| Effect | Purpose |
| HEALTH | Adds specified amount health |
| MANA | Adds specified amount mana |
| STAMINA | Adds specified amount stamina |
| ITEM_WEIGHT | Item Weight / Max Item Weight is percentage of speed. If you have 50 weight, and you have a max weight of 100, you are 50% slower. |
| MAX_ITEM_WEIGHT | The max. weight the player can carry without slowing down to x speed. |
| *_DAMAGE | If damage is greater than the defender’s defense, he receives damage |
| *_DEFENSE | If defense is greater than damage, then a blocked message will appear and no damage will be dealt |
| ATTACK_SPEED | Based out of 500 milliseconds, i.e +10 attack speed is 100 miliseconds |
| CAST_SPEED | All cooldowns are reduced by set amount |
| PHYSICAL_ACCURACY | Counterpart of accuracy. Default is 100(%), where if you have a higher physical accuracy, it increases. Max is 100%, where you hit all the time |
| EVASION | Evasion reduces the attackers accuracy. If the attacker has default of 100(%) hit, evasion will reduce that 100 by its value. The hit is then random. :) |
| CRITICAL_HIT_CHANCE | Initiate critical damage (Out of 100, any greater is a constant critical chance) |
| CRITICAL_HIT_AMOUNT | If value is 10, then added damage would be between 0-10 random. |
| HEALTH_REGEN_RATE | Minimum is every second (also default), smallest increment is also one. Decimals are ignored (floored). |
| MANA_REGEN_RATE | Minimum is every second (also default), smallest increment is also one. Decimals are ignored (floored). |
| STAMINA_REGEN_RATE | Minimum is every second (also default), smallest increment is also one. Decimals are ignored (floored). |
| HEALTH_REGEN_AMOUNT | Amount increased every increment |
| MANA_REGEN_AMOUNT | Amount increased every increment |
| MINING_SPEED | The speed materials get mined (not possible/slightly odd) |
| MINING_DROP_CHANCE | The mining efficiency in % - 200% (2.0) = 100% chance of getting double drop from the block / drop related arguments |
| STAMINA_REGEN_AMOUNT | See HEALTH_REGEN_AMOUNT |
| WALK_SPEED | Walking speed |
| JUMP_HEIGHT | How high the person can jump |
| AGILITY | How far the person can fall without damage |
| SWIM_SPEED | How fast the person can swim |
| STUN | |
| STUN_RESISTANCE | |
| CRITICAL_HIT_RESISTANCE | CRITICAL_CHANCE - CRITICAL_RESISTANCE / 100 |
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