Multiverse-Core

Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Core Resources:
Wiki | Source | Feature Request | Bug Report
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Advanced command structure with full tab-completion and flags (Try out all the commands and see!)
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Improved respawn handling with auto overworld linking and new config options
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Built-in PlaceholderAPI support (no need for ecloud extensions)
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Restrict all types of entity spawning, including non-living creatures such as armor stand! (those can be such a spam)
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Teleport to world destinations with a command or allow others to teleport their self or others (with per-world permissions)
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Improved performance with many internal changes and support for async teleport
- Create multiple worlds of different environment, seeds, single biome, super flat and with Custom Generators
- Set the game mode per world (creative, survival or adventure)
- Restrict users from going to specific worlds by using permissions
- Economy support with entry fee!
- Custom world aliases with rgb colors! (Leave your folder names alone! use an alias!)
- Purge all those unwanted entities from your world!
- Show which users are in what worlds with `/mv who`
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Last location (in a world before teleporting), Hunger, Health, Exp, and Bed Spawns.
- Make custom portals to go to any destination!
- Restrict users from using specific portals using permissions.
- Charge users to use specific portals!
- Launch users through the air when they enter a Multiverse Portal! (with cannon destination)
- Allow minecarts/boats through Multiverse Portals.
- Automatically link your nether and end to the correct overworld!
- Have nether and end portals in a world custom linked to a specific world
- Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even custom generators!)
Before making a review:
Please do not use the review comments below as a way to seek help, report bugs or suggest features. Utilize the Multiverse wiki. A lot of documentation for each plugin is there. If you still need help:

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Posted Dec 28, 2013format: '{WORLDNAME} {DISPLAYNAME}&8:&b {MESSAGE}' is working now for some reason, even though: [18:24:15] [Server thread/INFO]: [Spawn]Spawn [Owner] Corey: shows up in the console, which doesn't matter too much.
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Posted Dec 28, 2013@TWSSYesterday
I'll try messing around with Essentials a bit, see if that works.
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Posted Dec 28, 2013Hey I'm having a slight bit of trouble trying to enable world prefixs! I have the prefixchat set to 'true', and have reloaded MV multiple times but it isn't wanting to work. I have even stopped the server, edited it, and started it again - still nothing.
I tried editing the essentials config file to this: format: '[{WORLDNAME}]{DISPLAYNAME}&8:&b {MESSAGE}' but that just broke Essentials.
Could anybody shed some light?
Oh and it shows the world name/tag in the console but not in-game... i.e.: [16:55:10] [Server thread/INFO]: [world][Owner] Corey:
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Posted Dec 28, 2013@TWSSYesterday
it's not the portals. its the core doing it.. i get same issue using mod called SG Craft.. seems the core doesnt fully allocate the address/location of the world or locations in worls.. not sure which.
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Posted Dec 27, 2013Is there a way to change the color of the multiverse brackets to dark grey, I don't like them white. That's all I want to know. Thanks
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Posted Dec 27, 2013since using 1.7.2 (dev builds) game modes aren't switching (ie people coming out of creative to survival and keeping creative mode)
anyone else having these issues or have a workaround?
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Posted Dec 27, 2013Good Morning,
since i asked in the portals-subsection (http://dev.bukkit.org/bukkit-plugins/multiverse-portals/#c750) and did not get a response i came here:
For our server concept teleporting between worlds sitting in a minecart is important. Since this featre in the portals-plugin crashes the server and is already known as a bug but still not solved in the most recent dev-build, i would like to know an approximated "timeframe" (months, weeks, even better days, or "at all" / "not" is sufficient enough) till this is fixed. Both plugins are great, but just and only if its promises are kept. For the portals-plugin this is, sadly, not the case at least till this bug is fixed. Still thanks for your great work, Greetings
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Posted Dec 26, 2013Hi there! These plugins are awesome! I have one problem though. I created a server with a main lobby and portals ect to access other worlds/maps. Most player interactions, with what i have made, use command blocks (buttons, pressure plates are activated. However, when a command block is activated for lets say; time set 0, it sets all worlds to that time as well (example). What i also want to do is have worlds unlinked so thats commands do not "carry over" eg scoreboard objectives add Kills totalKillCount Kills, seems to add them to other worlds as well whereas i would like them separate. Is there any way of having the worlds totally command separate? Any help much appreciated :)
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Posted Dec 26, 2013I having a problem. When I use the worldedit regen command on a selected area it regens the wrong area. My flatworlds are regening with Trees and hills, where before they would just regen the flatworld. My main world is not regening properly either. Anyone have an idea why? Running Essentials, WorldEdit, World Guard and Multiverse. Could it be something in Multiverse? Even when I roll back my server to earlier versions the problem persists. I can't regen any areas correctly. Its like its using the wrong seed.
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Posted Dec 26, 2013@TWSSYesterday
Thnx!
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Posted Dec 26, 2013@TWSSYesterday
How?
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Posted Dec 25, 2013How do I make it so players don't keep their inventories when they switch worlds? Whenever my players go in the creative worlds, they can just get 64 diamonds, and then when they go into the survival world, they still have 64 diamonds. PLEASE HELP!!!!
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Posted Dec 24, 2013Hello When i load a flatland map or a regular map the new spawned in chunks will be a whole new terrain for example PlotWorld map is good for about 10 plots but then turns into a normal map! Can Anyone Help Me?
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Posted Dec 24, 2013Because you do not react on tickets I will try it here:
Hey,
I've used the following command in my world named 'SG': '/mvm set respawnWorld sg' But when players die they still spawn at the essentials spawn which is in world 'world'. According to the Multiverse wiki I've done what I need to do. So what is going wrong?
Piece of worlds.yml about the SG world: http://pastebin.com/QHtQTjfp
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Posted Dec 24, 2013@Arton123
Use a dev build.
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Posted Dec 24, 2013@RiceCraver69
Upload your map folder to your craftbukkit directory.
Run the /mv import command.
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Posted Dec 24, 2013I get an internal exception error when I type in "mv gens" or "mv generators"
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Posted Dec 24, 2013In one of my worlds when i break sth i dont get anything plz help!
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Posted Dec 24, 2013I am trying to put my custom map onto a multiverse world, but not to sure how?
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Posted Dec 24, 2013@TWSSYesterday
All Clients get kicked from Server with this Message: io.netty.handler.timeout.readtimeoutexception
10 sec later Server crashes and needs 1 houre to restart :( Pls help