Multiverse-Core

Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Core Resources:
Wiki | Source | Feature Request | Bug Report
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Advanced command structure with full tab-completion and flags (Try out all the commands and see!)
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Improved respawn handling with auto overworld linking and new config options
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Built-in PlaceholderAPI support (no need for ecloud extensions)
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Restrict all types of entity spawning, including non-living creatures such as armor stand! (those can be such a spam)
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Teleport to world destinations with a command or allow others to teleport their self or others (with per-world permissions)
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Improved performance with many internal changes and support for async teleport
- Create multiple worlds of different environment, seeds, single biome, super flat and with Custom Generators
- Set the game mode per world (creative, survival or adventure)
- Restrict users from going to specific worlds by using permissions
- Economy support with entry fee!
- Custom world aliases with rgb colors! (Leave your folder names alone! use an alias!)
- Purge all those unwanted entities from your world!
- Show which users are in what worlds with `/mv who`
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Last location (in a world before teleporting), Hunger, Health, Exp, and Bed Spawns.
- Make custom portals to go to any destination!
- Restrict users from using specific portals using permissions.
- Charge users to use specific portals!
- Launch users through the air when they enter a Multiverse Portal! (with cannon destination)
- Allow minecarts/boats through Multiverse Portals.
- Automatically link your nether and end to the correct overworld!
- Have nether and end portals in a world custom linked to a specific world
- Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even custom generators!)
Before making a review:
Please do not use the review comments below as a way to seek help, report bugs or suggest features. Utilize the Multiverse wiki. A lot of documentation for each plugin is there. If you still need help:

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Posted Feb 10, 2012Installed this just right now, downloaded several WorldGenerator PlugIns... noone of them works.
Everything is new on the server, means I setted it up yesterday, all new plugins, none of them is *old* - everything works fine, no errors in log while starting server/ shutting it down.
When i type in /mv create Testworld normal -g [setrandomgenhere] EVERY Worldgenerator returns in a "An internal error occurred while..." error :/
Log when i press the command above (with the permaworldgenerator... and with any other): http://pastebin.com/tHYwpSfU
Help would be very nice :/
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Posted Feb 9, 2012Having a problem had to Downgrade back to the older version.
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Posted Feb 9, 2012When i use /mv tp to tp to a flat word the void goes black (y=60) like a normal world, but if I relog into the server and spawn directly in the flat world all is fine (void is blue and no smoke)
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Posted Feb 8, 2012I am having issues with the server keeping the imported worlds. After each reboot I have to keep re-importing worlds. This did not occur in the 2.1 update. I did some searching, but was not able to find anything yet.
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Posted Feb 8, 2012@Galllion
try altering their XYZ in their User file.
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Posted Feb 8, 2012Being able to teleport offline people would be great.
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Posted Feb 7, 2012Thank you multiverse team.
Great plugins, EXCELLENT documentation (which I have used as a guide for my own plugin).
Kudos. Good job.
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Posted Feb 7, 2012Hi, I'm having a problem with the latest 2.3 update. I have a creative world and survival world on my server, and it is set to GAMEMODE: CREATIVE. Whenever I switch worlds, the gamemode doesn't change. Works with 2.2. I am on Bukkit R3.
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Posted Feb 7, 2012I've some problems with the plugin: - i can't create worlds after the update and before, they caused server-crashes after restart - i get errors after i entered /mv reload or something else - after i tried to reload or restart the server, the imported worlds become delete
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Posted Feb 7, 2012@toddy47
Indeed, i tried quotes. And the dynmap is showing them again. Edit: I should be more clear. /mvtp "Scarred Lands" does now work for me. (I swear it didnt before the update.) But no matter how hard i try to kill those maps, they come back. I searched every file, down to player's last locations, and deleted every mention of them, but they came back. When I type /mv unload "Scarred Lands" its "Error while trying to unload 'Scarred Lands'! And my players that havent been on return to spawning on that map, though i have changed what the first world is, AND /mv setspawn, /setspawn, /setfirstspawn. It's frustrating, I want to copy my maps and start vanilla again.
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Posted Feb 7, 2012I have an issue with Multiverse and The End.
Every time install MV and jump to my existing End portal, when I arrive at the end, only the first few blocks of that world are generated. nothing else. no dragon, no landmass, nothing. Do I need to create a new End world with MV in order for this work properly?
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Posted Feb 6, 2012@LordValtheran Have you tried using /mv unload "Scarred Lands" including the " and "
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Posted Feb 6, 2012@bmnccrazed
Unfortunately, I now have identical "Scarred Lands" and "ScarredLands", the one with the space in its name won't go away, since MV won't recognize a two-word name to unload it. ("/mv unload Scarred Lands" brings up the "how to unload" help.) Perhaps I am making this too complicated? Here is my dynmap: 50.31.65.200:8123. The first 4 maps are correct. The spaces in their names are defined by the dynmap worlds.txt file; their true names have no spaces. The last two maps need to die. I've removed them from the worlds.yml and deleting their actual files while the server is down, but they just come back when the server comes up. Like roaches, eating my file space. I need to find out how to convince MV to unload a two word name... Edit: I deleted dynmap and mv2 core, and updated mv2 core without dynmap reinstalled. Multiverse shouldn't know i ever HAD those 2 maps, but they reappeared. What other plugin could be storing in the information? Erg, I didn't update the other mv's at the time, could they have stored them? (SOLVED: those maps started as "world" and "world_end", and thus cannot be deleted. I've used dynmap's world folder to at least disable them from view on the dynmap. And re-installing MV2 allowed me to NOT import them.)
Also, an error, after completely updating all 4 multiverse parts:
2012-02-06 15:35:14 [SEVERE] Error occurred while enabling Multiverse-Core v2.3-AB (Is it up to date?): org.bukkit.WorldCreator.generateStructures(Z)Lorg/bukkit/WorldCreator;
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Posted Feb 6, 2012Hey can i use skylands with this plugin :D?
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Posted Feb 5, 2012Can I become a tester and or contributor to this plugin?
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Posted Feb 5, 2012@NikoKun
2.4 will have more advanced control as to what mobs and why they spawned.
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Posted Feb 5, 20122.3 is out with 1.1-R3 Support. Enjoy.
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Posted Feb 5, 2012@LordValtheran
the command is /mv tp [player] [world] so it would be /mv tp (you) ScarredLands
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Posted Feb 5, 2012Can you update this to the latest reccomended build?
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Posted Feb 5, 2012I was having difficulty tp'ing between worlds with 2 names (ie, /mv tp Scarred Lands, error of "Can't find the player Scarred"), but when I copied the maps to a single name (ScarredLands), the original won't go away. The /mv unload Scarred Lands also can't find "Scarred" and using quotes "Scarred Lands" doesnt work. Any advice?