is there. If you still need help:

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Posted May 10, 2015-
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Posted May 10, 2015And chunkster has unclear instructions of what you're supposed to do so it doesn't make it easy.
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Posted May 10, 2015@TWSSYesterday
But isn't chunkster now out of date? Since the server is using 1.8.3 and it looks like it no longer works.
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Posted May 10, 2015@felixbeuving
Yes it is, the multiverse sweet can do just about anything ^.^ But you will need this additional plugin:
http://dev.bukkit.org/bukkit-plugins/multiverse-inventories/
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Posted May 10, 2015-
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Posted May 9, 2015I also tried to switch to plotme and got the same error/similar error.
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Posted May 9, 2015I got a weird issue with multiverse when we tried to add a plots^2 world it came up with a chunkster error. We cannot fix that due to it being outdated so I did some research and says it's a bug of multiverse. Is there a way to fix this?
http://pastebin.com/LD2RM09m
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Posted May 9, 2015-
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Posted May 9, 2015Using perworldplugins I was wondering if I could have certain warp in one world
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Posted May 9, 2015-
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Posted May 9, 2015@TWSSYesterday
The dev build site isn't working. (Try the dev build link - it's broken)
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Posted May 7, 2015-
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Posted May 7, 2015Hi guys. I have a cauldron 1.7.10 server and I want each world to have another inventory. Is that possible with this plugin? And how? If not, do you know another plugin for that?
Thanks for your help and time :)
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Posted May 7, 2015Keep spawn on memory doesn't work, i got spigot 1.7.2 r.3, someone help me?
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Posted May 7, 2015Jenkins server is down for now.
Updates will be posted.
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Posted May 7, 2015@Emalton
I recommend using either MultiInv or SWI (Spigot plugin) for inventories.
@marubal21
Yes, I suggest using the stable builds on Bukkit dev anyway.
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Posted May 6, 2015@TWSSYesterday
Are links to dev builds down?
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Posted May 6, 2015@TWSSYesterday
What is the stats on Multiverse-Inventories? I'd like to get a hold of an updated version that supports UUIDs & 1.8 blocks!
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Posted May 6, 2015@MCFUNCUBES
It works perfectly for 1.8.
@marubal21
The function should still work. http://www.spigotmc.org/threads/better-nether-portals.4760/ should help you. If you want to make sure players go through their own portals, you might want to check out my plugin OwnPortal
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Posted May 6, 2015defaultportalsearch: 'false' portalsearchradius: '16'
Do these setting still function with latest Spigot builds? I recently changed it from using default portal search to what is above because multiple resident on my Towny server were linking to the same portals, so i thought by reduce the radius it would help. but they all still seem to be linking together. What is the radius measured in, blocks, chunks?