Multiverse-Core

Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Core Resources:
Wiki | Source | Feature Request | Bug Report
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Advanced command structure with full tab-completion and flags (Try out all the commands and see!)
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Improved respawn handling with auto overworld linking and new config options
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Built-in PlaceholderAPI support (no need for ecloud extensions)
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Restrict all types of entity spawning, including non-living creatures such as armor stand! (those can be such a spam)
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Teleport to world destinations with a command or allow others to teleport their self or others (with per-world permissions)
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Improved performance with many internal changes and support for async teleport
- Create multiple worlds of different environment, seeds, single biome, super flat and with Custom Generators
- Set the game mode per world (creative, survival or adventure)
- Restrict users from going to specific worlds by using permissions
- Economy support with entry fee!
- Custom world aliases with rgb colors! (Leave your folder names alone! use an alias!)
- Purge all those unwanted entities from your world!
- Show which users are in what worlds with `/mv who`
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Last location (in a world before teleporting), Hunger, Health, Exp, and Bed Spawns.
- Make custom portals to go to any destination!
- Restrict users from using specific portals using permissions.
- Charge users to use specific portals!
- Launch users through the air when they enter a Multiverse Portal! (with cannon destination)
- Allow minecarts/boats through Multiverse Portals.
- Automatically link your nether and end to the correct overworld!
- Have nether and end portals in a world custom linked to a specific world
- Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even custom generators!)
Before making a review:
Please do not use the review comments below as a way to seek help, report bugs or suggest features. Utilize the Multiverse wiki. A lot of documentation for each plugin is there. If you still need help:

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Posted Oct 18, 2011I'm definitely gonna install this plugin later, but I was wondering if there were more world customization options. You know, to make each world really different. Maybe things like low gravity, different colored sky, permanent night or day, rain or sun, random stuffs like that.
Just wondering if its possible... you know, in the future :)
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Posted Oct 18, 2011I do have MultiInv Installed, that makes sense but it's not something I can get rid of unless I don't want to have a Freebuild World on my RPG server anymore.
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Posted Oct 18, 2011@Capt_Kool @erdrickk
Do you have MultiInv installed? Then thats probably the reason for the issue. MultiInv also saves the "death-state" of every player per world.
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Posted Oct 16, 2011@MinasApatridas
Likewise. Only hitting around 3 seconds for lag though.
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Posted Oct 16, 2011@ Capt_Kool
This has happened to me a ton of times. The only known fix I know of is to delete the player file of the affected player in the world folder. When the affected user logs in again he will log in to your main world @ spawn and will not die everytime he ports or changes worlds.
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Posted Oct 16, 2011At the moment my server is having issues with people going to other worlds and dying instantly. It currently only effects about 3 people, but it is very annoying. Out of the four worlds they can only travel between two of them. Even using God mode, creative mode, /mvtp, portals, tping to players and having players tp them the problem still happens. If anyone has any information on this issue i would be delighted to get some help. Thanks in Advance.
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Posted Oct 16, 2011is the Beta version 304 (2.1) safe to use right now for the most part? I am using Bukkit 1339 - I dont see the beta link on your Dev page but its on the front page of the old plugins page.
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Posted Oct 16, 2011@Kirah_V
There are many things that could cause this, but Multiverse's Teleport method is unlikely. Please post an issue on GitHub with A LOT of details. (https://github.com/Multiverse/Multiverse-Core/issues)
Throughout our testing (and myself using this on the server I play on) we've not seen these.
We did notice when 1.8.x came out, the efficiency of the vanilla server dropped pretty good so that may be where you're seeing this.
/cc @MinasApatridas
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Posted Oct 16, 2011@Dan4rescue
Should work fine, I've spoken to the Bukkit team about those errors, and they're just useless spam. (apart from the NPE on essentials) As you can see those errors occur after the server is shut down.
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Posted Oct 16, 2011@Kirah_V
same here
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Posted Oct 16, 2011Great plugin, but since I updated from 1.7.2 to the latest version, I've been having problems with lag. It seems that once someone respawns, or tries to go to another world, the entire server freezes for about 5 seconds. This is very annoying.
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Posted Oct 16, 2011@fernferret
Just made things worse...(I would put this in a spoiler but I don't know how) === http://dev.bukkit.org/paste/4102/ [EDITED: Just use the paste button at the top :D]
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Posted Oct 15, 2011@shubshub12
Wait for 2.1, I'm not totally understanding what you want, but I think it's fixed in 2.1. Maybe tomorrow night... *sigh* too much stuff to do...
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Posted Oct 15, 2011@Dan4rescue
Update to CB 1240 or 1317. (these are both RBs newer than your version.
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Posted Oct 15, 2011How do I stop the Game Mode Changing for the admins when they enter the world I only want to Prevent the Game Mode changing but want to keep the world as survival
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Posted Oct 15, 2011I got an error message when reloading my server after placing the core in the plugins folder.
Please help, this is the best world management plugin I have found!
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Posted Oct 15, 2011@Woodpeckersam
It's possible to implement a plugin for this right now. Just copy the template world to a random world name and register it, then deregister and delete when the player leaves. As the challenges are probably all relatively small, this wouldn't even take up that much hard drive space and one person will not generate that many chunks trying to beat a challenge.
The number of worlds is no concern - it doesn't matter much if you have one big world and 20 people in non-overlapping loaded regions or 20 worlds with one person each. If your server can handle the former, it can handle the later.
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Posted Oct 13, 2011@GameCharmer
Thanks for your reply :D
Sorry I wasnt demanding lol, I was stating that I asked a question before and it was too long and confusing, so I was telling everyone to ignore that question and read my new shortened version of the same question.
Yeh I can imagine that being a crazy memory hogger, reminds me of WoW back in the days (2 years ago)... You'd try to go into an instance when one has been updated and you couldnt get in because there were so many people in them :P.
Its a nice idea though, I think... Just imagine being sent on Adventures from a certain world into another...
Anyway thanks again for the answer.
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Posted Oct 13, 2011@DarkMinecrafter
Sure does, i use it on my own server.
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Posted Oct 12, 2011@Woodpeckersam
I asked a question, I have a question. Chill man, they are working hard on updating right now.
Anyway, currently, no. With a little java magic, you could, if you were using a large ram disk, house an unloaded version of your world and load them on the fly, creating individual instances. You would have to hook into the MV API to load a world and change the TP destination to a predetermined location on the newly spawned world. This could get very ugly over time though. Just imagine 20 instances of the same world. Total memory hog!
Maybe in the future, but probably not for a while, especially with 1.9 looming in the distance.