Multiverse-Core

Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Core Resources:
Wiki | Source | Feature Request | Bug Report
-
Advanced command structure with full tab-completion and flags (Try out all the commands and see!)
-
Improved respawn handling with auto overworld linking and new config options
-
Built-in PlaceholderAPI support (no need for ecloud extensions)
-
Restrict all types of entity spawning, including non-living creatures such as armor stand! (those can be such a spam)
-
Teleport to world destinations with a command or allow others to teleport their self or others (with per-world permissions)
-
Improved performance with many internal changes and support for async teleport
- Create multiple worlds of different environment, seeds, single biome, super flat and with Custom Generators
- Set the game mode per world (creative, survival or adventure)
- Restrict users from going to specific worlds by using permissions
- Economy support with entry fee!
- Custom world aliases with rgb colors! (Leave your folder names alone! use an alias!)
- Purge all those unwanted entities from your world!
- Show which users are in what worlds with `/mv who`
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Last location (in a world before teleporting), Hunger, Health, Exp, and Bed Spawns.
- Make custom portals to go to any destination!
- Restrict users from using specific portals using permissions.
- Charge users to use specific portals!
- Launch users through the air when they enter a Multiverse Portal! (with cannon destination)
- Allow minecarts/boats through Multiverse Portals.
- Automatically link your nether and end to the correct overworld!
- Have nether and end portals in a world custom linked to a specific world
- Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even custom generators!)
Before making a review:
Please do not use the review comments below as a way to seek help, report bugs or suggest features. Utilize the Multiverse wiki. A lot of documentation for each plugin is there. If you still need help:

-
View User Profile
-
Send Message
Posted Dec 5, 2011@shintarutaru
@lucky___13
No! Use World Inventories instead. The dev of MultiInv stated that he's really busy and can't really maintain his plugin anymore.
-
View User Profile
-
Send Message
Posted Dec 5, 2011Any chance to link end- portals in a world to a specific end- world like with nether- portals? :)
-
View User Profile
-
Send Message
Posted Dec 5, 2011"great", ci.onarandombox.com/job/Multiverse-Core/ is down.
-
View User Profile
-
Send Message
Posted Dec 5, 2011Oh, the Link for the Dev Builds is down?!
-
View User Profile
-
Send Message
Posted Dec 4, 2011When i do /mvtp <world> it freezes the server and takes like 1 min to go through
-
View User Profile
-
Send Message
Posted Dec 4, 2011@silenceheaven
Thanks. Do you have portals 2.2 as well?
-
View User Profile
-
Send Message
Posted Dec 4, 2011@silenceheaven
Thanks! Hopefully they will get the dev site back up soon.
-
View User Profile
-
Send Message
Posted Dec 4, 2011Here is the snapshot from Dec 1st. Link Removed: http://www.mediafire.com/?jmpp2e3cxm1kd37
-
View User Profile
-
Send Message
Posted Dec 3, 2011I cant seem to delete, unload, or remove worlds with the end type environment. I get an error in console asking if it is a default world.
-
View User Profile
-
Send Message
Posted Dec 3, 2011@lucky___13
http://dev.bukkit.org/server-mods/multiinv/ Check out that mod. it will do what you need!
on a side note trying to get the latest dev build and the site is down :/ as many have stated already.
-
View User Profile
-
Send Message
Posted Dec 3, 2011How can I make it so players lose their spawned items when they leave the world?
Like, as we have, one world survival, one world creative, I dont want them to be able to bring back spawned items into the survival world.
Can anybody help? Thanks.
-
View User Profile
-
Send Message
Posted Dec 3, 2011The font you use for your page is way too huge. If I scale it down to a readable size, I can't read the rest of the page anymore.
Besides that, the onarandombox.com domain is reported as non-existent.
-
View User Profile
-
Send Message
Posted Dec 2, 2011yep, Jenkins is on vacation..... stupid butlers and their union required paid leave..... I swear !
-
View User Profile
-
Send Message
Posted Dec 2, 2011Oh my! The link to the dev builds doesn't work!
PANIC!
-
View User Profile
-
Send Message
Posted Nov 29, 2011@fernferret
Thanks, that plugin looks great :)
-
View User Profile
-
Send Message
Posted Nov 29, 2011"Is it just me or does the latest build have an error? Anytime I enter /mv import (world name) normal or NORMAL , to import my existing world into multiverse I get an error saying false world type. I'm sorry if this isnt the place but it seems like a valid question since my server mod spent 1 1/2 hrs trying to import our world... I'm using the latest stable build Thx"
I'm having the exact same issue, every type I enter says it's not a valid type.
-
View User Profile
-
Send Message
Posted Nov 28, 2011Is it just me or does the latest build have an error? Anytime I enter /mv import (world name) normal or NORMAL , to import my existing world into multiverse I get an error saying false world type. I'm sorry if this isnt the place but it seems like a valid question since my server mod spent 1 1/2 hrs trying to import our world... I'm using the latest stable build Thx
-
View User Profile
-
Send Message
Posted Nov 27, 2011@fernferret
Ah cool, thanks. I'll check it out!
-
View User Profile
-
Send Message
Posted Nov 27, 2011@ZzDOMINATIONzZ
As there isn't an RB out for bukkit, there isn't an AB out for MV2. Feel free to find dev builds here: ci.onarandombox.com
-
View User Profile
-
Send Message
Posted Nov 27, 2011@quickclay
Skylands is gone. Notch removed the code.
Check out: http://dev.bukkit.org/server-mods/skylandsplus/
It works great with Bukkit 15xx and MV 2.2