Multiverse-Core

Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Core Resources:
Wiki | Source | Feature Request | Bug Report
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Advanced command structure with full tab-completion and flags (Try out all the commands and see!)
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Improved respawn handling with auto overworld linking and new config options
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Built-in PlaceholderAPI support (no need for ecloud extensions)
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Restrict all types of entity spawning, including non-living creatures such as armor stand! (those can be such a spam)
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Teleport to world destinations with a command or allow others to teleport their self or others (with per-world permissions)
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Improved performance with many internal changes and support for async teleport
- Create multiple worlds of different environment, seeds, single biome, super flat and with Custom Generators
- Set the game mode per world (creative, survival or adventure)
- Restrict users from going to specific worlds by using permissions
- Economy support with entry fee!
- Custom world aliases with rgb colors! (Leave your folder names alone! use an alias!)
- Purge all those unwanted entities from your world!
- Show which users are in what worlds with `/mv who`
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Last location (in a world before teleporting), Hunger, Health, Exp, and Bed Spawns.
- Make custom portals to go to any destination!
- Restrict users from using specific portals using permissions.
- Charge users to use specific portals!
- Launch users through the air when they enter a Multiverse Portal! (with cannon destination)
- Allow minecarts/boats through Multiverse Portals.
- Automatically link your nether and end to the correct overworld!
- Have nether and end portals in a world custom linked to a specific world
- Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even custom generators!)
Before making a review:
Please do not use the review comments below as a way to seek help, report bugs or suggest features. Utilize the Multiverse wiki. A lot of documentation for each plugin is there. If you still need help:

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Posted Oct 28, 2011Any way to enable in game maps in every world? It seems to only work on the main world defined in server.properties.
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Posted Oct 27, 2011Every time I import a world. It's just fine, but if I turn off the server and back on. It's no longer there.
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Posted Oct 27, 2011@deleted_7536780 and others people that have lags
I download the last dev build for PEX and problem SOLVED ! (dont really know why)
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Posted Oct 26, 2011@efstajas
SpawnControl can solve your problem :)
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Posted Oct 26, 2011@fernferret
Thanks, I'll try that workaround now. I think I'm a little annoying. Sorry for that. :D
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Posted Oct 26, 2011@efstajas
Again "When it gets accepted, we'll be using it. But to answer your question, no, sorry.
I can go into more detail later tonight if you'd like the long answer as to why not."
Slightly longer answer is that we really don't like using non-bukkit things. This way we can be compatabile with anything that uses bukkit as an api (read: glowstone)
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Posted Oct 26, 2011@fernferret
Just found this over at the forums: http://cl.ly/BKB9 Maybe that helps? Edit.: Another guy actually made a plugin out of that: http://forums.bukkit.org/threads/tp-admn-fix-exactinitialspawn-1-0-fix-the-initial-spawn-location-1185.39341/ Trying it now!
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Posted Oct 26, 2011@fernferret
Well that sucks. :( I have to make a big, big spawn area then... It's really NOT possible to make the spawn exact anymore? Also not with another plugin? Why did the bukkit team do that? D:
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Posted Oct 26, 2011@efstajas
There's a chain of links leading to this bukkit pull request: https://github.com/Rigby90/Bukkit/compare/newplayer
When it gets accepted, we'll be using it. But to answer your question, no, sorry.
I can go into more detail later tonight if you'd like the long answer as to why not.
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Posted Oct 26, 2011@fernferret
Thanks! Is there any workaround until you fix this?
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Posted Oct 26, 2011@deleted_7536780
Heh, same here, let me know tonight.
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Posted Oct 26, 2011@efstajas
Already known: https://github.com/Multiverse/Multiverse-Core/issues/149
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Posted Oct 26, 2011I wanna have an exact spawn in my main world. When I use /mvsetspawn, it says set spawn to bla bla bla, but first time users still spawn in a random location of the original spawn point. When somebody dies however, he respawns on the multiverse spawn. How can I fix the first time spawn with Multiverse or which plugin should I use?
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Posted Oct 26, 2011@fernferret
Yeah using PEX but i have work now so no testing time.
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Posted Oct 26, 2011@deleted_7536780
Are you guys (the ones having lag) using PEX?
I've heard this causes an IMMENSE amount of lag when changing worlds.
Remember the first rule of Multiverse: It doesn't actually do anything. It simply asks Bukkit to do things.
TLDR; If you use PEX, remove it for a test, or try the dev version of PEX.
--FF-
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Posted Oct 26, 2011@bebess
no but it really annoys me.
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Posted Oct 26, 2011does anybody solve the problem of lag when changing world ? (for ops)
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Posted Oct 25, 2011@bebess
same here
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Posted Oct 25, 2011Hi,
I use PermissionsBukkit and made a world, called guest. So I give the guest rank the permission: - Multiverse.teleport.self.guest But they don't have permission to go to that world. What's wrong?
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Posted Oct 24, 2011ok i m not alone...
please fix thix or explain what to do ^^