Multiverse-Core

Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Core Resources:
Wiki | Source | Feature Request | Bug Report
-
Advanced command structure with full tab-completion and flags (Try out all the commands and see!)
-
Improved respawn handling with auto overworld linking and new config options
-
Built-in PlaceholderAPI support (no need for ecloud extensions)
-
Restrict all types of entity spawning, including non-living creatures such as armor stand! (those can be such a spam)
-
Teleport to world destinations with a command or allow others to teleport their self or others (with per-world permissions)
-
Improved performance with many internal changes and support for async teleport
- Create multiple worlds of different environment, seeds, single biome, super flat and with Custom Generators
- Set the game mode per world (creative, survival or adventure)
- Restrict users from going to specific worlds by using permissions
- Economy support with entry fee!
- Custom world aliases with rgb colors! (Leave your folder names alone! use an alias!)
- Purge all those unwanted entities from your world!
- Show which users are in what worlds with `/mv who`
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Last location (in a world before teleporting), Hunger, Health, Exp, and Bed Spawns.
- Make custom portals to go to any destination!
- Restrict users from using specific portals using permissions.
- Charge users to use specific portals!
- Launch users through the air when they enter a Multiverse Portal! (with cannon destination)
- Allow minecarts/boats through Multiverse Portals.
- Automatically link your nether and end to the correct overworld!
- Have nether and end portals in a world custom linked to a specific world
- Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even custom generators!)
Before making a review:
Please do not use the review comments below as a way to seek help, report bugs or suggest features. Utilize the Multiverse wiki. A lot of documentation for each plugin is there. If you still need help:

-
View User Profile
-
Send Message
Posted Aug 18, 2012I'm using the newest version of mv and bukkit 1.3.1. Sometimes after teleporting from my creative world into the surival the gamemode doesn't change properly. Then they can play on the survival world with gamemode 1. Please fix this. This is really important
-
View User Profile
-
Send Message
Posted Aug 17, 2012@DrFusion
In your Multiverse config, change the "firstspawnworld: FirstWorldName"
-
View User Profile
-
Send Message
Posted Aug 17, 2012IDK if this is a multiverse issue, but people who 1st joined new to the server spawn in my survival games world (named games1) rather than the "world" world. how do i fix it D: I'm using the 2.5 dev ab and craftbukkit 1.3.1 r1.0
-
View User Profile
-
Send Message
Posted Aug 17, 2012I can prevent monsters & animals from spawning on worlds, but how do i prevent villagers & golems from spawning?
-
View User Profile
-
Send Message
Posted Aug 17, 2012@TDB_South_Paw So to use NORMAL, FLAT, or LARGE_BIOMES, I'd change the value after style, or environment?
-
View User Profile
-
Send Message
Posted Aug 17, 2012@Jackrushton
It means it still functions in 1.3. Which I can confirm.
-
View User Profile
-
Send Message
Posted Aug 17, 2012if ay typ /mv delete world_the_end and thane typ /confirm it says can't delete thise world but in my server properties the world is of but it stil loads it plz help me out
-
View User Profile
-
Send Message
Posted Aug 16, 2012"R: 2.4-AB for CB 1.3.1-R1.0 Apr 18, 2012"
For 1.3 made in April? :S
-
View User Profile
-
Send Message
Posted Aug 16, 2012@Sigong
Actually I ALSO have this issue. In the opposite way. I am reducing my 7 maps to the required three. I've been unloading the old ones to save RAM by not letting players return to them except to grab their stuff, but not removing them because I need to access those maps to move old builds to the new map. Later, ALL of the old maps are back loaded. Not seeing this reported to the Devs, or the chunks failing to save, which may not be multiverse after all. Meh, time to sign into github.
Edit: If anyone wants to chime in on github about this or chunks not saving, i started an issue at: https://github.com/Multiverse/Multiverse-Core/issues/839
-
View User Profile
-
Send Message
Posted Aug 16, 2012@prizna123
same thing use the dev build.
-
View User Profile
-
Send Message
Posted Aug 16, 2012@prizna123
same here...
-
View User Profile
-
Send Message
Posted Aug 16, 2012Im confused, it says that there is a build for 1.3.1 but it was made in April, is it current or is it the one everyone has mentioned where the config wont save?
-
View User Profile
-
Send Message
Posted Aug 16, 2012For all who's waiting for Large Biomes option: they can be generated with 2.5 dev version (current AB is 2.4). "Dev Builds" link is in the Overview above.
-
View User Profile
-
Send Message
Posted Aug 15, 2012Where's MultiVerse for 1.2.5?
-
View User Profile
-
Send Message
Posted Aug 15, 2012@ToddVee
Large biomes is supported.
Note about it is here: https://github.com/Multiverse/Multiverse-Core/issues/816
A lot of you need to actually read the github issue/feature list...
-
View User Profile
-
Send Message
Posted Aug 15, 2012I seem to only be able to have 4 worlds! Whenever I create a world, it works fine until I restart my server, upon which the world doesn't show up on the list. I can then import it but If I restart the server again it's not on the list and I must import again. It is in the same place as all my other worlds. This happens no matter what "mode?"(normal, nether, end) and generator I use.
-
View User Profile
-
Send Message
Posted Aug 15, 2012latest dev build.
Hi, i have e new server with Multiverse, When i try to /mvtp new_world i get this erros
You do not have any of the required permission(s) -multiverse.teleport.* -mulitverse.teleport.self.w -etc -etc
I have tried to give all that permsissions, even multiverse.teleport.* and mulitiverse.teleport.self.*
It does work on another server, but not on this server. On the other server i have used -multiverse.core.tp.self i did try that on this server to without any luck. Any clue?
-
View User Profile
-
Send Message
Posted Aug 14, 2012one of my large build admins, who is normally chill, is going ballistic. Between his work being undone and the flymod bug (which there is a plugin around now), it's frustrating. Bukkit gets a update Thursday, perhaps there will be a playable multiverse update then too!
BTW: Trolls are dumb. Really tired of rolling my eyes at them.
-
View User Profile
-
Send Message
Posted Aug 14, 2012I read people have posted the same problem that occurs on my server, but I want to stress the importance of it: Players build something, leave the chunk, come back and pooof, looks like /undo The players work is gone. Seems changes are not saved at all. I would like to see this being fixed, thanks!
and has the question "can we have large biomes" already been answered? I didn't see it, so I ask this... I would like to create a new world with large biomes...
-
View User Profile
-
Send Message
Posted Aug 14, 2012@deleted_9206486
dump comments? I can't see any of those either.
Dumb comments? Yeah, I see heaps of those;
ie: Hyrrycane: "I need the update Tomorow!!!"