MultiInv
What is MultiInv
MultiInv is a plugin that gives players a separate inventory for every different world running on the server. You can share inventories over chosen worlds and some players can be ignored entirely. With this power it is possible to have multiple worlds running on one server, but keeping them totally segregated from one another.
MultiInv can also separate health over certain worlds allowing for total separations of a world on a server.
If MultiInv refuses to work and you can't change inventories, it's because you have the wrong version of the TuxTwoLib or forgot to deny yourself the permission multiinv.exempt!
Update for UUIDs and 1.7.9 (there will be no support for 1.7.8 or below due to game breaking bugs) are here! Download will be available as soon as Bukkit Dev approves it.
MultiInv and MobArena are currently not compatible! Make sure users can only join a mob arena from the same world group!
Starting with MultiInv 3.2.1 we now require the library TuxTwoLib to maintain compatibility across various minecraft versions
Video Tutorial
Features
- Separate world inventories
- Create groups of worlds where the inventory is shared between them
- Separates XP, food, health, potion effects, and EnderChest inventory per world/group of worlds.
- Option to ignore certain players completely (permissions based)
- Can import Multiverse-Inventories/WorldInventories saved inventories.
- Option to use mySQL instead of flat files.
Forums/Problems
The forums for this plugin (at the top of the page) are the best place to go if you have any questions that aren't just general comments (such as "I hat you" or "I love you"). There I can see which problems have been replied too and who still needs help.
Using MultiInv with BungeeCord
Since BungeeCord requires servers to be in offline mode it's sometimes hard to acquire a reliable UUID if Spigot/BungeeCord isn't configured correctly. Here are the settings you will need to change:
In the BungeeCord config.yml make sure ip_forward is set to true
On the server in the spigot.yml make sure bungeecord is set to true
By setting these two options BungeeCord will be able to pass the correct UUID to the servers. Please note that if you are sharing inventories across multiple servers that this feature is still in beta and may not always work.
Commands
- /multiinv reload - Reloads config files.
- /multiinv import - Imports flat files into a mysql database.
- /multiinv mvimport - Imports Multiverse-Inventories into MultiInv, with the database that you have selected. (You will need to have the Multiverse-Inventories plugin installed when doing the import, just make sure to remove it afterwards)
- /multiinv miimport - Imports WorldInventories into MultiInv.
- /multiinv mcimport - Import Minecraft player files into MultiInv. (Only useful when you've got existing player data and you are enabling the SaveInventoryOnQuit option)
- /multiinv mcexport - Exports MultiInv player data for the default world into the default world in Minecraft format.
Permissions
- multiinv.reload - Permission to use the reload command
- multiinv.import - Permission to use the import command
- multiinv.mvimport - Permission to use the mvimport command
- multiinv.mcimport - Permission to use the mcimport command
- multiinv.mcexport - Permission to use the mcexport command
- multiinv.exempt - Exempts player from inventory switch (If your inventory is not changing, deny yourself this permission in your permissions manager!!!!)
Configuration
^That's a link up there
Updating from MultiInv 2.x to 3.x
- Delete your old config.yml file in the plugins/MultiInv directory
- Start the server with the new plugin
- Rename the Worlds folder to Groups under the plugins/MultiInv directory.
- Rename shares.yml to groups.yml
- Cut the creativeGroups section out of groups.yml and paste it at the end of config.yml
- Edit the config.yml to your prefrences
- do: /multiinv reload
- If you are moving to the mysql database do: /multiinv import
- You're done, enjoy!
Links
When, Where, and How are the Inventories Saved?
Old forum page (Includes old version links)
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Jenkins Dev Builds
Source Code
Please note, that while I (Tux2) am maintaining this plugin you must file bug reports under the tickets section. If you're having a problem, try replicating it in the latest version of MultiInv as it could already be fixed! Also, if you want your problem to be addressed please make sure to include the MultiInv version, the TuxTwoLib version, your config.yml and groups.yml files contents as well, (even if it is a comment asking for help) If you do not follow these guidelines your comment may be deleted without warning!

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Posted Apr 18, 2012@BtVc
InventorySQL would show the inventory of the player in the world they are currently in, not all the worlds.
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Posted Apr 18, 2012It is compatible with InventorySQL ?
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Posted Apr 16, 2012@Tallcraft
If you are moving to the mysql database do: /multiinv import
@Master_Zangetsu
No, it does not, although that is a cool idea. I would probably hook into Vault to do that functionality.
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Posted Apr 16, 2012does this also separate economies on each world?
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Posted Apr 16, 2012Maybe a stupid question: How to convert from flatfile to mysql or something similar? Just by changing it in the config ?
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Posted Apr 16, 2012@Gunnerrrrr
I might, although you might just want to sit tight as I have a feeling that a new Inventory management plugin will be popping up with the features that you want in a few days...
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Posted Apr 15, 2012Thank you. This helps a lot! Now, players won't be able to cheat by bringing items from my creative world to my survival worlds.
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Posted Apr 15, 2012@Tux2
Would that a feature you would consider adding? I really need this.
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Posted Apr 15, 2012wasn't exp separated? Exp is not being separated between worlds for me.
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Posted Apr 15, 2012@Gunnerrrrr
That layout is strongly discouraged and could cause major problems with this plugin. All worlds can only be a part of one group!
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Posted Apr 14, 2012@CoWs_they_go_moo
Same here, config area these are my config and group files.
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Posted Apr 14, 2012I have a more advacned inventory system and im having an issue sorting it out, I have 4 differnent worlds, a pvp world, a grief proof world, creative, and a market world. The mining, pvp, and creative world are all in seperate groups, but i want people from all worlds to be able to use the shops and such, so i added the market world to the PVP world and the Grief-proof survival world. This works for the PVP world but not the grief-proof world. Heres my layout:
Mining: - world - Market
Creative: - Creative
PVP: - PVP - Market
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Posted Apr 13, 2012problem is that the groups arent having the same inventory. any fixes?
[Server] INFO Player from world: SMP and the player's to world: SMP_nether [Server] INFO Player from world: SMP_nether and the player's to world: SMP
groups.yml: smp: - smp - smp_nether - smp_the_end
event: - event
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Posted Apr 12, 2012@Tux2
Still pleased with the work. Say, if you're maintaining quite a lot of plugins, can you make sure all of them have the issue in ticket #58 fixed as well?
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Posted Apr 11, 2012Is there a way to import from world inventories?
Also can: multiinv.exempt
Be expanded so that if can be used as:
multiinv.exempt.<groupname>
That way you can exempt someone from inventory switching in between certain groups?
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Posted Apr 9, 2012thanks
to bad there is no way to recover some invs and not all...
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Posted Apr 9, 2012@firesofhades
Rename your group to the name of your main world. Then when players log in they will get their inventories back.
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Posted Apr 9, 20121st off great plugin ofcourse, but ir an into a problem
our survival world was already active for some time before i added it to a group... this means everybody lost their inv's...
and some arn't to happy about this...
now i have found the old iventory files due to the your "new" group setup... :D:D:D but... i can't recover them, this is what i do
at this point its all good and stuff seems succcesfull
but if a player logs in their, inventory resets to how it was, even tho the data has been overwritten and the server was shut down...how is this even possible?
edit
--can i rename my examplegroup after the world/directory the wanted inv's are in? this would still mean its all players or none so i can't make exeptions which some wont like either i think
edit
--decided to include my confog and group files, even tho i don't think its related to this issue, better safe than sorry :D
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Posted Apr 9, 2012@Gunnerrrrr
http://dev.bukkit.org/server-mods/multiinv/pages/configuration/
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Posted Apr 8, 2012works but idk how to use it correctly, theres no where that gives a tut on the config and worlds.yml