MultiInv
What is MultiInv
MultiInv is a plugin that gives players a separate inventory for every different world running on the server. You can share inventories over chosen worlds and some players can be ignored entirely. With this power it is possible to have multiple worlds running on one server, but keeping them totally segregated from one another.
MultiInv can also separate health over certain worlds allowing for total separations of a world on a server.
If MultiInv refuses to work and you can't change inventories, it's because you have the wrong version of the TuxTwoLib or forgot to deny yourself the permission multiinv.exempt!
Update for UUIDs and 1.7.9 (there will be no support for 1.7.8 or below due to game breaking bugs) are here! Download will be available as soon as Bukkit Dev approves it.
MultiInv and MobArena are currently not compatible! Make sure users can only join a mob arena from the same world group!
Starting with MultiInv 3.2.1 we now require the library TuxTwoLib to maintain compatibility across various minecraft versions
Video Tutorial
Features
- Separate world inventories
- Create groups of worlds where the inventory is shared between them
- Separates XP, food, health, potion effects, and EnderChest inventory per world/group of worlds.
- Option to ignore certain players completely (permissions based)
- Can import Multiverse-Inventories/WorldInventories saved inventories.
- Option to use mySQL instead of flat files.
Forums/Problems
The forums for this plugin (at the top of the page) are the best place to go if you have any questions that aren't just general comments (such as "I hat you" or "I love you"). There I can see which problems have been replied too and who still needs help.
Using MultiInv with BungeeCord
Since BungeeCord requires servers to be in offline mode it's sometimes hard to acquire a reliable UUID if Spigot/BungeeCord isn't configured correctly. Here are the settings you will need to change:
In the BungeeCord config.yml make sure ip_forward is set to true
On the server in the spigot.yml make sure bungeecord is set to true
By setting these two options BungeeCord will be able to pass the correct UUID to the servers. Please note that if you are sharing inventories across multiple servers that this feature is still in beta and may not always work.
Commands
- /multiinv reload - Reloads config files.
- /multiinv import - Imports flat files into a mysql database.
- /multiinv mvimport - Imports Multiverse-Inventories into MultiInv, with the database that you have selected. (You will need to have the Multiverse-Inventories plugin installed when doing the import, just make sure to remove it afterwards)
- /multiinv miimport - Imports WorldInventories into MultiInv.
- /multiinv mcimport - Import Minecraft player files into MultiInv. (Only useful when you've got existing player data and you are enabling the SaveInventoryOnQuit option)
- /multiinv mcexport - Exports MultiInv player data for the default world into the default world in Minecraft format.
Permissions
- multiinv.reload - Permission to use the reload command
- multiinv.import - Permission to use the import command
- multiinv.mvimport - Permission to use the mvimport command
- multiinv.mcimport - Permission to use the mcimport command
- multiinv.mcexport - Permission to use the mcexport command
- multiinv.exempt - Exempts player from inventory switch (If your inventory is not changing, deny yourself this permission in your permissions manager!!!!)
Configuration
^That's a link up there
Updating from MultiInv 2.x to 3.x
- Delete your old config.yml file in the plugins/MultiInv directory
- Start the server with the new plugin
- Rename the Worlds folder to Groups under the plugins/MultiInv directory.
- Rename shares.yml to groups.yml
- Cut the creativeGroups section out of groups.yml and paste it at the end of config.yml
- Edit the config.yml to your prefrences
- do: /multiinv reload
- If you are moving to the mysql database do: /multiinv import
- You're done, enjoy!
Links
When, Where, and How are the Inventories Saved?
Old forum page (Includes old version links)
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Jenkins Dev Builds
Source Code
Please note, that while I (Tux2) am maintaining this plugin you must file bug reports under the tickets section. If you're having a problem, try replicating it in the latest version of MultiInv as it could already be fixed! Also, if you want your problem to be addressed please make sure to include the MultiInv version, the TuxTwoLib version, your config.yml and groups.yml files contents as well, (even if it is a comment asking for help) If you do not follow these guidelines your comment may be deleted without warning!

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Posted Apr 6, 2012@waremanu
I maintain over 26 plugins so it's hard for me to keep up and make sure that all the files say that they work with the latest version. Please remember that I keep on top of the latest development on bukkit and if anything changes I try to update any of my plugins within 24 hours of there being a recommended build with the changes in it.
TL;DR: Even though it may not say it works with the latest version, it most likely will.
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Posted Apr 6, 2012@waremanu why don't you try it before you post redundant messages ?
This plugin has worked forever, try it and find out for yourself !
@Dev's, Keep up the good work ! This is a must have for any survival server that also wants to have Creative worlds. Thank you on behalf of all of us, even the morons :)
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Posted Apr 6, 2012Please update for 1.2.5!
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Posted Apr 5, 2012Work for 1.2.5?
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Posted Apr 5, 2012@konata400
As I don't use the /reload command on my server I was unaware of this error. I'll see about getting it fixed in the next build of MultiInv. Thanks for bringing it to my attention! (I've seen this error before but the person reporting it never mentioned that it happened on a /reload so I didn't know what was going on...) Also, thanks for filing a ticket!
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Posted Apr 5, 2012@ArmyHill01
recomended 1.2.4
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Posted Apr 5, 2012you want it to have seperate items for survival and creative right?
it should automatically sepeate everyworld upon install of the plugin, it also groups together world_nether world_the_end and world, so all the inventories or the same for them 3 worlds
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Posted Apr 5, 2012I know it might sound amateur but how do you make it so when you go from a creative world to survival you dont lose all of your items in survival? (1.2.5)
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Posted Apr 4, 2012@konata400 you should include which version of bukkit you are running !
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Posted Apr 4, 2012At reload the server with /reload multiinv fails
using bukkit recomended 1.2.4
if at that time a user disconnects and reconnects, the user enters a loop of permissions.
On Reload Server with /reload
012-04-04 13:52:42 [SEVERE] Could not pass event PlayerGameModeChangeEvent to MultiInv org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:303) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:459) at org.bukkit.craftbukkit.entity.CraftPlayer.setGameMode(CraftPlayer.java:511) at com.onarandombox.MultiverseCore.listeners.MVPlayerListener$2.run(MVPlayerListener.java:336) at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:126) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:520) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:452) at net.minecraft.server.ThreadServerApplication.run(SourceFile:490) Caused by: java.lang.NullPointerException at uk.co.tggl.pluckerpluck.multiinv.listener.MIPlayerListener.onPlayerGameModeChange(MIPlayerListener.java:110) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:616) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:301) ... 8 more
and the infinite loop of permissions:
2012-04-04 13:52:52 [INFO] Konata400 [/192.168.1.130:57934] logged in with entity id 4131 at ([creativo] 2.759970375979522, 68.81359317728104, 3.992451435541896) 2012-04-04 13:52:53 [INFO] [debug] Wrong world set! 2012-04-04 13:52:53 [INFO] [debug] world.creativo set for Konata400 2012-04-04 13:52:53 [INFO] [debug] Setup superperms for Konata400. took 1ms. 2012-04-04 13:52:53 [INFO] [debug] Konata400 updated via the WorldChecker sync task 2012-04-04 13:52:53 [INFO] [debug] Wrong world set! 2012-04-04 13:52:53 [INFO] [debug] world.creativo set for Konata400 2012-04-04 13:52:53 [INFO] [debug] Setup superperms for Konata400. took 1ms. 2012-04-04 13:52:53 [INFO] [debug] Konata400 updated via the WorldChecker sync task 2012-04-04 13:52:54 [INFO] [debug] Wrong world set! 2012-04-04 13:52:54 [INFO] [debug] world.creativo set for Konata400 2012-04-04 13:52:54 [INFO] [debug] Setup superperms for Konata400. took 1ms. 2012-04-04 13:52:54 [INFO] [debug] Konata400 updated via the WorldChecker sync task 2012-04-04 13:52:54 [INFO] [debug] Wrong world set! 2012-04-04 13:52:54 [INFO] [debug] world.creativo set for Konata400 2012-04-04 13:52:54 [INFO] [debug] Setup superperms for Konata400. took 0ms. 2012-04-04 13:52:54 [INFO] [debug] Konata400 updated via the WorldChecker sync task 2012-04-04 13:52:55 [INFO] [debug] Wrong world set! 2012-04-04 13:52:55 [INFO] [debug] world.creativo set for Konata400 2012-04-04 13:52:55 [INFO] [debug] Setup superperms for Konata400. took 0ms. 2012-04-04 13:52:55 [INFO] [debug] Konata400 updated via the WorldChecker sync task
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Posted Apr 4, 2012@nico100
I am not quite sure... never looked into it...
@Davyhalliday
Just make sure everyone is in the main world, then remove the plugin. The inventory everyone logged out with will be the inventory they will keep.
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Posted Apr 4, 2012How can i convert the files into normal inventory files so that i can delete multiverse and multi-inv? Im worries that if i delete them, all inventories will be lost.
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Posted Apr 2, 2012Hi,
How can I import a Multiverse-Inventories' inventory into MultiInv ?
Thanks
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Posted Apr 2, 2012ok i Think i got this understood (the groups.yml
if i want 2 worlds linked but seperate (say link world 1's nether/overworld/end bup keep em seperate from world 2's overworld/nether/end)
its like this
Group1Name:
- world1
- world1_nether
- world1_the_end
Group2Name:
- world2
- world2_nether
- world2_the_end
this would link each worlds invetores for teh respective parts. But between teh worlds maps they're seperate.
is it possible to Link Creative Mode1's inventoy in world one w/ world 2's creative, and visa versa for Survival inventories?
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Posted Apr 1, 2012@CoWs_they_go_moo
As long as the option to use mysql is on in the config.yml, yes, it will.
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Posted Apr 1, 2012Hey, Quick question; So after importing my flatfiles into mySQL it will from now on put all information into mySQL right? :) Thanks, Aaron :)
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Posted Mar 29, 2012@Oxguy3
This should be fixed in the newest version I uploaded about 30 minutes ago: http://dev.bukkit.org/server-mods/multiinv/files/11-v3-0-6/
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Posted Mar 29, 2012I love this plugin, but ever since I updated to the latest version of it I've been having MySQL problems. The plugins works fine when I initially start the server, but after a few hours, it does this and inventories stop loading: http://pastebin.com/Q4bz5FGf (this is the very first login in which it didn't work, and a fraction of the spam that followed)
Any idea what's wrong/how to fix? Thanks!
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Posted Mar 28, 2012Great plugin, love the simplicity. Been using for awhile now and can't have a server without it.
Suggestions to others. Use Multiverse for Multi-world management. With that you can set worlds to creative and eliminate the use of any commands such as /give. Who wants to use commands anyways ?
Tux2, keep up the great work man and I look forward to future releases !
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Posted Mar 27, 2012@MarkKoz
If you're an op make sure to deny yourself the multiinv.exempt permission node to see inventory changes. Depending on your permission handler sometimes it gets set, even though I've told bukkit not to add it to ops by default.