Multiverse-Core

Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Core Resources:
Wiki | Source | Feature Request | Bug Report
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Advanced command structure with full tab-completion and flags (Try out all the commands and see!)
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Improved respawn handling with auto overworld linking and new config options
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Built-in PlaceholderAPI support (no need for ecloud extensions)
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Restrict all types of entity spawning, including non-living creatures such as armor stand! (those can be such a spam)
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Teleport to world destinations with a command or allow others to teleport their self or others (with per-world permissions)
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Improved performance with many internal changes and support for async teleport
- Create multiple worlds of different environment, seeds, single biome, super flat and with Custom Generators
- Set the game mode per world (creative, survival or adventure)
- Restrict users from going to specific worlds by using permissions
- Economy support with entry fee!
- Custom world aliases with rgb colors! (Leave your folder names alone! use an alias!)
- Purge all those unwanted entities from your world!
- Show which users are in what worlds with `/mv who`
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Last location (in a world before teleporting), Hunger, Health, Exp, and Bed Spawns.
- Make custom portals to go to any destination!
- Restrict users from using specific portals using permissions.
- Charge users to use specific portals!
- Launch users through the air when they enter a Multiverse Portal! (with cannon destination)
- Allow minecarts/boats through Multiverse Portals.
- Automatically link your nether and end to the correct overworld!
- Have nether and end portals in a world custom linked to a specific world
- Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even custom generators!)
Before making a review:
Please do not use the review comments below as a way to seek help, report bugs or suggest features. Utilize the Multiverse wiki. A lot of documentation for each plugin is there. If you still need help:

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Posted Oct 9, 2013I don't know what's going on. Some world names are appearing as alias'es for other maps. I manually fixed that in the file. Now the spawns are screwed up. I tp to a world, and it sends me god knows where. I can do /spawn and it sends me to where spawn is set, but why does it send me to a new unknown spot when I tp first into the world? ahh what can I do? Unload all worlds? Reload them one by one? =/
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Posted Oct 9, 2013@TWSSYesterday
So, do i need to negate permission for other worlds? becaose when i added the permisison multiverse.access.creative, and tried to tp myself to that world. It's listing permission to have like multiverse.teleport.self.w
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Posted Oct 8, 2013Yep. Multiverse handles all player movement, including new people.. that start at spawn. It's causing massive lag. Like. Massive. When player count gets past 10 or higher, it stops, freezes, pings out, crashes. This plugin has cause me enough trouble. It needs. to be. updated.
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Posted Oct 8, 2013Whats the permission so that the user can only teleport themselves to a specific world that they have permission to?
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Posted Oct 8, 2013Hey Everyone, I have been spending lots of time setting up multiple Minecraft Worlds and I am getting this error:
I have been looking everywhere to fix this but can't figure it out. I am using MCPC+ Anyone have any idea how to fix?
Thanks for all or any reply.
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Posted Oct 7, 2013Hello. How can I "reset" my world list? I unloaded and deleted manually some, but they are still listed by the server. When I TP them I believe it created a new world, however the file/folder is not in my directory, confusing.
Edit: NVM I think I got it.
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Posted Oct 7, 2013Here is worlds.yml: http://pastebin.com/NfMtaPnN
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Posted Oct 7, 2013this is my config: http://pastebin.com/vs0cUgm9
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Posted Oct 7, 2013nothing work for me not the permission or enforceaccess, have tried to disable plugins, help me :(
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Posted Oct 7, 2013@TWSSYesterday
Thanks for the permission. It works!
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Posted Oct 6, 2013Make a permission to negate the gamemode change? enforceaccess: 'false' is already set in the config by default when it generates the directory. This option is most likely malfunctioning.
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Posted Oct 6, 2013@Zerkhaan
Yeah, there's dev builds, and I know about them, but why haven't they promoted any of them to Awesome Builds? There hasn't been an AB since 1.4.5, in November of 2012..
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Posted Oct 5, 2013enforceaccess: 'false' Is set to false by default. Yet it still changes peoples gamemode back to survival when they relog!
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Posted Oct 5, 2013There is a serious hopper bug, which will cause WE to flip out. If moving a spot of 10x10 3x upwards: "move 3 up", containing 2 hoppers, it will cause a we bug, caused by buggit. Block at 794,66,1367 is CHEST but has net.minecraft.server.v1_6_R2.TileEntityHopper@505a1d53. Bukkit will attempt to fix this, but there may be additional damage that we cannot recover. WorldEdit: Failed to do NMS safe block set
Caused by: java.lang.ClassCastException: net.minecraft.server.v1_6_R2.TileEntityChest cannot be cast to net.minecraft.server.v1_6_R2.TileEntityHopper
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Posted Oct 5, 2013@WsupPanda
http://ci.onarandombox.com/job/Multiverse-Core/ Look here =D
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Posted Oct 5, 2013Why is there never a new AB for multiverse? :/ This is the best plugin, it doesn't seem as though its actively being developed though.. its a shame
It seems as though it hasn't been very active since 2012
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Posted Oct 5, 2013how do i fix the problem, when i have creative and then relog and then it change to survival everytime? not working with the permission
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Posted Oct 5, 2013I can't Import worlds.. Just give me error!
/mv import name Normal
Error = An Internal error occurred when attempting to perform this command.
Try again and contact the server owner or an admin if this problem persists
NEVER MIND. I FIXED IT
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Posted Oct 4, 2013what would the exact command be including the flags to prevent structures from spawning? for example i want there to be no nether fortresses villages abandoned mineshafts ect. ect.
if it is indeed possible
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Posted Oct 4, 2013Im working on a server. We built a spawn in the regular world, and I later moved it to a multiverse world with a seed we liked so ther terrain wasn't shit. How do I set that Multiverse as the actual Overworld where people can /spawn to and will respawn if they die