Multiverse-Core

Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Core Resources:
Wiki | Source | Feature Request | Bug Report
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Advanced command structure with full tab-completion and flags (Try out all the commands and see!)
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Improved respawn handling with auto overworld linking and new config options
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Built-in PlaceholderAPI support (no need for ecloud extensions)
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Restrict all types of entity spawning, including non-living creatures such as armor stand! (those can be such a spam)
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Teleport to world destinations with a command or allow others to teleport their self or others (with per-world permissions)
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Improved performance with many internal changes and support for async teleport
- Create multiple worlds of different environment, seeds, single biome, super flat and with Custom Generators
- Set the game mode per world (creative, survival or adventure)
- Restrict users from going to specific worlds by using permissions
- Economy support with entry fee!
- Custom world aliases with rgb colors! (Leave your folder names alone! use an alias!)
- Purge all those unwanted entities from your world!
- Show which users are in what worlds with `/mv who`
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Last location (in a world before teleporting), Hunger, Health, Exp, and Bed Spawns.
- Make custom portals to go to any destination!
- Restrict users from using specific portals using permissions.
- Charge users to use specific portals!
- Launch users through the air when they enter a Multiverse Portal! (with cannon destination)
- Allow minecarts/boats through Multiverse Portals.
- Automatically link your nether and end to the correct overworld!
- Have nether and end portals in a world custom linked to a specific world
- Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even custom generators!)
Before making a review:
Please do not use the review comments below as a way to seek help, report bugs or suggest features. Utilize the Multiverse wiki. A lot of documentation for each plugin is there. If you still need help:

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Posted Oct 14, 2013Hey, so I was wondering how to configure my worlds like this. Basically I have a building (asgard) in the sky on a separate map that's the spawn. I would like people to run to the by frost and go to all the different worlds/ relms from their. That brings me 2 questions! 1. How do I set everyone's spawn to a world that's not default and inside that world at a point that is not the original point? 2. Does this mod support command blocks? I've seen plugins that can do that.
Thanks!
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Posted Oct 14, 2013@TWSSYesterday
As you probebly guessed I dont use that plugin, might look into it and see if that does the settings I want.
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Posted Oct 14, 2013@TWSSYesterday
what do you mean with ptweaks??
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Posted Oct 14, 2013@TWSSYesterday
why does the config then have the spawnrate numbers for either animals and mobs??
Doesn't MV not take over the world properties?
In the wiki is stated:
Wich means to me that if you change the -1 to a higher number this will spawn less animals/mobs
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Posted Oct 13, 2013@TWSSYesterday
That's real helpful...
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Posted Oct 13, 2013Hello, im loving this application soo far. However i have some custom maps i would like to add to my multiple worlds. This map is pre made in single player and i would love to load it up. Is thie a way to seamlessly import the world in? ive tried replacing a pre existing worlds files with that of the single player world but it doesnt work. Thankyou for developing this great plugin!
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Posted Oct 13, 2013just a question,
does the bukkit.yml override the mv-core world.yml?
I have set monster spawnrate set to 400 for 1 world but it's not spawning them at that rate.
All other worlds are still default.
I also cant find an ingame command to set the spawnrate for mobs
thx
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Posted Oct 13, 2013@TWSSYesterday
I even re-installed a fresh group manager file, but it didn't create a folder still.
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Posted Oct 13, 2013Please Update!
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Posted Oct 12, 2013Whenever I create a new world using the /mv create command, it doesn't generate a folder in Group Manager like it used to. I'm not sure what could be causing the issue.
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Posted Oct 12, 2013is it possible to remove building perms for a specific world but not another?
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Posted Oct 12, 2013@TWSSYesterday i thought this too, but the same world loaded in normal MC singleplayer works fine. All buildings are at the right place. And all the same after download, check and reuplaod it again.
@Mitsab2802 should be your question for my case? If yes, then i dont know how i can check this =/
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Posted Oct 12, 2013@TWSSYesterday
Removed Utopia_nether and used Spigot, still fails to load.
Here's the new log:
http://pastebin.com/z72X48XB
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Posted Oct 12, 2013Is it for 1.6.2?
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Posted Oct 11, 2013Hi, sry but i have another issue =/ atm iam trying to import an existing world from another player. I used the normal import command and well, import is complete without any errors. BUT, it seems that mv resetts the complete world. The landscape itselfs is direktly like it should be, but the biomes are totally wrong and all buildings seems to be lost. =/
Any ideas whats happens? And how i can fix that? Edit: download the world before importing, load it with an acutal MC single player and save. Because i thought that there are evt version conflicts, so uploaded again and imported too, but no changes =/
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Posted Oct 11, 2013@TWSSYesterday
I'm so confused. I don't use Hexxit at all. The only thing I use is the bukkit dev builds.
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Posted Oct 10, 2013@elpedriyo
Yeah thats exactly whats happening to me... I really need help and i tried to fix but its not working
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Posted Oct 10, 2013Hello, I have a big problem, I am using multiverse and sometimes when I log in I appear in the spawn and it shows my this error: '[MV] - Sorry you can't be in this world any more!' comes up in white writing. Can anyone help me?
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Posted Oct 10, 2013@TWSSYesterday
Hello TWSS,
Sorry it took so long to respond, I've been so frustrated with this issue that I took a week or so to want to even try again. This time I'm using Bukkit Build #2894 1.6.4-R0.1
Recap of my issue, all my worlds don't load properly after moving up to 1.6.4 bukkit. Even though the worlds are properly stated and set to load on the worlds.yml file.
Here's my latest server log: http:pastebin.com/PmSLkPRe
Here's my latest worlds.yml file: http:pastebin.com/S5VF8uzy
Thanks again for your efforts in advance.
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Posted Oct 10, 2013help please
2013-10-09 23:02:56 [WARNING] [Multiverse-Core] Spawn location from world.dat file was unsafe. Adjusting...
2013-10-09 23:02:56 [WARNING] [Multiverse-Core] Original Location: X: 337 Y: 4 Z: -357 P: 0 Y: 0
2013-10-09 23:02:56 [SEVERE] [Multiverse-Core] New safe spawn NOT found!!!