MultiInv
What is MultiInv
MultiInv is a plugin that gives players a separate inventory for every different world running on the server. You can share inventories over chosen worlds and some players can be ignored entirely. With this power it is possible to have multiple worlds running on one server, but keeping them totally segregated from one another.
MultiInv can also separate health over certain worlds allowing for total separations of a world on a server.
If MultiInv refuses to work and you can't change inventories, it's because you have the wrong version of the TuxTwoLib or forgot to deny yourself the permission multiinv.exempt!
Update for UUIDs and 1.7.9 (there will be no support for 1.7.8 or below due to game breaking bugs) are here! Download will be available as soon as Bukkit Dev approves it.
MultiInv and MobArena are currently not compatible! Make sure users can only join a mob arena from the same world group!
Starting with MultiInv 3.2.1 we now require the library TuxTwoLib to maintain compatibility across various minecraft versions
Video Tutorial
Features
- Separate world inventories
- Create groups of worlds where the inventory is shared between them
- Separates XP, food, health, potion effects, and EnderChest inventory per world/group of worlds.
- Option to ignore certain players completely (permissions based)
- Can import Multiverse-Inventories/WorldInventories saved inventories.
- Option to use mySQL instead of flat files.
Forums/Problems
The forums for this plugin (at the top of the page) are the best place to go if you have any questions that aren't just general comments (such as "I hat you" or "I love you"). There I can see which problems have been replied too and who still needs help.
Using MultiInv with BungeeCord
Since BungeeCord requires servers to be in offline mode it's sometimes hard to acquire a reliable UUID if Spigot/BungeeCord isn't configured correctly. Here are the settings you will need to change:
In the BungeeCord config.yml make sure ip_forward is set to true
On the server in the spigot.yml make sure bungeecord is set to true
By setting these two options BungeeCord will be able to pass the correct UUID to the servers. Please note that if you are sharing inventories across multiple servers that this feature is still in beta and may not always work.
Commands
- /multiinv reload - Reloads config files.
- /multiinv import - Imports flat files into a mysql database.
- /multiinv mvimport - Imports Multiverse-Inventories into MultiInv, with the database that you have selected. (You will need to have the Multiverse-Inventories plugin installed when doing the import, just make sure to remove it afterwards)
- /multiinv miimport - Imports WorldInventories into MultiInv.
- /multiinv mcimport - Import Minecraft player files into MultiInv. (Only useful when you've got existing player data and you are enabling the SaveInventoryOnQuit option)
- /multiinv mcexport - Exports MultiInv player data for the default world into the default world in Minecraft format.
Permissions
- multiinv.reload - Permission to use the reload command
- multiinv.import - Permission to use the import command
- multiinv.mvimport - Permission to use the mvimport command
- multiinv.mcimport - Permission to use the mcimport command
- multiinv.mcexport - Permission to use the mcexport command
- multiinv.exempt - Exempts player from inventory switch (If your inventory is not changing, deny yourself this permission in your permissions manager!!!!)
Configuration
^That's a link up there
Updating from MultiInv 2.x to 3.x
- Delete your old config.yml file in the plugins/MultiInv directory
- Start the server with the new plugin
- Rename the Worlds folder to Groups under the plugins/MultiInv directory.
- Rename shares.yml to groups.yml
- Cut the creativeGroups section out of groups.yml and paste it at the end of config.yml
- Edit the config.yml to your prefrences
- do: /multiinv reload
- If you are moving to the mysql database do: /multiinv import
- You're done, enjoy!
Links
When, Where, and How are the Inventories Saved?
Old forum page (Includes old version links)
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Jenkins Dev Builds
Source Code
Please note, that while I (Tux2) am maintaining this plugin you must file bug reports under the tickets section. If you're having a problem, try replicating it in the latest version of MultiInv as it could already be fixed! Also, if you want your problem to be addressed please make sure to include the MultiInv version, the TuxTwoLib version, your config.yml and groups.yml files contents as well, (even if it is a comment asking for help) If you do not follow these guidelines your comment may be deleted without warning!

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Posted Aug 21, 2014@Concussion909
Hello, if the plugin isn't even installed then it won't affect inventories, if this is still an issue it is probably a conflicting plugin.
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Posted Aug 21, 2014Hello I have deleted your plugin due to players inventories constantly being lost, but the inventories are still being wiped now after deletion, this is effecting server game-play and overall the players, please come up with a fix for this cause I see this as a major issue!
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Posted Aug 16, 2014Hi, http://pastebin.com/e1AfBun8 having this error when I want to import Mutliverse inventories on Multiiinv. I'm connected with my database. Can you help me please?
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Posted Aug 9, 2014Separate enderchest wont work for me? Is there a separate permission?
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Posted Aug 4, 2014The plugin works great when I travel between worlds but not within a world. In one of my worlds I have some warps set and players can't teleport to them anymore because every time they do, they lose everything in their inventories. This also happens when they go to the world spawn. Is there a way to fix this?
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Posted Aug 2, 2014@tux2 i have pmed you them. Please help.
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Posted Aug 2, 2014@RedJon28
I don't know! You haven't given me logs or anything to see if it's something I can fix!
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Posted Aug 1, 2014@tux2 I have the latest multiinv and tuxtwolib and it doesnt work! Whats wrong? What am i doing wrong?
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Posted Jul 30, 2014@omgitsbob12
It most definitely does, however there's quite a few features specific to certain Economy plugins so it's a little more complex than just plugging into Vault to get the player's current balance without having a ton of exploits specific to certain economy plugins. I'll most likely use Vault to integrate into the various economy plugins, however I just need to get the time to test it with certain plugins with all of their features to make sure it translates it perfectly.
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Posted Jul 30, 2014@Tux2
Doesn't Vault combine all economy plugins into one?
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Posted Jul 29, 2014@Azurago
Hmm... that's quite interesting... I'll PM you tomorrow asking for some more information so we can get it all figured out for others trying to upgrade.
@omgitsbob12
It has been requested, however at the moment, no. Due to different economy plugins having banks and user balances it can get quite unweildly fast. It is on the "would be nice to have" feature to-do list however.
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Posted Jul 29, 2014Is there multi-economy support?
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Posted Jul 29, 2014So. My default inventories wouldn't load correctly (updating from 1.7.2 to 1.7.9) , but other worlds would. I have two of our main worlds inventors grouped under default. Using flat file. With a ton of testing I found out that if players logged out in one of the default group worlds, theirs wouldn't load. But if they logged in on another world and went back it worked. I went into the logoutworld.yml changed all the players in default to our spawn world (using Notepad replace). Somehow that worked, but simply deleting the file didn't work.
If you need more information I will give it. I figured this might help people who have had problems converting inventories to UUID.
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Posted Jul 29, 2014@desht
I try to use just the data available through Bukkit, however since attributes have been requested multiple times and Bukkit hasn't added an API for it in over a year I'll be incorporating that into TuxTwoLib for MultiInv and EnchantAnything.
@mscott1106
Any errors in console?
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Posted Jul 29, 2014More of a general comment/question than a specific problem report: how does MultiInv copy item stacks - just the Bukkit data, or full NBT data?
I ask since there may be a conflict between MultiInv and my SensibleToolbox plugin - see http://dev.bukkit.org/bukkit-plugins/sensible-toolbox/tickets/15-switching-game-mode-breaksender-pouch-ender-tuner - STB stores some item-specific information on item stack using a custom attribute (using Comphenix's code from here). It seems like that attribute data gets stripped in some cases.
Edit: looks like the same issue as http://dev.bukkit.org/bukkit-plugins/multiinv/tickets/161-item-attributes-arent-saved/
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Posted Jul 26, 2014I got this plugin, and I typed in the command and nothing happened!!! I got tuxtwolib with it. Help???
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Posted Jul 25, 2014@breweingminecraft
Is there any errors in console when it does this? If so if you could paste them here: http://paste.yu8.me and paste me the link I'll take care of it, otherwise try enabling compatibility mode and see if that fixes your issue.
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Posted Jul 25, 2014@Tux2
actually It only happened to players who's inventories didnt switch. and a player randomly had their enderchest cleared?
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Posted Jul 25, 2014@breweingminecraft
Interesting... is there a specific set of circumstances where this happens?
@ThisUsernameIsMine
I went back in time and added it over a year ago just for you, enjoy!
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Posted Jul 24, 2014Will you add support for seperate gamemode inventories?