Multiverse-Core

Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Core Resources:
Wiki | Source | Feature Request | Bug Report
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Advanced command structure with full tab-completion and flags (Try out all the commands and see!)
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Improved respawn handling with auto overworld linking and new config options
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Built-in PlaceholderAPI support (no need for ecloud extensions)
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Restrict all types of entity spawning, including non-living creatures such as armor stand! (those can be such a spam)
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Teleport to world destinations with a command or allow others to teleport their self or others (with per-world permissions)
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Improved performance with many internal changes and support for async teleport
- Create multiple worlds of different environment, seeds, single biome, super flat and with Custom Generators
- Set the game mode per world (creative, survival or adventure)
- Restrict users from going to specific worlds by using permissions
- Economy support with entry fee!
- Custom world aliases with rgb colors! (Leave your folder names alone! use an alias!)
- Purge all those unwanted entities from your world!
- Show which users are in what worlds with `/mv who`
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Last location (in a world before teleporting), Hunger, Health, Exp, and Bed Spawns.
- Make custom portals to go to any destination!
- Restrict users from using specific portals using permissions.
- Charge users to use specific portals!
- Launch users through the air when they enter a Multiverse Portal! (with cannon destination)
- Allow minecarts/boats through Multiverse Portals.
- Automatically link your nether and end to the correct overworld!
- Have nether and end portals in a world custom linked to a specific world
- Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even custom generators!)
Before making a review:
Please do not use the review comments below as a way to seek help, report bugs or suggest features. Utilize the Multiverse wiki. A lot of documentation for each plugin is there. If you still need help:

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Posted Sep 14, 2012does anyone know how to keep enforceaccess on?
i edit the config with the server shut down, but everytime i boot the server it changes it to false.
and using /mv conf enforceaccess true does nothing.
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Posted Sep 14, 2012I have prefix chat set to true. The alias showed up in chat until I installed multiverse portals and added three new worlds. What might have happened?
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Posted Sep 14, 2012@MinziMinzz
You can change direction. You have to add a tag to the portal. I think it defaults to south. But it is all changeable. Check the multiverse portal's wiki page.
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Posted Sep 13, 2012Hi I was just wondering if you could tell me how i get the world alias to display when ever a player chats as i tried placing in {WORLDNAME} and it displays world name not alias any help would be greatly welcome
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Posted Sep 13, 2012how do i add seperate plugins and permissions for each world?
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Posted Sep 13, 2012@PFfourtynine "I have tried the command with different monsters"
Sorry not monsters, animals
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Posted Sep 13, 2012Hi
I love multiverse but recently I bumped into a broblem. I tried to deny the spawning of squids in one of my worlds but it kept stating that "Sorry, you can't ADD to animal" It then referrs me to the wiki. I have tried the command with different monsters and even copy pasted it from the wiki but it still dosn't work. I cheked the server console and it dosn't show anything. Anyone got any ideas what the problem is? (I currently have Version 2.4-b527)
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Posted Sep 12, 2012Awesome plugins!
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Posted Sep 11, 2012Could you fix the problem with the Portals. I go through the portal and what I see is a wall or the Portal, so if i walk 1 Meter I would walk into water and if i would try to get out i would walk into the portal...
so it would be cool if you change the direction, when you come out of the portal
sorry for bad english :)
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Posted Sep 10, 2012@Cobra1117
Never mind. Problem solved. For anyone having this issue, this was due to an incorrect version of the TerrainControl plugin causing errors when Multiverse would try to use Terrain Control's generator.
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Posted Sep 10, 2012@Cobra1117
More info: I did find a mention that build 522 of core on the Jenkins site would work, but it appears that Multiverse Portals doesn't save enough builds to backtrack to where the artifacts would be useful. (I'm trying to run Core, Nether Portals, and Portals.)
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Posted Sep 10, 2012Has anyone been able to get any version of Multiverse to work with MC 1.2.5? I've been trying various versions, but I keep getting errors. With version 2.4-AB I get "NoSuchFieldError: temperature" at "BukkitBiome.getTemperature". I'd really like to get Multiverse working on 1.2.5 until my mods update to 1.3.2, so any help would be greatly appreciated!
More info: I did find a mention that build 522 of core on the Jenkins site would work, but it appears that Multiverse Portals doesn't save enough builds to backtrack to where the artifacts would be useful. (I'm trying to run Core, Nether Portals, and Portals.)
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Posted Sep 10, 2012Hey people can you please help me? i whant to make 2 world 1 creative and 1 survival
i use bPERMISSIONS for permissions plz help me thx you :)
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Posted Sep 10, 2012The current dev build of MV core is not compatible with the current version of MV inventories. Did not test the dev-build of MV inventories though
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Posted Sep 9, 2012what about locale.yml support where we can edit the messages ? :D
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Posted Sep 9, 2012@deleted_8764194
you have a conflict with spout.
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Posted Sep 9, 2012@edragy
only the dev build supports large biomes right now.
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Posted Sep 9, 2012Hello . I'm having this error when I try to gen a world with SkylandsPlus+
http://pastebin.com/f1UW4e4r
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Posted Sep 9, 2012Instead of teleporting the player somewhere on or in The End's island, my server's End Portals teleport users to matching coordinates in The End as they were in the Overworld before teleporting. This behavior has been present since well before 1.0.0. Can I fix this, or is it a bug?
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Posted Sep 8, 2012@SkylordJoel
if this plugin lags your server, how would it cause your fps rate to go down on your client?