MultiInv
What is MultiInv
MultiInv is a plugin that gives players a separate inventory for every different world running on the server. You can share inventories over chosen worlds and some players can be ignored entirely. With this power it is possible to have multiple worlds running on one server, but keeping them totally segregated from one another.
MultiInv can also separate health over certain worlds allowing for total separations of a world on a server.
If MultiInv refuses to work and you can't change inventories, it's because you have the wrong version of the TuxTwoLib or forgot to deny yourself the permission multiinv.exempt!
Update for UUIDs and 1.7.9 (there will be no support for 1.7.8 or below due to game breaking bugs) are here! Download will be available as soon as Bukkit Dev approves it.
MultiInv and MobArena are currently not compatible! Make sure users can only join a mob arena from the same world group!
Starting with MultiInv 3.2.1 we now require the library TuxTwoLib to maintain compatibility across various minecraft versions
Video Tutorial
Features
- Separate world inventories
- Create groups of worlds where the inventory is shared between them
- Separates XP, food, health, potion effects, and EnderChest inventory per world/group of worlds.
- Option to ignore certain players completely (permissions based)
- Can import Multiverse-Inventories/WorldInventories saved inventories.
- Option to use mySQL instead of flat files.
Forums/Problems
The forums for this plugin (at the top of the page) are the best place to go if you have any questions that aren't just general comments (such as "I hat you" or "I love you"). There I can see which problems have been replied too and who still needs help.
Using MultiInv with BungeeCord
Since BungeeCord requires servers to be in offline mode it's sometimes hard to acquire a reliable UUID if Spigot/BungeeCord isn't configured correctly. Here are the settings you will need to change:
In the BungeeCord config.yml make sure ip_forward is set to true
On the server in the spigot.yml make sure bungeecord is set to true
By setting these two options BungeeCord will be able to pass the correct UUID to the servers. Please note that if you are sharing inventories across multiple servers that this feature is still in beta and may not always work.
Commands
- /multiinv reload - Reloads config files.
- /multiinv import - Imports flat files into a mysql database.
- /multiinv mvimport - Imports Multiverse-Inventories into MultiInv, with the database that you have selected. (You will need to have the Multiverse-Inventories plugin installed when doing the import, just make sure to remove it afterwards)
- /multiinv miimport - Imports WorldInventories into MultiInv.
- /multiinv mcimport - Import Minecraft player files into MultiInv. (Only useful when you've got existing player data and you are enabling the SaveInventoryOnQuit option)
- /multiinv mcexport - Exports MultiInv player data for the default world into the default world in Minecraft format.
Permissions
- multiinv.reload - Permission to use the reload command
- multiinv.import - Permission to use the import command
- multiinv.mvimport - Permission to use the mvimport command
- multiinv.mcimport - Permission to use the mcimport command
- multiinv.mcexport - Permission to use the mcexport command
- multiinv.exempt - Exempts player from inventory switch (If your inventory is not changing, deny yourself this permission in your permissions manager!!!!)
Configuration
^That's a link up there
Updating from MultiInv 2.x to 3.x
- Delete your old config.yml file in the plugins/MultiInv directory
- Start the server with the new plugin
- Rename the Worlds folder to Groups under the plugins/MultiInv directory.
- Rename shares.yml to groups.yml
- Cut the creativeGroups section out of groups.yml and paste it at the end of config.yml
- Edit the config.yml to your prefrences
- do: /multiinv reload
- If you are moving to the mysql database do: /multiinv import
- You're done, enjoy!
Links
When, Where, and How are the Inventories Saved?
Old forum page (Includes old version links)
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Jenkins Dev Builds
Source Code
Please note, that while I (Tux2) am maintaining this plugin you must file bug reports under the tickets section. If you're having a problem, try replicating it in the latest version of MultiInv as it could already be fixed! Also, if you want your problem to be addressed please make sure to include the MultiInv version, the TuxTwoLib version, your config.yml and groups.yml files contents as well, (even if it is a comment asking for help) If you do not follow these guidelines your comment may be deleted without warning!

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Posted Jan 31, 2012@ruhon
If that's your setup then yes, that should work perfectly. Are you having problems with it?
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Posted Jan 31, 2012@DjDCH
I will be updating the main page for MultiInv on bukkit dev. I just don't have access to the MultiInv main page on the forum.
Here's the situation with the 2.x series and the 3.x series:
The 2.x series that I have been maintaining is 100% compatible with 1.1.0 and has been field proven to be reliable and free of nuisances.
The 3.x series is the new version of MultiInv and with it there are some new features that some server owners have found to be annoying along with a bug or two for OPs as far as inventory goes. If you want to stay on the bleeding edge then 3.x is for you, otherwise the 2.x series is a stable and reliable way to run your server. Please note that I am referring to the 2.x series that I am maintaining at: http://mfav.me:8080/job/MultiInv/
At the moment I am going through and making the 3.x series better and in time it will supersede the 2.x series but at the moment it is lacking several features that the 2.x series has.
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Posted Jan 31, 2012@Tux2: I've submit the following post in the MultiInv forum, but I think you didn't get notified since I not heard anything from you. I will appreciate if you can give me an answer.
It's being a long time that I'm holding myself from installing MultiInv, waiting for a better version, compatible with the enchantment and bug-free (or without major issue). I've try to keep track of the release of MultiInv from you (Tux2) and Pluckerpluck by following the comments on the overview page, but I'm unable to tell at the moment if the actual version of MultiInv (3.0.0 from Pluckerpluck) is actually working. I've heard about some issues, but it is actually the case ? I see that you are linking people to your own builds on your Jenkins. Is your actual version of MultiInv is working without issues ? Is it work at least with 1.0.0, and maybe with 1.1.0 ? Is it enchantment compatible ?
I'm just lost at the moment. It will be nice if the main page would be updated and tell the actual situation of MultiInv. Thanks in advance for your answers.
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Posted Jan 31, 2012- survive
- world_nether
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Posted Jan 31, 2012@Tux2
I have tried both on and off but I get the same problem.
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Posted Jan 30, 2012@Kaosvf
Did you change the name of the "Worlds" folder to "Groups"? Also, make sure to remake your groups in the groups.yml file as detailed in the update instructions on the download page.
@A51Rene
Yes, XP data should be correctly switched now as well.
@prizna123
Is the option for MultiInv to handle gamemodes on or off in your config file?
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Posted Jan 30, 2012Hi, I had the versione 2.4.2 and yesterdey I've update to the version 3.0.1 but now the players lost their inventory sometimes, I don't know how... Regards.
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Posted Jan 30, 2012Is XP data correctly switched now? Or do I need Multiverse-Inventories for that...
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Posted Jan 30, 2012Since I have updated MultiInv whenever an OP travels between worlds their game mode switches to Survival even if they enter a creative world. I only noticed this happening after updating MultiInv.
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Posted Jan 29, 2012Oh, just noticed this http://dev.bukkit.org/server-mods/multiverse-inventories/
Not sure exactly why i'm posting, but might be of interest.
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Posted Jan 29, 2012@prizna123
The plugin will switch game modes according to if the world is defined as a creative or survival world in the shares.yml.
@AS1LV3RN1NJA
Yeah, when the config gets written out the values are different. All the stuff from useSQL and below are for the new config, the rest above it gets ignored and can be safely deleted when you are upgrading.
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Posted Jan 29, 2012Config.yml which was created seems to repeat itself a bit near the end:
isHealthSplit: true
isHungerSplit: true
isExpSplit: true
worldTypes: true
ignore:
- Pluckerpluck
- randomStranger
useSQL: false
splitHealth: true
splitHunger: true
controlGamemode: true
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Posted Jan 29, 2012What does the worldTypes: node actually do, it says " # Do you want to allow this plugin to control which worlds are creative/survival" but what does this actually mean?
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Posted Jan 28, 2012Just wanted to let you guys know that I went through all the bug reports for 3.0.0 and fixed them in the next build: 3.0.1. All I'm waiting for is approval by Bukkit Dev and it will be available for download. Or, if you can't wait here's an alternate link: http://mfav.me:8080/job/MultiInv3/7/
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Posted Jan 28, 2012@AS1LV3RN1NJA
No problem. I'm just maintaining it while Pluckerpluck is getting his computer fixed though, he's the real genius behind the plugin.
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Posted Jan 28, 2012@Tux2
That's fine, thanks for the great plugin and quick responses.
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Posted Jan 28, 2012@AS1LV3RN1NJA
That is correct. There may be a manual step or two that you as a server owner may have to do (like move a folder), when you update to the 3.x series, but everything else should happen automatically.
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Posted Jan 28, 2012@Tux2
So I can update from v2.4.2 to MultiInv-17 from the link you provided with no loss of inventories, then update to 3.x once one is available that can import all the old files?
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Posted Jan 28, 2012@AS1LV3RN1NJA
Yes, the latest builds here are stable: http://mfav.me:8080/job/MultiInv/ Although they are the 2.x series I'll be making sure that the next version of the 3.x series can import all the files created by this version.
Also, you can see the progress for the next version of MultiInv by looking at the tickets for MultiInv as I am going through them.
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Posted Jan 28, 2012Is there a stable, working build out?