Multiverse-Core

Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Core Resources:
Wiki | Source | Feature Request | Bug Report
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Advanced command structure with full tab-completion and flags (Try out all the commands and see!)
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Improved respawn handling with auto overworld linking and new config options
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Built-in PlaceholderAPI support (no need for ecloud extensions)
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Restrict all types of entity spawning, including non-living creatures such as armor stand! (those can be such a spam)
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Teleport to world destinations with a command or allow others to teleport their self or others (with per-world permissions)
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Improved performance with many internal changes and support for async teleport
- Create multiple worlds of different environment, seeds, single biome, super flat and with Custom Generators
- Set the game mode per world (creative, survival or adventure)
- Restrict users from going to specific worlds by using permissions
- Economy support with entry fee!
- Custom world aliases with rgb colors! (Leave your folder names alone! use an alias!)
- Purge all those unwanted entities from your world!
- Show which users are in what worlds with `/mv who`
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Last location (in a world before teleporting), Hunger, Health, Exp, and Bed Spawns.
- Make custom portals to go to any destination!
- Restrict users from using specific portals using permissions.
- Charge users to use specific portals!
- Launch users through the air when they enter a Multiverse Portal! (with cannon destination)
- Allow minecarts/boats through Multiverse Portals.
- Automatically link your nether and end to the correct overworld!
- Have nether and end portals in a world custom linked to a specific world
- Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even custom generators!)
Before making a review:
Please do not use the review comments below as a way to seek help, report bugs or suggest features. Utilize the Multiverse wiki. A lot of documentation for each plugin is there. If you still need help:

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Posted Jan 17, 2012@xtyro
Thanks ! I'll be checking for that. And is there a way to generate a world with multiverse but with a seed that is a snapshot? Then the regen command with worldedit will regen structured saved in ? Would be really great.
And if not.... should be a great idea for plugin xD !
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Posted Jan 17, 2012this is embarrasing...but how to download? :'( there isnt even a plugin.yml
EDIT: sorry about that i went to the source xD
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Posted Jan 17, 2012@quebecorillon it is because default world generator was changed in every beta version of this game and the same world seed gives you different world now. you can make a fresh world using old beta version of the game and use it as a WorldEdit snapshot. then you can regenerate your old world using WE /restore command.
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Posted Jan 17, 2012Hi, if someone can answer me, is there anyway to import a world from an old server and have the same regen of it ? Cause when i regen with worldedit or mv regen command, it regen another world .... is there a world seed problem or anything like that ? Is that fixable?
sorry for bad spelling i'm not english..
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Posted Jan 17, 2012@Crayder
The obvious way is to use PEX with ModifyWorld for this purpose. AFAIK Multiverse can't do this.
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Posted Jan 17, 2012Is there any way that I can disable building in a single world?
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Posted Jan 16, 2012I'm trying to get enforce access to work, so I can create secret worlds for different groups. Giving my users the correct multiverse.access.Guest etc. etc. and multiverse.teleport.self.* but I've been trying different permissions to get it just right with enforceaccess: true in the multiverse config, but no matter what I try, no one is able to access anything when enforceaccess: true is true and not false. Any help with this?
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Posted Jan 16, 2012@Luficer
You can change the respawnworld in the world.conf file. You can put the same name as the world on witch you're configuring the respawnworld.
Example
world_nether
respawnworld: world_nether
You can also change the world_nether respawnworld to wathever world you like to spawn on different worlds if you die.
Another very handy option is to set bedspawn to true. This function is not working right now (version 1.1-R1). But it actually respawns the players at their bed if they got one, else respawn at the given respawnworld.
Also note, if you don't give up any respawnworld, they will spawn at the default world spawn.
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Posted Jan 16, 2012Hey, if anyone could tell me why this wont work that would be great ._.
worlds: world: seed: 8116429413465207249 environment: NORMAL hidden: false alias: name: '' color: WHITE pvp: false scale: 1.0 respawnworld: '' allowweather: false difficulty: EASY animals: spawn: true monsters: spawn: false entryfee: currency: -1 price: 0.0 hunger: false autoheal: true adjustspawn: true gamemode: SURVIVAL keepspawninmemory: true spawn: x: -252.0 y: 64.0 z: -128.0 pitch: 0.0 yaw: 0.0 world: world autoload: true bedrespawn: true world_nether: seed: 3548556696230664575 environment: NETHER hidden: false alias: name: '' color: WHITE pvp: true scale: 8.0 respawnworld: '' allowweather: true difficulty: EASY animals: spawn: true monsters: spawn: true entryfee: currency: -1 price: 0.0 hunger: true autoheal: true adjustspawn: true gamemode: SURVIVAL keepspawninmemory: true spawn: x: -3.5 y: 70.0 z: -5.5 pitch: 0.0 yaw: 0.0 world: world_nether autoload: true bedrespawn: true world_the_end: seed: 3548556696230664575 environment: THE_END hidden: false alias: name: '' color: WHITE pvp: true scale: 1.0 respawnworld: '' allowweather: true difficulty: EASY animals: spawn: true monsters: spawn: true entryfee: currency: -1 price: 0.0 hunger: true autoheal: true adjustspawn: true gamemode: SURVIVAL keepspawninmemory: true spawn: x: -14.0 y: 64.0 z: -47.0 pitch: 0.0 yaw: 0.0 world: world_the_end autoload: true bedrespawn: true worldplanet: seed: 8316248211082645421 environment: NORMAL hidden: false alias: name: '' color: WHITE pvp: true scale: 1.0 respawnworld: '' allowweather: true difficulty: EASY animals: spawn: true monsters: spawn: true entryfee: currency: -1 price: 0.0 hunger: true autoheal: true adjustspawn: true gamemode: SURVIVAL keepspawninmemory: true spawn: x: 15.0 y: 97.0 z: -23.0 pitch: 0.0 yaw: 0.0 world: worldplanet autoload: true bedrespawn: true flat: seed: 3220474317663501925 environment: NORMAL hidden: false alias: name: '' color: WHITE pvp: false scale: 1.0 respawnworld: '' allowweather: false difficulty: EASY animals: spawn: false monsters: spawn: false entryfee: currency: -1 price: 0.0 hunger: false autoheal: true adjustspawn: true gamemode: CREATIVE keepspawninmemory: true spawn: x: -242.5 y: 65.0 z: 140.5 pitch: 0.0 yaw: 0.0 world: flat autoload: true bedrespawn: true
I have core and portals installed but none of the setting will change. Thanks -Dan
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Posted Jan 16, 2012Hi,
i switched to multiverse today i an everytime i change the world my gamemode is reseted. i have an survial server so i cant configure it too creative in the configs. But i found this:
•Mods/OPs/Players keep having their game mode switched!
New builds of Multiverse-Core include an extra permission to prevent automatic mode-switching. This permission takes the form:
mv.bypass.gamemode.WORLD_NAME
With this new permission, server owners can pick particular users to ignore some (or all) of the game mode settings on each world when teleporting between them. For example, a player with mv.bypass.gamemode.* could be an admin, keeping their creative mode setting even in survival worlds. Just set the right permissions in your preferred plugin and you're good to go.
i added it to the groups. I use PermissionEx but it is still not working.
Please help
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Posted Jan 16, 2012@Luficer
I use HomeSpawnPlus to configure all the spawning things correctly. I don't have Essentials spawn, so I don't know if it conflicts.
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Posted Jan 16, 2012I'm trying to figure out how to set this up in such a manner that it will respawn players in the respective world that they died in. Instead it's spawning them in a world I have designated specifically to warping between the build worlds. I was thinking it was supposed to spawn you in the world you died, albeit maybe I have another plugin conflicting with it. I'm also using Essentials Spawn, would this plugin conflict with the /mvm set spawn method?
Thanks in advance -Luficer
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Posted Jan 15, 2012You can get the files from their Jenkins here: http://ci.onarandombox.com/job/Multiverse-Core/
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Posted Jan 15, 2012Whenever i use custom generators the server is spammed with errors. For example, I tried /mv create skyland normal -g SkylandsPlus and /mv create planet normal -g bSpace:0.
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Posted Jan 15, 2012bukkit.onarandombox.com has been down for me for at least a week now. Has anyone else been having problems downloading the AB?
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Posted Jan 15, 2012@lolleflikker Commandbook has a time lock but locking time (locking the tick counting for the sun) would also lock the tick rate for that world which affects water,lava flow and redstone.
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Posted Jan 15, 2012Hi
When will you support flatworld in 1.1?
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Posted Jan 15, 2012I am having a issue when I try and create a new world with the latest dev build of bukkit. I use multiverse with the 'mv create example_world normal' command. But it will craft the server and prevent it from loading without first remove the newly created world.
Is this a plugin issue or a bukkit issue i'm not sure but I have attached the error.
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Posted Jan 15, 2012Hello
Very nice plugin! But could you please add some feature to lock the time on a sertain world?
Thanks!
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Posted Jan 15, 2012Getting this error :S http://pastie.org/3189232 Tried to create a world with TerrainControl. I hope this can be fixed because 2 of my worlds just corupted.. Using bukkit build 1720