Multiverse-Core

Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Core Resources:
Wiki | Source | Feature Request | Bug Report
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Advanced command structure with full tab-completion and flags (Try out all the commands and see!)
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Improved respawn handling with auto overworld linking and new config options
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Built-in PlaceholderAPI support (no need for ecloud extensions)
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Restrict all types of entity spawning, including non-living creatures such as armor stand! (those can be such a spam)
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Teleport to world destinations with a command or allow others to teleport their self or others (with per-world permissions)
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Improved performance with many internal changes and support for async teleport
- Create multiple worlds of different environment, seeds, single biome, super flat and with Custom Generators
- Set the game mode per world (creative, survival or adventure)
- Restrict users from going to specific worlds by using permissions
- Economy support with entry fee!
- Custom world aliases with rgb colors! (Leave your folder names alone! use an alias!)
- Purge all those unwanted entities from your world!
- Show which users are in what worlds with `/mv who`
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Last location (in a world before teleporting), Hunger, Health, Exp, and Bed Spawns.
- Make custom portals to go to any destination!
- Restrict users from using specific portals using permissions.
- Charge users to use specific portals!
- Launch users through the air when they enter a Multiverse Portal! (with cannon destination)
- Allow minecarts/boats through Multiverse Portals.
- Automatically link your nether and end to the correct overworld!
- Have nether and end portals in a world custom linked to a specific world
- Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even custom generators!)
Before making a review:
Please do not use the review comments below as a way to seek help, report bugs or suggest features. Utilize the Multiverse wiki. A lot of documentation for each plugin is there. If you still need help:

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Posted Jan 15, 2014I get error loading world even though it worked before. Help me?
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Posted Jan 15, 2014Is there a way to clear people's inv when they enter a world without using mv-inventories?
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Posted Jan 15, 2014Hey! Well basically IDK how to get multiverse worlds on GroupManager. If you guys can config groupmanager folder to have plots perms in and Donor ranks and Staff Ranks. Also the plotme world is called plotmeworld.
My Skype name is mrcheese.face2 so when you have finished configing you can send the folder to me.
Cheers,
mrcheeseface2.
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Posted Jan 15, 2014Hi, when people in my server ( And me ) builded a nether portal we stand in it en it won't work? i added the permission to go to the nether but still not working some one pls help me !
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Posted Jan 15, 2014@TWSSYesterday
How do you disable autosaving for the plugin itself? I want to disable it because I already have an autosaving plugin implemented, and it just wastes CPU & spams the chat. I couldn't find a config for it so I need help...
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Posted Jan 14, 2014I cant change gamemode of a world even with this command: (world names plot) (config dont work to)
/mv modify set mode creative PLOT or /mv modify set gamemode creative PLOT
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Posted Jan 14, 2014@TWSSYesterday
Yes, I tried. Everything abount npcs, animals and monsters is on true. Also, I have DisableMobs, can this be the problem? :?
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Posted Jan 14, 2014This either needs an update or i'm doing something wrong. I have multiverse core, signportals and portals. Setting up portals works fine but when I use the portal to go to the other world, I can't tp back or set up a portal to go back because it always says "this portal has no destination" when clearly I just came from the original destination.
Also, i'm trying to load a world and it keeps giving me the info on how to do it.
[12:18:52 INFO]: --- Load World ---
[12:18:52 INFO]: Loads a world into Multiver
[12:18:52 INFO]: /mv load {WORLD}
[12:18:52 INFO]: Permission: multiverse.core.load
[12:18:52 INFO]: Aliases: mv load, mvload
[12:18:52 INFO]: Examples:
[12:18:52 INFO]: /mv load MyUnloadedWorld
(i pasted it being i have no idea how to do it the actual way)
I have all permissions set up in each world correctly and it seems to not be working right.
CAn someone please tell me what's going on that it cant do what i want it to do?
Edit: I have created a portal to a map which works. I have created a portal to go back to the original map as well. It says it was created, but it's not working. It wont teleport me back at all.
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Posted Jan 14, 2014Please update ;) Thanks ;)
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Posted Jan 13, 2014I just used Spigot instead of bukkit, and WALLAH!! No lag using multi-worlds
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Posted Jan 13, 2014@TWSSYesterday
Ok, Thank you, I'll try to reboot the server after i make it before i enter into the new world. i have a quad core 3.0ghz, 16gb ddr3... i'm trying to pinpoint my problem.
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Posted Jan 13, 2014When i create a separate world, it'll slow down the whole server to like 2tps just from 1 person being in that world. Then when nobody is in that world, the server ticks back up to 20tps. How can i fix this? i want to create a world that people can play in and the server be just fine. I've created a couple different worlds, using different generators and it keeps doing this.
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Posted Jan 13, 2014@TWSSYesterday
I did it again... Not working!
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Posted Jan 13, 2014@TWSSYesterday
This didn't helped. Animals are also not spawning. I think I have the newest versions.
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Posted Jan 13, 2014Mobs are not spawning in the created worlds, tried allowing the spawning in the server and in the plugin. Help? I used bukkit 1.6.2, 1.6.4 and 1.7.2.
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Posted Jan 13, 2014Crashed my server when I tried on 1.6.4, Crashed my server when I tried on a fresh server with 1.7.2, I havent been able to get this to work since 2012 when it was last updated.
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Posted Jan 12, 2014@KingOfHunting
Nevermind already have the answer from previous comments.
It works for those who are wondering.
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Posted Jan 12, 2014How about 1.7.2?
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Posted Jan 11, 2014Is the plugin working for version 1.6.4 ?
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Posted Jan 11, 2014If I were to import an amplified world, how would I do it?