Multiverse-Core

Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Core Resources:
Wiki | Source | Feature Request | Bug Report
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Advanced command structure with full tab-completion and flags (Try out all the commands and see!)
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Improved respawn handling with auto overworld linking and new config options
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Built-in PlaceholderAPI support (no need for ecloud extensions)
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Restrict all types of entity spawning, including non-living creatures such as armor stand! (those can be such a spam)
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Teleport to world destinations with a command or allow others to teleport their self or others (with per-world permissions)
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Improved performance with many internal changes and support for async teleport
- Create multiple worlds of different environment, seeds, single biome, super flat and with Custom Generators
- Set the game mode per world (creative, survival or adventure)
- Restrict users from going to specific worlds by using permissions
- Economy support with entry fee!
- Custom world aliases with rgb colors! (Leave your folder names alone! use an alias!)
- Purge all those unwanted entities from your world!
- Show which users are in what worlds with `/mv who`
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Last location (in a world before teleporting), Hunger, Health, Exp, and Bed Spawns.
- Make custom portals to go to any destination!
- Restrict users from using specific portals using permissions.
- Charge users to use specific portals!
- Launch users through the air when they enter a Multiverse Portal! (with cannon destination)
- Allow minecarts/boats through Multiverse Portals.
- Automatically link your nether and end to the correct overworld!
- Have nether and end portals in a world custom linked to a specific world
- Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even custom generators!)
Before making a review:
Please do not use the review comments below as a way to seek help, report bugs or suggest features. Utilize the Multiverse wiki. A lot of documentation for each plugin is there. If you still need help:

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Posted Aug 29, 2012@spinner0205Anyone getting Lag Spikes With Save-on With Multiverse.I am.Save-off stops the lagg but its annoying doing it after every reload.Maybe they can add support for save-on for multiple worlds or have a feature to disable the save-on feature in bukkit.yml
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Posted Aug 29, 2012@alzahhar
Remove The World From Worlds.yml Had Same Error As You
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Posted Aug 28, 2012I have the same problem as spinner0205 and found out that at least some other servers are affected by it too. Hopefully there'll be an update soon.
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Posted Aug 27, 2012Posted this as a GitHub issue with no response so can I get some help?
I have two worlds both 5000 block radius in size and have been getting the latest build of MV-Core and MV-Portals for weeks now and using them with every latest build of CraftBukkit. No matter what, with MV enabled, my server has random lag spikes which end up rolling back the entire server a few minutes causing people to lose whatever it was they broke or placed. As soon as I disable MV there is zero lag spikes and no roll backs. This comes at the cost of disabling one of my worlds though.
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Posted Aug 27, 2012hi my friend made a custom world outside of the server how do i port it in with multiverse?
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Posted Aug 27, 2012I have a few questions:
1. I can't load a world into the server when using '/mv load Main-World'.
2. Is there a command to set what ranks can access certain worlds as i only want the upper ranks to be able to access a certain world.
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Posted Aug 27, 2012Hello,
There's a problem i have with this plugin in combination with HSP (HomeSpawnPlus).
Multiverse seems to override my group's groupspawns which are set by HSP.
If someone dies and doesn't have a default home or bed set, that person respawns at the world's default spawn (which is automatically set by Multiverse), instead of their groupspawn.
If removing the spawnlocations from worlds.yml the coords reappear on server (re)start.
I've literally walked through every config setting, changing stuff but all without luck.
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Posted Aug 26, 2012World could NOT be deleted! stupid error
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Posted Aug 26, 2012Does it support LARGEBIOMES and How do I configure it to support LARGEBIOMES? Thanks
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Posted Aug 26, 2012An other thing i think might be related is that we have a world where people spawn in, but this world is called "world" then they tp to the other map called "eworld" but the netherportals join and form (also viseversa) in world <-> nether.
But its supposed to be "eworld" <-> "nether" instead, how change this?
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Posted Aug 26, 2012Why doesent netherportal work with us? I have both op and permissions "multiverse.*: true" still the portals doesent work. :(
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Posted Aug 26, 2012got another problem
animals allowed but not
spawn: 'true'
exceptions:
- ozelot
- wolf
and they are still there : /
anyone knows a solution?
greets
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Posted Aug 25, 2012@mariothetittylicker
Install Multiverse-inventories, link for that is under and to the right of the multiverse logo at the top of the screen.
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Posted Aug 25, 2012Can someone please help me? I want it so when im in one world i have one inventory but in another world i have another inventory. how do i do that?
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Posted Aug 25, 2012@ray73864
Posted this problem too a couple of days ago. I traced it back to the Multiverse-Netherportals plugin. When I disable that, the Exit Portal stays in place (but it doesn't work) and does not get destroyed.
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Posted Aug 25, 2012Would it be possible to add support to the Heros plugin wherein One Player could have different Stats for each world? I think that would be helpful for seperating RP and Survival Worlds
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Posted Aug 25, 2012@zempire2010mjk
thx for the answer. but there is the prob.
i set it to false. and allowed only cow, chicken, sheep and pig
nothing spawns : /
if its set to true, with no expections, my world is full with animals.
but false wont work
greets
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Posted Aug 24, 2012When we finally destroyed the dragon, the portal appeared, we entered the portal, we ended up back in the end with a completely broken portal.
To actually get an end portal to spawn you correctly in the end, i had to change the world scaling to 3, if that's the issue, then Multiverse has serious issues with "The End".
If i don't set the scaling, the end portal in the stronghold spawns you almost 1000 blocks away from the island.
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Posted Aug 24, 2012So i decided to update our server to the latest dev build of craftbukkit, and now our 'End' world for one of our survival worlds (basically the only end world we have on the server), the entire area not covered with endstone is in biome type 'Ocean'.
I deleted that world, generated a new fresh one, and exact same thing.
Screenshot: http://imgur.com/cNxBa
I've posted a ticket about it on the bukkit leaky site, but i thought i would post it here just incase multiverse is at fault and not craftbukkit.
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Posted Aug 24, 2012@ardragoon
When set to false for either animals or monsters none will spawn except those under exceptions, and when set to true all will spawn except those under the exceptions.