Multiverse-Core

Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Core Resources:
Wiki | Source | Feature Request | Bug Report
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Advanced command structure with full tab-completion and flags (Try out all the commands and see!)
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Improved respawn handling with auto overworld linking and new config options
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Built-in PlaceholderAPI support (no need for ecloud extensions)
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Restrict all types of entity spawning, including non-living creatures such as armor stand! (those can be such a spam)
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Teleport to world destinations with a command or allow others to teleport their self or others (with per-world permissions)
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Improved performance with many internal changes and support for async teleport
- Create multiple worlds of different environment, seeds, single biome, super flat and with Custom Generators
- Set the game mode per world (creative, survival or adventure)
- Restrict users from going to specific worlds by using permissions
- Economy support with entry fee!
- Custom world aliases with rgb colors! (Leave your folder names alone! use an alias!)
- Purge all those unwanted entities from your world!
- Show which users are in what worlds with `/mv who`
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Last location (in a world before teleporting), Hunger, Health, Exp, and Bed Spawns.
- Make custom portals to go to any destination!
- Restrict users from using specific portals using permissions.
- Charge users to use specific portals!
- Launch users through the air when they enter a Multiverse Portal! (with cannon destination)
- Allow minecarts/boats through Multiverse Portals.
- Automatically link your nether and end to the correct overworld!
- Have nether and end portals in a world custom linked to a specific world
- Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even custom generators!)
Before making a review:
Please do not use the review comments below as a way to seek help, report bugs or suggest features. Utilize the Multiverse wiki. A lot of documentation for each plugin is there. If you still need help:

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Posted Dec 9, 2014I've been having this problem for a few days now. Every time I open new chunks, they do not unload once I leave them. How could I fix this?
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Posted Dec 8, 2014Hello, Is there anyway in the config to make it so that when people die on a world they dont go back to the original spawn but the spawn set for that world?
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Posted Dec 8, 2014@TWSSYesterday
Will Multiverse-inv get updated at some point? I don't really want to switch to another plugin atm. Thank you for the reply :)
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Posted Dec 7, 2014What do you mean by resetting worlds.yml? Delete it and let it regenerate?
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Posted Dec 7, 2014@TWSSYesterday
Unfortunately Multiverse-Inventories needs updating, it does not store banners properly and causes json invalidation. I have created a github ticket but noone has replied.
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Posted Dec 6, 2014Installed this plugin on my server, it worked for a long time but now it doesnt? It says its installed and works fine but it doesnt add the world name in front of a players name even though it is specified to do so in config and when I generate a new world and tp to it I just fall into the abyss. Help please?
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Posted Dec 6, 2014@TWSSYesterday
Actually I have had no problems with MV but was just looking to update...I tried building the latest source and it continually fails on the test run...I'll keep coming back to check on update, Thanks!
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Posted Dec 6, 2014@TWSSYesterday
Thanks, I'll pull in yesterdays commit and recompile :)
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Posted Dec 6, 2014Ah I fixed it now, I used NBTExplorer and changed generatorName to flat and it works now
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Posted Dec 6, 2014I looked at the Git Source and it has not been updated...Where can I compile it from?
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Posted Dec 6, 2014@CosmoConsole
How did you change the level.dat file? What do I have to open it with?
@TWSSYesterday
It's not fixed for me. New Spigot just came out so I'll see if it works on that.
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Posted Dec 5, 2014@angrybirds085
This happened to me too. I had to edit the level.dat files of the world and change the generatorType to "flat" again (it had changed to "normal")
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Posted Dec 5, 2014I'm 99% sure I'm using the latest Spigot and my superflat world is still loading in normal world generation. WorldEdit is spawning in natural terrain when I use regen too. /ver doesn't tell me the version number like 1658 or anything it just says "This server is running CraftBukkit version git-Spigot-a969bf6 (MC: 1.8) (Implementing API version 1.8-R0.1-SNAPSHOT)
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Posted Dec 5, 2014Still having problems with chunks not unloading on the latest Spigot
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Posted Dec 4, 2014@TWSSYesterday
This still seems to be an issue, unless they fixed yesterday :)
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Posted Dec 4, 2014@TWSSYesterday
Alright, thanks!
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Posted Dec 4, 2014Hi, I've been using Multiverse for the last two years, and I love it. I'm having a slight issue that I do not believe is because of Multiverse, but I was wondering if Multiverse could fix it; my superflat world seems to have forgotten it's flat! The world is generating regular chunks, and shows void fog at the bottom, already generated "flat" part. I'd like to make this a flat world again, but I cannot import it as flat...
How could I fix this? Can Multiverse do anything for me, and if not, what can I do? Thanks!
edit:
P.S. This is on a Minecraft 1.8 server running Spigot build 1272b62.
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Posted Dec 4, 2014<<reply 2411
@TWSSYesterday
Hey, sorry it turned out to be a false alarm. One of the plugins I had was causing the problem.
Sorry if I alarmed you in anyway and thank you for your help!
I have one more question. Is there anyway to set if a player dies in a world they respawn in the spawn of that world and not the default spawn?
Thank you again for all your help!
Goodbye!
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Posted Dec 4, 2014Do you have the link for it?
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Posted Dec 3, 2014Is there any news on a fix for the unloading chunks issue?