Multiverse-Core

Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Core Resources:
Wiki | Source | Feature Request | Bug Report
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Advanced command structure with full tab-completion and flags (Try out all the commands and see!)
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Improved respawn handling with auto overworld linking and new config options
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Built-in PlaceholderAPI support (no need for ecloud extensions)
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Restrict all types of entity spawning, including non-living creatures such as armor stand! (those can be such a spam)
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Teleport to world destinations with a command or allow others to teleport their self or others (with per-world permissions)
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Improved performance with many internal changes and support for async teleport
- Create multiple worlds of different environment, seeds, single biome, super flat and with Custom Generators
- Set the game mode per world (creative, survival or adventure)
- Restrict users from going to specific worlds by using permissions
- Economy support with entry fee!
- Custom world aliases with rgb colors! (Leave your folder names alone! use an alias!)
- Purge all those unwanted entities from your world!
- Show which users are in what worlds with `/mv who`
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Last location (in a world before teleporting), Hunger, Health, Exp, and Bed Spawns.
- Make custom portals to go to any destination!
- Restrict users from using specific portals using permissions.
- Charge users to use specific portals!
- Launch users through the air when they enter a Multiverse Portal! (with cannon destination)
- Allow minecarts/boats through Multiverse Portals.
- Automatically link your nether and end to the correct overworld!
- Have nether and end portals in a world custom linked to a specific world
- Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even custom generators!)
Before making a review:
Please do not use the review comments below as a way to seek help, report bugs or suggest features. Utilize the Multiverse wiki. A lot of documentation for each plugin is there. If you still need help:

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Posted Apr 27, 2012Hey, I am trying to make a creative world and a survival world but whenever people take the portal from survival to creative it doesn't change them into creative...got any reason why this isn't working for me? maybe a fix?
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Posted Apr 26, 2012Turns out it was just Towny! Had to add the towny.wild.* accross the worlds... Sorry I thought it was MV...
GREAT PLUGIN!
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Posted Apr 26, 2012Hi guys,
Most plugins seem to give ops full permissions, regardless of any permissions plugin configuration settings, or at least allow you to do this via the config file if you wish. Unless I am missing something (always possible!) it seems multiverse gives ops full permissions UNLESS they use a permissions plugin, in which case op status is totally ignored.
Please, if it isn't there already, can there at least be an option to give ops all multiverse permissions, regardless of permissions plugin settings. On small servers many "ops" also play on the server. The easiest way to do this is to "deOP", play, then "op" if needed.
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Posted Apr 26, 2012@bittiez Yes, just install Multiverse Inventories. Then it will work that way by default. With MVI you can link inventories between worlds if you wish but by default each gets their own.
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Posted Apr 26, 2012@ThePC007
Unless the dev's suggest it, I'm not too comfortable with doing that.
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Posted Apr 26, 2012@Rsredmage
Just download the FakeOP plugin and make everybody OP and FakeOP at the same time. Fixed.
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Posted Apr 25, 2012So, non-ops can't build in ANY world I create. I can't find any perm node, command, and it's not the spawn protection (we went out over 300 blocks).
Anyone know why? They can place/destroy plants, pumpkins, and wood but that's it
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Posted Apr 25, 2012@Kurusca
Can a developer respond to this possibly? ;)
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Posted Apr 25, 2012Hi, currently using the latest version 2.4-b527 I've gotten reports on my server of users capable of spawning items into a survival world by going to a world with creative gamemode then going to a survival gamemode world and very fastly clicking and dropping items with the creative inventory. There any way to prevent this or do I need to avoid using creative gamemode?
Thanks for reading
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Posted Apr 25, 2012Please add the changelog!
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Posted Apr 25, 2012Hi! I just downloaded MV2_2.3-AB, and I'm using CB 1.2.5-R1.0. And I have this problem when I startup my server:
[SEVERE] Error occurred while enabling Multiverse-Core v.23-AB (Is it up to date?) java.lang.NoSuchMethodError: org.bukkit.plugin.PluginDescriptionFile.getAuthors()Ljava/util/ArrayList;
at com.onarandombox.MultiverseCore.MultiverseCore.getAuthors(MultiverseCore.java:525)
at com.onarandombox.MultiverseCore.MultiverseCore.onEnable(MultiverseCore.java.212)
at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:215)
at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:336)
at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java.381)
at org.bukkit.craftbukkit.CraftServer.LoadPlugin(CraftServer.java:250)
at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:232)
at net.minecraft.server.MinecraftServer.t(MinecraftServer.java:371)
at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:358)
at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:187)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:422)
at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
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Posted Apr 25, 2012Is there any way of have two separate inventories per world? I have one creative and one survival world, and when players transfer in between them, they can keep any items they want from creative and use them on the survival, is there a way to stop this?
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Posted Apr 25, 2012Big Problem:
MV2 doesnt save my worlds. When I create a new world, everything is perfect, but when I restart the server, my world is remove from the worldfile in the multiverse-manager, and I cant find or teleport to the world because it doesnt here?! Need fast Help, please
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Posted Apr 24, 2012@VasVadum
Can you PM me the link to MultiWorld. Not much point in us blaming each other ;)
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Posted Apr 24, 2012I don't know if this is already been mentioned or in the works already, but a Multiverse EndPortals would be an amazing plugin. I've tried configuring the NetherPortals to work as "The End" but it's just not working.
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Posted Apr 23, 2012Also, I created a "pixel" world with Multiworld, but I found out multiworld is barely functional and the author pinned the blame on Skylands+ while skyland author pinned the blame on multiwprld. So I don't know hwo to get my pixel world back in multiverse, once multiverse is functional on 1.2 servers.
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Posted Apr 23, 2012So when do you plan to update your other pieces? This is the problem with splitting your plugin into 4. The other 3 become outdated and abandon while the main one continues to work, so users play Russian roulette wondering which of the 4 is damaged.
2012-04-24 05:44:50 [SEVERE] Could not load 'plugins/Multiverse-Portals.jar' in folder 'plugins'
org.bukkit.plugin.InvalidPluginException: java.lang.NoClassDefFoundError: com/onarandombox/MultiverseCore/configuration/MVConfigMigrator
2012-04-24 05:44:56 [INFO] [Multiverse-SignPortals] Enabling Multiverse-SignPortals v2.3-AB
2012-04-24 05:44:56 [SEVERE] Error occurred while enabling Multiverse-SignPortals v2.3-AB (Is it up to date?)
java.lang.NoSuchMethodError: org.bukkit.plugin.PluginDescriptionFile.getAuthors()Ljava/util/ArrayList;
2012-04-24 05:44:56 [INFO] [Multiverse-NetherPortals] Enabling Multiverse-NetherPortals v2.3-AB
2012-04-24 05:44:56 [SEVERE] Error occurred while enabling Multiverse-NetherPortals v2.3-AB (Is it up to date?)
java.lang.NoSuchMethodError: org.bukkit.plugin.PluginDescriptionFile.getAuthors()Ljava/util/ArrayList;
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Posted Apr 23, 2012Ok so i have multiple worlds and i want for when people go to one of the worlds and they die on that world to respawn on that world and not back on the main world. My worlds.yml for the world i want them to respawn on looks like this. CityLand: generator: CityWorld seed: 6705539433562633093 environment: NORMAL type: NORMAL hidden: false alias: name: '' color: WHITE pvp: true scale: 1.0 respawnworld: CityLand allowweather: true difficulty: EASY animals: spawn: true monsters: spawn: true entryfee: currency: -1 price: 0.0 hunger: true autoheal: true adjustspawn: true portalform: ALL gamemode: SURVIVAL keepspawninmemory: true spawn: x: 40.48597032733054 y: 31.0 z: -42.71333711261944 pitch: 20.93218 yaw: -358.98306 world: CityLand autoload: true bedrespawn: true
but when they die on that world they still go back to the main world. Anyone know what to do?
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Posted Apr 23, 2012might there be a bug that chunks just regenarate every sometimes? I use craftbukkit R1.0 and Multi-verse 2.4-b527 or it is a craftbukkit bug?
Link to images and console message
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Posted Apr 23, 2012Can someone help me with this error please?: http://pastebin.com/c7zXe0pD