Multiverse-Core

Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Core Resources:
Wiki | Source | Feature Request | Bug Report
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Advanced command structure with full tab-completion and flags (Try out all the commands and see!)
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Improved respawn handling with auto overworld linking and new config options
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Built-in PlaceholderAPI support (no need for ecloud extensions)
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Restrict all types of entity spawning, including non-living creatures such as armor stand! (those can be such a spam)
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Teleport to world destinations with a command or allow others to teleport their self or others (with per-world permissions)
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Improved performance with many internal changes and support for async teleport
- Create multiple worlds of different environment, seeds, single biome, super flat and with Custom Generators
- Set the game mode per world (creative, survival or adventure)
- Restrict users from going to specific worlds by using permissions
- Economy support with entry fee!
- Custom world aliases with rgb colors! (Leave your folder names alone! use an alias!)
- Purge all those unwanted entities from your world!
- Show which users are in what worlds with `/mv who`
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Last location (in a world before teleporting), Hunger, Health, Exp, and Bed Spawns.
- Make custom portals to go to any destination!
- Restrict users from using specific portals using permissions.
- Charge users to use specific portals!
- Launch users through the air when they enter a Multiverse Portal! (with cannon destination)
- Allow minecarts/boats through Multiverse Portals.
- Automatically link your nether and end to the correct overworld!
- Have nether and end portals in a world custom linked to a specific world
- Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even custom generators!)
Before making a review:
Please do not use the review comments below as a way to seek help, report bugs or suggest features. Utilize the Multiverse wiki. A lot of documentation for each plugin is there. If you still need help:

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Posted Aug 13, 2014@TWSSYesterday
Alright., thanks for your help :D
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Posted Aug 13, 2014@TWSSYesterday
ohh, nice, but I saw that it adds essential commands and I am wondering if it will interfere with essentials plugin?
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Posted Aug 13, 2014Hello, I am in middle of developing my server and I got to a point in which I don't know what to do. I am making a realm type server, where there is one main lobby/hub. And the thing i am stuck at is if i set a spawn in world 'A' then go to world 'B' and type /spawn i get teleported to world 'A' spawn, but i want it to teleport me to spawn in world 'B'. And this is a big problem to me because i want to make a factions world in which i could do /spawn to bring me to that worlds spawn. What should I do, is there a file i need to configure, do I need to download another plugin to make that work [if so, can i get its name] or what?
Using 1.7.2 version.
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Posted Aug 13, 2014Hey TWSSYesterday, is it possible for you to implent a function for disabling forge world handling in the config, like config.yml (forgeworldhandler: false/true), cause it would fix ALOT of issues, like storage cells from Applied Energistics, when people want to live in them they get kicked out cause of dont having permission to the world, but i want to have permissions for each world players can access, but each storage cell has its own dimension ID, wich is hard to everytime add to the groups.yml file when someone makes a new storage cell, same with all of the other forge worlds, i want multiverse to only handle worlds from bukkit or those i manually add to the file like the spawn world or overworld, where the overworld is a forge world as it has mods, but i still want it to be handled by multiverse, while i dont want like the mining dimension, storage cell dimensions or deep dark to be handled by multiverse, it would be nice if you can implent that to a snapshot or beta build, thanks for listening.
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Posted Aug 13, 2014I tried making a portal with /mvp create and it says it is not a command.
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Posted Aug 12, 2014Hey guys, I've got a question. I want to make it so staff in the creative and survival worlds can't /tp to players in the PvP world, Anarchia. How would I go about setting this up?! Thanks in advance. I use zPermissions.
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Posted Aug 12, 2014who exactly is assigned to check tickets for the portals extension?
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Posted Aug 11, 2014I need help with multiverse portals. When i posted my question on the portals bukkit page, no one answered it so I'm just gonna do it here if that's ok.
Whenever I make a portal to go to any destination, the portal just doesn't work. I literary followed the tutorial step by step and still when I step in the portal, nothing happens. I am op and I have even done enforceaccess false and stepped in it without op and still nothing happens. I have used this plugin before about 6 months ago and it worked perfectly. Can someone please tell me what I am doing wrong or what I have to do?
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Posted Aug 11, 2014If someone could help me out here, it would be greatly appreciated!
I'm trying to create an adventure map in a new world on a friend's server. This new world is called adventureworld. I'm trying to make it so that, when players die, they spawn in that world, however, at the moment, regardless of what I try, whenever players die in adventureworld they always respawn in the server's hub. My ultimate goal is to be able to have it so that players can press a button with a command block behind it at certain checkpoints that will reset their spawnpoint so that when they die, they will respawn there. I've tried /mv setspawn @p (co-ords)/mvm set respawnWorld adventure world, however, after /kill (myname), I will always, without fail, respawn at hub.
Please help me out! Thankyou!!! :D
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Posted Aug 10, 2014Hello first of all this plugin is AWESOME. Thank you very much because now I can link to other worlds with my friends on my server. But there's one problem with the difficulty. Once I change my difficulty on per world in the world.yml, I start the server and it automatically somehow changes the difficulty back to peaceful. I'm using the version 2.5-b678 (beta) on my bukkit 1.7.2. Why does it keep doing that?
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Posted Aug 10, 2014Hello, can you add option, that player could not spawn in world with option spawn: false, for example, and spawn on primary world?
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Posted Aug 9, 2014how do i link my survival world with the end and nether?
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Posted Aug 6, 2014@TWSSYesterday
Turn "Keep spawn in memory" to false? I'm just curious, how would that help with lag?
"This plugin doesn't lag at all if you're up to date with everything."
I'm using Cauldron for MC version 1.7.2, but the thing is, I've been experiencing lag with only the Cauldron version of my server. Same version, same plugins, but using CraftBukkit, I get pretty much no lag.
And on top of that, the version of Cauldron I'm using has a quirk that doesn't allow long timings to be used (because it's based off of a version of Spigot that has it disabled). And BKCommonLib is incompatible with Cauldron, so I (unfortunately) cannot use NoLagg as I normally would.
Sorry if I came off as sounding hostile, but I also want to point out you're doing a great job being very responsive to comments. I do know that I have to do much troubleshooting on my end too, so I'll probably snoop around and see what the real lag-culprit is. I do, however, still want an answer to the first question within my comment, as I am curious.
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Posted Aug 6, 2014I have the latest multiverse core version and i cant create a new world with largebiomes.
i use this command
/mv create World1 normal -t LARGEBIOMES
but is sais the types are flat, normal, and version_1_1
first question: what is that version_1_1 and how can i get my large biome world?
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Posted Aug 6, 2014I'm new to this plugin and the tutorial did not cover this. How do i set exceptions for this plugin. I'm using worldguard to deny mobsspawning in my region "spawn" and would like to add this to the exceptions so mobs will stop spawning.
I hope you guys understand what i mean, english is not my native language
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Posted Aug 6, 2014@TWSSYesterday
Fixed, thanks for your quick support!
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Posted Aug 6, 2014i just updated me server to the newest MV build, but the pvp in all our world stopped working, and also teleporting between worlds isnt working annymore, is there annything changed permission wise or something?
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Posted Aug 5, 2014I've started using Cauldron recently, and when I used the "/timings separate" command, it returned Multiverse-Core as being "the laggiest" plugin. I looked at what intensive event(s) it was firing, and here's what I found:
As you can see, "WorldLoadEvent" is fired 8 times with a lot of CPU usage per event. Now, I'm not pointing any fingers (the timings could easily be inaccurate) - I just want to know what you make of this.
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Posted Aug 5, 2014Is there a method for having per-world Nether Worlds without MV Nether Portals?
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Posted Aug 5, 2014@TWSSYesterday
Done