Multiverse-Core

Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Core Resources:
Wiki | Source | Feature Request | Bug Report
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Advanced command structure with full tab-completion and flags (Try out all the commands and see!)
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Improved respawn handling with auto overworld linking and new config options
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Built-in PlaceholderAPI support (no need for ecloud extensions)
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Restrict all types of entity spawning, including non-living creatures such as armor stand! (those can be such a spam)
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Teleport to world destinations with a command or allow others to teleport their self or others (with per-world permissions)
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Improved performance with many internal changes and support for async teleport
- Create multiple worlds of different environment, seeds, single biome, super flat and with Custom Generators
- Set the game mode per world (creative, survival or adventure)
- Restrict users from going to specific worlds by using permissions
- Economy support with entry fee!
- Custom world aliases with rgb colors! (Leave your folder names alone! use an alias!)
- Purge all those unwanted entities from your world!
- Show which users are in what worlds with `/mv who`
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Last location (in a world before teleporting), Hunger, Health, Exp, and Bed Spawns.
- Make custom portals to go to any destination!
- Restrict users from using specific portals using permissions.
- Charge users to use specific portals!
- Launch users through the air when they enter a Multiverse Portal! (with cannon destination)
- Allow minecarts/boats through Multiverse Portals.
- Automatically link your nether and end to the correct overworld!
- Have nether and end portals in a world custom linked to a specific world
- Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even custom generators!)
Before making a review:
Please do not use the review comments below as a way to seek help, report bugs or suggest features. Utilize the Multiverse wiki. A lot of documentation for each plugin is there. If you still need help:

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Posted Mar 12, 2014Hi i know i keep asking questions but this should be the last one bassicaly i want it so that if they step on a preasure plate in another world it will change there spawn for that world to where there standing like a checkpoint i have tried using commandblock commands like /spawnpoin @p /setspawn @p they dont work PLEASE HELP
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Posted Mar 12, 2014@TWSSYesterday
i did. 17 times to be exact. its still changing.
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Posted Mar 12, 2014Hi i was just hoping if you could help me IMPORT a world i have. tried watching videos but theyre no use. hope you can help!
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Posted Mar 11, 2014How come whenever i change the difficulty in one world, it just changes it back? (for example, world difficulty is EASY, i change it to PEACEFUL. I load the server, its on peaceful. i stop the server, go back to the yml file to make sure it stays put, and it says this has been modified, reload? i click yes. it just changes it back to easy.)
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Posted Mar 9, 2014Hello I created a wild map for players to mine and build but when i de-oped my self to try it it allways said "Not Permitted To use diamond pixaxe" How do i set this to work for players to build and mine?
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Posted Mar 9, 2014YEA UPDATES! Multiverse 4 life <3
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Posted Mar 9, 2014Hi, I'm using 1.6.4 and I MCPC + on my server and multiverse. The problem is that my nether worlds and resources do not generate ores mods, for example it is not easy now generates ore mineral in the world and the same for the other mods, since this is related to the id the world. I tried to do the command "/mv create DIM-1 nether -s 156489 -g normal" but the ores are generated when mods do not even, what should I do to change the id of the dimensions?
Netherrocks only generates code on dimension -1 And simpleores and others mod on dimension1 how fix that? :(
2014-03-08 12:19:46 [INFO] [Netherrocks] Settings loaded. 2014-03-08 12:19:46 [INFO] [SimpleOres] Config loaded. 2014-03-08 12:19:46 [INFO] Number of dimension ID's in the array = 2 2014-03-08 12:19:46 [INFO] Dimension ID in position 0 is 4 2014-03-08 12:19:46 [INFO] Dimension ID in position 1 is 7 2014-03-08 12:19:46 [INFO] [SimpleOres] Settings loaded. 2014-03-08 12:19:46 [INFO] [SimpleOres] Loading Fusion Plugin... 2014-03-08 12:19:46 [INFO] [SimpleOres] Fusion Plugin config loaded. 2014-03-08 12:19:46 [INFO] [SimpleOres] Fusion Plugin localisation loaded. 2014-03-08 12:19:46 [INFO] [SimpleOres] Fusion Plugin settings loaded. 2014-03-08 12:19:47 [INFO] Registering Thaumic Tinkerer's automatic crash reporter
2014-03-08 12:22:38 [INFO] [AllPay] - Version 10.0 - hooked into Essentials Economy for Multiverse-Core v2.4-b527 2014-03-08 12:22:38 [INFO] [Multiverse-Core] Loading World & Settings - 'world' - Env: NORMAL - Type: BIOMESOP & seed: 15467892923545 2014-03-08 12:22:38 [INFO] [Multiverse-Core] Loading World & Settings - 'DIM20' - Env: PROMISED - Type: BIOMESOP & seed: 1385821848105476456 2014-03-08 12:22:39 [INFO] [Multiverse-Core] Loading World & Settings - 'DIM7' - Env: TWILIGHTFOREST - Type: BIOMESOP & seed: -1431252934072879322 2014-03-08 12:22:41 [INFO] [Multiverse-Core] Loading World & Settings - 'DIM-17' - Env: WYVERNEND - Type: BIOMESOP & seed: 7779190809615728383 2014-03-08 12:22:41 [INFO] [Multiverse-Core] Loading World & Settings - 'DIM1' - Env: THE_END - Type: BIOMESOP & seed: 6153974374006120245 2014-03-08 12:22:42 [INFO] [Multiverse-Core] Loading World & Settings - 'mineral' - Env: NORMAL - Type: BIOMESOP & seed: 46373011758 2014-03-08 12:22:42 [INFO] Preparing start region for level 5 (Dimension: 2, Seed: 46373011758) 2014-03-08 12:22:43 [INFO] [Multiverse-Core] Loading World & Settings - 'DIM-1' - Env: NETHER - Type: NORMAL & seed: -6250273464368692516 2014-03-08 12:22:45 [INFO] Preparing start region for level 6 (Dimension: 3, Seed: -6250273464368692516) 2014-03-08 12:22:46 [INFO] [Multiverse-Core] Loading World & Settings - 'event' - Env: NORMAL - Type: BIOMESOP & seed: 789456123 2014-03-08 12:22:46 [INFO] Preparing start region for level 7 (Dimension: 4, Seed: 789456123) 2014-03-08 12:22:47 [INFO] [Multiverse-Core] 8 - World(s) loaded.
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Posted Mar 7, 2014Has Multivers been known to use or increase the use of ram by a lot? Bc at this time we have no maps running through MV just the normal world, nether, End and the mod twilightforest
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Posted Mar 7, 2014@TWSSYesterday
So use this one http://ci.onarandombox.com/job/Multiverse-Core/687/ from the link you provided?
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Posted Mar 7, 2014This going to be a dumb question but what version of MV-core is known to work with 1.5.2?
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Posted Mar 7, 2014@TWSSYesterday
Hi and thank you for getting back so quickly, you have got to be swamped. So I need to upload the latest developer build which would be
•R: 2.4-AB for CB 1.4.5-R0.2 Apr 18, 2012 correct?
ok dumb question incoming....... Do I remove the one already uploaded first? the •B: 2.5-b678 (beta) for CB 1.7.2-R0.2 or just leave it in there. I did read the page carefully and did see the part where it said I "might" need a developer build but since it said "might" wanted to give it a try.
Delete the Multiverse worlds.yml got that. then restart up the server again.
I noticed you asked me to pm you.... not sure how to do a private message on here, my apologies. Its might be my brain is still on leave and later I'll have a "DOH" moment. But please explain anyway.
Thanks Terri
Never mind had the "DOH" moment, figured out the PM.
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Posted Mar 6, 2014Hello, I got multiverse installed and have it pretty well figured out. Keep up the good work your efforts are greatly appreciated.
As to my question, I am running a small hexxit server. Previously in another post I listed my specs and asked about compatability. You said it seemed compatable and It does run fine. Just letting you know. The main world on our server has plenty of things like pirate ships and walker castles. You can find them all over the place. Its the initial world our server loaded when we first fired it up. However when I create a new world with mv, although it does have battletowers and such, we can fly forever and find only 1 pirate ship in the ocean. And can not find any walker castles at all. I've tried deleting the created world and doing another several times. Same thing. We would like it to have at least as many as the one we have. Not sure why it doesn't add them in, but its a big issue as we wanted to keep a wipeable world with just that type of stuff for our players to plunder.
Also, when it creates a world it automatically creates it in "hard" mode. Is there a way to specify that when creating a world? Or to change it once in? I have discovered the gamerule set feature but not a gamemode for the mv world.
Appreciate your time, Thanks Terri
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Posted Mar 6, 2014@TWSSYesterday
very nice, calling people idiots. Bravo.
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Posted Mar 6, 2014Hi, I believe this is a multiverse error This is the error/problem im having: I have created a new super flat world for my mini games on my server. This world has been created for about 2-3 weeks iv noticed recently in this world as well as the spawn world the bedrock particles seem to be raising. This is annoying for me and others because everywhere they go in these world all they can see is bedrock particles in their face and its getting to the point that i cant put up with it anymore. Is there anyway to fix this? Is it a fault with this plugin or Essentials/The server Thanks welshknight2011
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Posted Mar 6, 2014@Starscot
it used to be, largely abandoned now it seems
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Posted Mar 6, 2014Very good plugin ;)
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Posted Mar 5, 2014Is anyone else able to replicate this on their server? http://www.youtube.com/watch?v=6FiSzjgWsCk
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Posted Mar 4, 2014OK, I am not sure I was really describing the "glitch" well enough, so I made a quick video for people to see what is happening. This shows how a player can take items in a creative world and send them to the regular world.
http://www.youtube.com/watch?v=6FiSzjgWsCk
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Posted Mar 4, 2014Hey is there any way to rename a world once created? If so plz post how! :D Thx
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Posted Mar 4, 2014@TWSSYesterday Are you a developer for this plugin, or are you just answering questions in this channel?