Multiverse-Core

Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Core Resources:
Wiki | Source | Feature Request | Bug Report
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Advanced command structure with full tab-completion and flags (Try out all the commands and see!)
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Improved respawn handling with auto overworld linking and new config options
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Built-in PlaceholderAPI support (no need for ecloud extensions)
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Restrict all types of entity spawning, including non-living creatures such as armor stand! (those can be such a spam)
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Teleport to world destinations with a command or allow others to teleport their self or others (with per-world permissions)
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Improved performance with many internal changes and support for async teleport
- Create multiple worlds of different environment, seeds, single biome, super flat and with Custom Generators
- Set the game mode per world (creative, survival or adventure)
- Restrict users from going to specific worlds by using permissions
- Economy support with entry fee!
- Custom world aliases with rgb colors! (Leave your folder names alone! use an alias!)
- Purge all those unwanted entities from your world!
- Show which users are in what worlds with `/mv who`
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Last location (in a world before teleporting), Hunger, Health, Exp, and Bed Spawns.
- Make custom portals to go to any destination!
- Restrict users from using specific portals using permissions.
- Charge users to use specific portals!
- Launch users through the air when they enter a Multiverse Portal! (with cannon destination)
- Allow minecarts/boats through Multiverse Portals.
- Automatically link your nether and end to the correct overworld!
- Have nether and end portals in a world custom linked to a specific world
- Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even custom generators!)
Before making a review:
Please do not use the review comments below as a way to seek help, report bugs or suggest features. Utilize the Multiverse wiki. A lot of documentation for each plugin is there. If you still need help:

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Posted Dec 2, 2014@mmuziek
any more help on this?
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Posted Dec 2, 2014@TWSSYesterday Yes I do and it still doesn't work unfortunately :(. I have already setup all the groups in MultiInv and it still doesn't save the location or the items.
Again, help will be much appreciated.
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Posted Dec 1, 2014Hi, i'm using multiverse for the first time and i seem to have run into one issue.
Why whenever I switch between worlds it removes my inventory and sets me back at the worlds spawn?
For example: I have a clock in my spawn world and I go to a specific place, then I go to my pvp world and take an iron sword and also go to specific place. But when I go back to my spawn world it removes my items and takes me back to the mv spawn, then I go back to my pvp world and it also removes my items and takes me back to the mv spawn. Anyway that I can fix that?
Help will be much appreciated :D !
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Posted Dec 1, 2014@frizzbee30
I hope also fixing it ;)
Currently using ClearLagg to prevent performance break downs. Thanks!
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Posted Dec 1, 2014@NightDragon1
The chunk unload issue is a known problem that they are looking at :)
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Posted Dec 1, 2014@xSemii
Same here!
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Posted Dec 1, 2014@conflictxinside
have the same issue here too (https://github.com/Multiverse/Multiverse-Core/issues/1513) Could some of the spigot users to the following?
1. get in fly mode with speed 10 2. get the numbers of total loaded chunks and note them down. 3. fly around and make the server load a lot of chunks 4. note down the value of chunks loaded totally 5. Check if after some time the chunks get unloaded again. Are they? If so my issue is not a Mutliverse-Issue, if not, we may have an MV Issue or an Spigit 1.8 issue.
Thanks in advance guys!
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Posted Dec 1, 2014Flat world generator no longer seems to work. My flat world is now generating a standard 1.8 schema on spigot 1.8 as new chunks load.
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Posted Nov 30, 2014Every time I try to create a new world this pop's up what do I do? [01:11:59] [SVR/INFO]: FIXME: stub method at PluginBukkitBridge.FakeCraftServer. createWorld(FakeCraftServer.java:296) java.lang.NullPointerException at com.onarandombox.MultiverseCore.MVWorld.<init>(MVWorld.java:64) at com.onarandombox.MultiverseCore.MVWorld.<init>(MVWorld.java:56) at com.onarandombox.MultiverseCore.utils.WorldManager.doLoad(WorldManage r.java:427) at com.onarandombox.MultiverseCore.utils.WorldManager.addWorld(WorldMana ger.java:229) at com.onarandombox.MultiverseCore.commands.CreateCommand.runCommand(Cre ateCommand.java:114) at com.pneumaticraft.commandhandler.multiverse.CommandHandler.checkAndRu nCommand(CommandHandler.java:279) at com.pneumaticraft.commandhandler.multiverse.CommandHandler.processFou ndCommands(CommandHandler.java:143) at com.pneumaticraft.commandhandler.multiverse.CommandHandler.locateAndR unCommand(CommandHandler.java:93) at com.onarandombox.MultiverseCore.MultiverseCore.onCommand(MultiverseCo re.java:897) at org.bukkit.command.PluginCommand.execute(PluginCommand.java:44) at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:18 1) at PluginBukkitBridge.MyPlugin.onPlayerInput(MyPlugin.java:363) at joebkt.PlayerConnection.handlePacketPlayerInputString(PlayerConnectio n.java:1076) at joebkt.Packet_IncomingChatMessage.a(Packet_IncomingChatMessage.java:2 8) at joebkt.Packet_IncomingChatMessage.funcPassingListener(Packet_Incoming ChatMessage.java:38) at joebkt.PacketAndTextObjectRunnable.run(PacketAndTextObjectRunnable.ja va:24) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at net.minecraft.server.MinecraftServer.processServerStuff(MinecraftServ er.java:855) at joebkt.DedicatedServer.processServerStuff(DedicatedServer.java:291) at net.minecraft.server.MinecraftServer.y(MinecraftServer.java:643) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:522) at java.lang.Thread.run(Unknown Source)
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Posted Nov 30, 2014its just the portals i can teleport to that world just fine :) using .mv tp worldname
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Posted Nov 30, 2014em i got a problem. on the last beta version on spigot 1.8 they say that this problem is due to this plugin because the end portals arent working anymore? any ideas why this happens?
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Posted Nov 30, 2014@TWSSYesterday
Version: 2.5-b692 Startup log: http://pastebin.com/12fhWR8P
Sorry about the lack of information, I hope this helps. Thank you
EDIT: Another thing I've noticed is that when I restart my server or stop it, it doesn't kick me with the message I configured but with the message "Internal Exception: java.io.IOException: Connection reset by peer". Here's the shutdown log if it helps: http://pastebin.com/HZ54vX3H
EDIT2: PROBLEM SOLVED! (I THINK) I removed a commandblocker plugin and look what happened: blocks stay and no more weird kick message when stopping/restarting!
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Posted Nov 30, 2014@xSemii
yep, a definite issue on spigot 1.8 and MV I've actually added a console,scheduled unload chunk command.
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Posted Nov 30, 2014Got same issue with chunk not unloading, Memory true or false do not change much on it
world_nether and world_end working without problems loaded chunks going instant on 0 if nobody is there but other worlds and the main world not :(
disabled all other plugins but has not change anything
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Posted Nov 30, 2014Hey i'm setting up a new mv world but i can't use any commands of the other plugins i have plz help!
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Posted Nov 30, 2014Hi, I'm having a problem where blocks I break/place don't get saved after restarts. This ONLY happens to worlds I import, not the worlds that are already there (world,world_nether,world_the_end). Another odd thing I have noticed is that when I go on it with my alt for the first time, build something in the world world and restart the server, it thinks I joined for my first time again (even though I already have set a home).
EDIT: It also teleports you back to a default world if you were in an imported world
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Posted Nov 29, 2014@TWSSYesterday
I'm having a strange error in 1.8 with chests/tile entities in an already generated TerrainControl world. More info in the github issues section.
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Posted Nov 29, 2014The chunks stay loaded when running this plugin without its 100% fine
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Posted Nov 29, 2014There will be a Spigot 1.8 support?
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Posted Nov 29, 2014@TWSSYesterday
Let me explain: whenever the world has the "keepSpawnInMemory" setting as false, chunks do not unload on their own. No issue when the same setting is true. Fernferret said on Spigot forums that the issue is being looked on.
@jwpwns
As a world setting, similar to PVP, monster/animal spawning etc.