Multiverse-Core

Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Core Resources:
Wiki | Source | Feature Request | Bug Report
-
Advanced command structure with full tab-completion and flags (Try out all the commands and see!)
-
Improved respawn handling with auto overworld linking and new config options
-
Built-in PlaceholderAPI support (no need for ecloud extensions)
-
Restrict all types of entity spawning, including non-living creatures such as armor stand! (those can be such a spam)
-
Teleport to world destinations with a command or allow others to teleport their self or others (with per-world permissions)
-
Improved performance with many internal changes and support for async teleport
- Create multiple worlds of different environment, seeds, single biome, super flat and with Custom Generators
- Set the game mode per world (creative, survival or adventure)
- Restrict users from going to specific worlds by using permissions
- Economy support with entry fee!
- Custom world aliases with rgb colors! (Leave your folder names alone! use an alias!)
- Purge all those unwanted entities from your world!
- Show which users are in what worlds with `/mv who`
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Last location (in a world before teleporting), Hunger, Health, Exp, and Bed Spawns.
- Make custom portals to go to any destination!
- Restrict users from using specific portals using permissions.
- Charge users to use specific portals!
- Launch users through the air when they enter a Multiverse Portal! (with cannon destination)
- Allow minecarts/boats through Multiverse Portals.
- Automatically link your nether and end to the correct overworld!
- Have nether and end portals in a world custom linked to a specific world
- Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even custom generators!)
Before making a review:
Please do not use the review comments below as a way to seek help, report bugs or suggest features. Utilize the Multiverse wiki. A lot of documentation for each plugin is there. If you still need help:

-
View User Profile
-
Send Message
Posted Jan 11, 2014@TWSSYesterday
I still don't understand what a schematic is O_o sorry...
@SkymuraiPvP
Alright...so how do I have PlotMe load a schematic?(I know what it is now :D) Thanks again for all this help.
ALSO: Do you know if going through a Multiverse portal can execute a command? Like a /pay command.
-
View User Profile
-
Send Message
Posted Jan 11, 2014@TWSSYesterday
I still don't understand what a schematic is O_o sorry...
-
View User Profile
-
Send Message
Posted Jan 11, 2014@TWSSYesterday
Wait what's /schematic???
And I know of CommandHelper, but how can I customize PlotMe itself to have custom plots? (my structure, no crass/pathways, etc.)
-
View User Profile
-
Send Message
Posted Jan 11, 2014@TWSSYesterday
Can PlotMe be customized like that?
-
View User Profile
-
Send Message
Posted Jan 11, 2014@TWSSYesterday
Plots? Like Plot Me? Well the world is a void and the structure is basically a big box, but I'll try out what you suggested
-
View User Profile
-
Send Message
Posted Jan 11, 2014@TWSSYesterday
Ok. Here's the situation. I want a player at spawn, in game, to type /create and the structure will generate (the structure is already built in a second world, if that helps). They will be put in the structure to build. I don't want them to be able to break the outside of the structure, but only build inside. I don't care where the structures generate. I also want them to be able to type /create after they've left they're structure and not create a new one, but rather return to they're first one. Thanks for all your time so far.
-
View User Profile
-
Send Message
Posted Jan 10, 2014@TWSSYesterday
Ok...so I have the World. It's in the game, the 2nd Multiverse world. Now what command allows the player to make a copy of said world? Could you also help me understand how to allow them to only have 1 world, and also how they could get back to it? A lot... I know...
-
View User Profile
-
Send Message
Posted Jan 10, 2014@TWSSYesterday
Hmm, sorry. Just making sure you read my comment properly. I said that I have no trouble placing the portal blocks. I do, indeed, make the portal, link it properly (works just walking into the air blocks that make up the portal at the start), and then I able to place the blocks with no problem. The trouble happens when a player then walks into the portal blocks.
Make sense? Maybe I'm not understanding...?
Edit: Just to add to this. It is also possible to just use flint & steel to make the nether portal blocks appear no problem.
-
View User Profile
-
Send Message
Posted Jan 10, 2014@TWSSYesterday
Hello again. I have no trouble placing the nether portal blocks, but when a player then steps into the portal area they are thrown off to the side (often into the wall and suffocate). Removing the nether portal blocks and replacing with either air or water makes the portal work correctly.
-
View User Profile
-
Send Message
Posted Jan 10, 2014Hey there @TWSSYesterday thanks so much for the reply. I do, indeed, have Multiverse Nether Portals installed. I would have posted there, but that comment section isn't nearly as active. so I have that one and just Portals installed. Some are working just fine (old ones I made), but can't remember how I got them to look like nether portals rather than just water. Any thoughts? What's your workflow for making nether-looking portals from overworld to overworld?
-
View User Profile
-
Send Message
Posted Jan 9, 2014Hello there,
Just wondering if someone can help me with a small question regarding this wonderful, essential plugin.
The first couple times I made a portal between two overworlds, I was able to make the portal look like a nether portal (purple warpy stuff), but the last few I have made just will not work when they look like nether portals. They warp players entering the area into the wall next to the portal. Water works just fine as a portal surface.
I did the first couple portals a while ago, so perhaps I am forgetting something? Is there a particular permission node that I need to put on? All the portals are overworld to overworld. Must be doing something wrong...
Thanks for any suggestion.
-
View User Profile
-
Send Message
Posted Jan 9, 2014Is this plugin abandoned? Kinda worried that when the big MC ver 2.0.0 with the new heaven world is gunna cause issues...
If its not abandoned update to 1.7.2 (plugin works fine on 1.7.2 but just change the version so people arnt so nervous...)
-
View User Profile
-
Send Message
Posted Jan 9, 2014@TWSSYesterday
So how would I go about with this making new worlds whenever a user executes the command, as well as the new world having a preset template? I'm pretty new and I'd really love to learn what I have to...
-
View User Profile
-
Send Message
Posted Jan 9, 2014where are the permissions ??
-
View User Profile
-
Send Message
Posted Jan 8, 2014Have any of the multiverse plugins been updated to the 1.7.2 beta build of bukkit? I have been looking and I have not been able to find an up to date download. If you could link me to one or just tell me where I can get them, that would be great.
-
View User Profile
-
Send Message
Posted Jan 8, 2014Is there any way that I can make it so that when a player types "/create" a new world spawns, they are put at (0,64,0) and are in creative mode? But most importantly, that they spawn in a "template" so to speak, to build on.
I'd love some help!
-
View User Profile
-
Send Message
Posted Jan 8, 2014@TWSSYesterday
No worries :D
I posted the question in the Inventories portion. hope someone can explain :P
Thank you tho :D
-
View User Profile
-
Send Message
Posted Jan 8, 2014@TWSSYesterday
ok. i breathe better :P thank you for an awesome plugin !!!! :D
( just gotta figure out how to make the cash balances separate per world now ... )
I do have inventories installed, and when using the /mvinv toggle economy command, inventories sync. i don't want that. but cash balances are ALWAYS synced, whatever i do .....
-
View User Profile
-
Send Message
Posted Jan 8, 2014@TWSSYesterday
http://dev.bukkit.org/bukkit-plugins/multiverse/
Pink banner saying inactive .... ?? So are we getting an update soon ??
-
View User Profile
-
Send Message
Posted Jan 8, 2014@bobbensun
Doesn't look inactive to me. Did you look at the development builds? "Dev Builds" above - http://ci.onarandombox.com/job/Multiverse-Core/
Looks like they are still recently developing the plugin as of Dec 15.
I'm running the latest development build of Multiverse (Build#677) running 1.7.3 (CB Spigot). Had to add -XX:MaxPermSize=128M to my start up file to solve some memory issues, but I don't think that was a Multiverse problem.