Multiverse-Core

Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Core Resources:
Wiki | Source | Feature Request | Bug Report
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Advanced command structure with full tab-completion and flags (Try out all the commands and see!)
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Improved respawn handling with auto overworld linking and new config options
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Built-in PlaceholderAPI support (no need for ecloud extensions)
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Restrict all types of entity spawning, including non-living creatures such as armor stand! (those can be such a spam)
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Teleport to world destinations with a command or allow others to teleport their self or others (with per-world permissions)
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Improved performance with many internal changes and support for async teleport
- Create multiple worlds of different environment, seeds, single biome, super flat and with Custom Generators
- Set the game mode per world (creative, survival or adventure)
- Restrict users from going to specific worlds by using permissions
- Economy support with entry fee!
- Custom world aliases with rgb colors! (Leave your folder names alone! use an alias!)
- Purge all those unwanted entities from your world!
- Show which users are in what worlds with `/mv who`
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Last location (in a world before teleporting), Hunger, Health, Exp, and Bed Spawns.
- Make custom portals to go to any destination!
- Restrict users from using specific portals using permissions.
- Charge users to use specific portals!
- Launch users through the air when they enter a Multiverse Portal! (with cannon destination)
- Allow minecarts/boats through Multiverse Portals.
- Automatically link your nether and end to the correct overworld!
- Have nether and end portals in a world custom linked to a specific world
- Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even custom generators!)
Before making a review:
Please do not use the review comments below as a way to seek help, report bugs or suggest features. Utilize the Multiverse wiki. A lot of documentation for each plugin is there. If you still need help:

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Posted Sep 8, 2012I can't create large biomes, when I create a largebiomes world, it creates a normal world, no errors.
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Posted Sep 8, 2012how 'unstable' is the dev build? My users are screaming for the large biomes...
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Posted Sep 7, 2012I installed this plugin on my server, and whenever I start it, it creates so much lag everyone can't play. I mean like Minecraft running at 2fps. Without Multiverse, my server runs like 75fps on my gaming computer.
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Posted Sep 7, 2012Is there anyway we can block a command in a world?
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Posted Sep 5, 2012I am having problems with connection errors, if a player logs out in a world that is not the default world and then logs back in they get disconnected and get this client error:
Internal exception: java.net.SocketException: Software caused connection abort: recv failed
and the console displays this line of info:
2012-09-04 18:37:37 [INFO] prizna[/124.187.15.98:55085] logged in with entity id 1779 at ([SkyGrid] 0.21114017745481106, 193.26069687723853, 60.671058005635786) 2012-09-04 18:37:43 [INFO] prizna lost connection: disconnect.overflow
this can also happen from teleporting to another world.
I have noticed that when this happens players first appear bellow the spawn point then quickly shoot up to the spawn point, this is very easy to see on my SkyGrid map. When this happens players are disconnected from the map with the mentioned errors.
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Posted Sep 5, 2012@MultiverseTeam: Love this plugin! Never make a server without it! GJ guys!
@Xavura If you look at the other Multiverse plugins, 2.4AB is desiged for 1.2.5, it was just released after 1.3.1 came out and because of the minor coding changes affected by MV, it still works for the latest RB.
@Sypher40 I'm having no problems with v2.4 and 1.3.2. There was almost no changes from 1.3.1 and 1.3.2.
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Posted Sep 5, 2012Will any of these builds work on 1.3.2?
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Posted Sep 4, 2012@Tsusai
I have 2.4-AB but it still dose it and it wont fix :( http://puu.sh/127Ql
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Posted Sep 3, 2012@zeebra456
I saw that happen with a dev build of MV + dev build of CB. I don't know which one was the cause because I instantly rolled back to non dev builds. Those blocks however are client side. If you check the map in MCEdit those blocks do not exist, and instantly disappear when trying to place blocks on them.
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Posted Sep 3, 2012Weird evey time i want a void map it gen random blocks http://puu.sh/11Qwj http://puu.sh/11Qy7 http://puu.sh/11QyO
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Posted Sep 3, 2012@tann11
do /mvm set mode creative
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Posted Sep 3, 2012I whant to make a creative and survival server but when i make a world its only survival and i dont know how to change the world to a creative world. Can someone help me plz? Gratz for helpen.
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Posted Sep 3, 2012Is it okay to use latest AB on 1.2.5-R5?
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Posted Sep 3, 2012After having updated to HeroChat 5. The automatic world prefix disappeared and my Multiverse Aliases stoped working, it only shows the original folder name now. I have currently the {world} Tag configured in HeroChat but that doesnt check for aliases. Any way i can have the aliases back?
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Posted Sep 2, 2012how do i connect world2 with world-nether? when default spawn "world" is transfering to nether spawn right now?
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Posted Sep 2, 2012Hey! is it possible to make people op it certain worlds and not in others? thanks, Jack
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Posted Sep 1, 2012Guys im having a problem with the pluggin :( Everytime i create a plotworld - it doesnt create all the world.. i keep having chunk errors .. When i create it have invisible chunks and map dont load everyplot. Anyone had it? Can anyone create me a world and send by mail? :( I tryed like 100 times, and all time i have chunks errors on the creation
this with PlotMe
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Posted Sep 1, 2012when people try to teleport through portals they do something and they "dupplicate" their selves....
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Posted Sep 1, 2012Hi, I have an issue with this plugin. Everytime I edit the worlds.yml file, then I restart the server, is goes back to the default settings. I cannot change the worlds.yml without it resetting when I restart the server. I know you can use in-game commands to change it, but I still need to restart and when I do, it resets the worlds.yml file. Is there any way to change them permanantly?
~Eternity~
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Posted Sep 1, 2012@Timiren
Actually I tried it and you can make a world default to adventure.