Multiverse-Core

Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Core Resources:
Wiki | Source | Feature Request | Bug Report
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Advanced command structure with full tab-completion and flags (Try out all the commands and see!)
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Improved respawn handling with auto overworld linking and new config options
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Built-in PlaceholderAPI support (no need for ecloud extensions)
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Restrict all types of entity spawning, including non-living creatures such as armor stand! (those can be such a spam)
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Teleport to world destinations with a command or allow others to teleport their self or others (with per-world permissions)
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Improved performance with many internal changes and support for async teleport
- Create multiple worlds of different environment, seeds, single biome, super flat and with Custom Generators
- Set the game mode per world (creative, survival or adventure)
- Restrict users from going to specific worlds by using permissions
- Economy support with entry fee!
- Custom world aliases with rgb colors! (Leave your folder names alone! use an alias!)
- Purge all those unwanted entities from your world!
- Show which users are in what worlds with `/mv who`
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Last location (in a world before teleporting), Hunger, Health, Exp, and Bed Spawns.
- Make custom portals to go to any destination!
- Restrict users from using specific portals using permissions.
- Charge users to use specific portals!
- Launch users through the air when they enter a Multiverse Portal! (with cannon destination)
- Allow minecarts/boats through Multiverse Portals.
- Automatically link your nether and end to the correct overworld!
- Have nether and end portals in a world custom linked to a specific world
- Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even custom generators!)
Before making a review:
Please do not use the review comments below as a way to seek help, report bugs or suggest features. Utilize the Multiverse wiki. A lot of documentation for each plugin is there. If you still need help:

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Posted Feb 4, 2012I've been using this plugin for a while but recently it threw this error at me. I do have the most up to date version and I haven't done anything that I think would give an error for this. Any help?
15:13:51 [INFO] [Multiverse-Core] Loading World & Settings - 'world_2' - NORMAL with seed: -7361754016208358969 15:13:51 [SEVERE] Error occurred while enabling Multiverse-Core v2.2-AB (Is it u p to date?): org.bukkit.WorldCreator.generateStructures()Z java.lang.NoSuchMethodError: org.bukkit.WorldCreator.generateStructures()Z at org.bukkit.craftbukkit.CraftServer.createWorld(CraftServer.java:532) at org.bukkit.Bukkit.createWorld(Bukkit.java:160) at org.bukkit.WorldCreator.createWorld(WorldCreator.java:213) at com.onarandombox.MultiverseCore.utils.WorldManager.addWorld(WorldMana ger.java:126) at com.onarandombox.MultiverseCore.utils.WorldManager.addWorld(WorldMana ger.java:84) at com.onarandombox.MultiverseCore.utils.WorldManager.loadWorlds(WorldMa nager.java:551) at com.onarandombox.MultiverseCore.MultiverseCore.onEnable(MultiverseCor e.java:249) at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:231) at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader .java:1057) at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManage r.java:379) at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:192) at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:175 ) at net.minecraft.server.MinecraftServer.t(MinecraftServer.java:360) at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:347) at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:178) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:411) at net.minecraft.server.ThreadServerApplication.run(SourceFile:465)
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Posted Feb 3, 2012Apparently, there was a few major issues in the 1.1 R1 and R2, and a R3 has been released. You don't seem to mention the 2 and 3 anywhere, and I just wonder if the current dev build will work with them as well?
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Posted Feb 3, 2012where can i change that no-ops can use portals to?
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Posted Feb 2, 2012@GameOverRules
Ha, I was just about to say the same thing. Seems like most of the people who do multiworlds plugins (no offence, I love the plugin but honestly) are pretty bad with their PR.
Very bad...
There's nothing here about what works or doesn't work with the R3 build...
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Posted Feb 2, 2012Is there any way to allow MobSpawners to spawn mobs, while still disabling the general night-time spawning of mobs on a map?
I seem to remember Multiverse did this, where you could turn off general mob spawning, while still leaving MobSpawners enabled.. Or did they consider that a bug? Because I thought that was awesome.. Allowed us to build traps and Spawner related things, on maps where we had night-time mob spawning disabled. =/
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Posted Feb 2, 2012I dont get this in my Permissions! I use GroupManager from Essentials. And I set the permissions but they dont work -.-
- multiverse.access.* - multiverse.core.list.worlds - multiverse.core.tp.* - mutliverse.teleport.* - mutliverse.teleport.seld.w - mutliverse.teleport.other.w - mutliverse.teleport.self.e - mutliverse.teleport.other.e - mutliverse.teleport.self.pl - mutliverse.teleport.other.pl - mutliverse.teleport.self.ca - mutliverse.teleport.other.ca - mutliverse.teleport.self.b - mutliverse.teleport.other.b - mutliverse.teleport.self.a - mutliverse.teleport.other.a
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Posted Feb 2, 2012Hmm i'm having a problem with TrippyTerrain generator. It worked all fine at 1.0 But now i just saw all new generated chunks aren't flat anymore. It kinda destroyed the whole creative world :s The log saysa this when starting up:
I'm also using TerrainControl for the main map and that works fine. I'm using bukkit: R3 and MVcore: 2.2-AB
Please let me know if i'm doing anything wrong or fix it please.
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Posted Feb 2, 2012Anyone else having issues with gamemode changes per world working correctly?
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Posted Feb 2, 2012@MightyFlyRudy
I also made my own multiworld-plugin, buts its less advanced than this plugin however.
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Posted Feb 2, 2012I'm having problems with multiverse using generators in 1.1, it seems to completely ignore the generators and use normal worldgen.
Note I am aware the AB is not for 1.1, I was attempting to use the latest dev build, just posting to make you guys aware that, for some generators at least, non-standard generation is buggy. It doesnt appear to be actually accessing the generator plugin.
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Posted Feb 2, 2012where can i change that no-ops can use portals and can go to other worlds too?
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Posted Feb 2, 2012Is it possible to have multiple generators for one world? for example TerrainControl AND infiniteplots?
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Posted Feb 1, 2012How can I keep players in a specific world upon death? I'll give an example: A player has his spawn set in the world 'world' because he last slept there. He dies in 'skyland', and ends up in his bed in 'world'. Is there a way to make it so that they either spawn at the 'skyland' default spawn or spawn in a bed in 'skyland' (but only when they die in skyland)?
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Posted Feb 1, 2012why is it impossible to get some support for this plugin, i wish there was another plugin like this that the creator actually responded....
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Posted Feb 1, 2012My players loose creative mode when they log in, is there a way to fix this, i only want specific people creative too.
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Posted Jan 31, 2012someone please help, how can i have the portals so they will teleport people to a random location!!
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Posted Jan 31, 2012When I try to make a Sky-world it says that it's not valid. It says that you must chose from Normal,Nether, Skyworld. No matter what I type Skyworld or Skyworlds it doesn't work.
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Posted Jan 31, 2012Any idea why the latest dev build of Inventories doesn't generate a folder or config file?
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Posted Jan 30, 2012I'm getting a Massive Crash when i load the server yet the plugin still runs but im worried that it means something bad :? Its to big to past the code here so i put it on pastebin. http://pastebin.com/rUiLZp1g
Whats really weird about the issue is it says PermissionsEX is un accessible yet PEX is running perfectly fine... Everything from PEX is working. So its a strange error.
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Posted Jan 30, 2012I am having a weird problem i am using SpoutEssentials and i put custom textures on differnt maps and i am using older ver of MultiVerse and i can see the custom textures, when i go back to a differnt map, but with the new version of multiVerse i go to the maps and no custom textures even show.. :( idk what i should do. let me know