Movecraft
NOW MOVED TO SPIGOTMC, CHECK HERE FOR NEWER VERSIONS:
https://www.spigotmc.org/resources/movecraft.31321/

A Brief Description
Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.
Credit
Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.
Documentation, Tutorials, Quick Start Guide, and Demo Videos
For documentation and information, use this link:
http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/
Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the dev.bukkit.org staff, so use at your own risk.
Here is a brief summary of Movecraft features covered on that site:
Control Method Options
- Sign and Pilot Tool
- Sign only
- Direct Control (the players movements control the craft)
- Misc Commands - /manoverboard, /release, etc
- Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)
Craft Options
- Basic craft configuration options including size, speed, allowed block types, required blocks, etc
- Customizable Cruise Control to keep the craft moving forward
- Customizable Fuel Burning behavior
- Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
- Restricting motion to horizontal or vertical planes
- Customizable "Hover" land contour following behavior for cars and surface vehicles
- Optional craft teleportation
- Require water contact for sailing ships and water craft
- Crafts that explode when they collide with things for ramming or torpedoes
- Repair signs to repair your ship, requires mats, and can require a fee
Server Options
- Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
- Man Overboard timeout to allow anyone who falls out of a craft to get back in it
- Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas
Permissions
Movecraft uses the following permissions:
movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate
movecraft.<craft name>.repair
For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.
There is also:
movecraft.<craft name>.create - only required if RequireCreatePerm is set to true in config.yml
movecraft.cruisesign - only required if RequireCreatePerm is set to true in config.yml
movecraft.commands - grants access to /pilot, /cruise, /release, /rotateleft, /rotateright, /craftreport
You can also control these granularly with:
movecraft.commands.release
movecraft.commands.pilot
movecraft.commands.rotateleft
movecraft.commands.rotateright
movecraft.commands.cruise
movecraft.commands.craftreport
Dependencies
Movecraft does not require any other plugin to function, however certain features require additional plugins:
WorldEdit (>6.0) - For repair system
Vault - For payment system
In addition, the following plugins are supported for compatibility:
Cannons - Cannons will move with a piloted craft
WorldGuard - Region protection
Most common permission plugins - Assign permissions to various craft features
madrealms.net
MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.
Join today at madrealms.net
Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier
The server's version of Java
Whether the server is in offline or online mode
The plugin's version
The server's version
The OS version/name and architecture
The core count for the CPU
The number of players online
The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <>
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Donations
Donations go towards funding movecraft's development.

Source Code
Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.
Builds are regularly posted to BukkitDev from our CI System.
Localisation
Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.
Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.
Submit a translation to your language at: http://www.getlocalization.com/movecraft/
Troubleshooting, Error Reporting
Please use this site to report errors and for troubleshooting assistance: https://github.com/msummers123/Movecraft-3/issues

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Posted Oct 12, 2012@krustymk
Certainly not dead. Just heavily delayed due to various IRL commitments.
The mod will be locked to the grid until the mod API is released as it is a server only mod.
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Posted Oct 11, 2012I just dived into a server with this on, couple of questions
Is this Dead?
It didnt look smooth, ships moved 1 row at a time (top row, next row down and so on). Is this normal or lag?
Cheers
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Posted Oct 6, 2012Hey, im trying to make a server with all dedicated movecraft plugins that support it :D
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Posted Oct 6, 2012@Snowflake135
"Current Bugs (Sad) We are Working On (Happy!)
-Chests cannot be used on vessels (it is disabled because it will cause a client crash if enabled)."
As listed above.
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Posted Oct 1, 2012I tried to put a chest on my ship and it wouldnt let me move. So I tried to configure it, and it stiil didnt let me. how do I fix this?
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Posted Oct 1, 2012@sjoerdtim
Permissions work fine for my server. We use bPermissions the current update. Individual permissions kills it, but creating groups seems to fix some things. One of my players is currently flying aircraft around and is unable to use anything NOT put into that group that's Movecraft Related
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Posted Oct 1, 2012So today I was messing with craftbook and found the "block launcher" IC. I've never seen a non-spout bukkit mod move blocks "smoothly" like that - it throws them through the air every time you toggle redstone leading to it.
How do they make it appear to smoothly fly through the air, and why can't movecraft work the same way? I'd always heard it was because blocks weren't "allowed" to move that way, which is all fine and well, but seeing something like the block launcher in craftbook seems to go against this concept.
This is -really- for my own curiosity; What are they doing that movecraft can't, and why?
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Posted Sep 27, 2012@sjoerdtim
you have to set RequireOp false in movecraft.xml
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Posted Sep 26, 2012Movecraft 8.6 does work with minecraft 1.3.2 and CB1.3.2R0.1.
Only has one bug, permissions don't seme to work. Only OP's can use the commands.
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Posted Sep 23, 2012Can you rotate?
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Posted Sep 20, 2012is this going to be ready by 1.4?
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Posted Sep 20, 2012i love this plugin.
seriously, been using it on servers for a while now.
tried out MadRealms, it's BRILLIANT!
but the owner is just a *incy* bit stubborn, and banned me.
twice.
and my ip.
:P
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Posted Sep 20, 2012@AJCStriker
Would be great to get the revised version out. Happy to provide feedback.
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Posted Sep 18, 2012@VariousArtist Yeah I will do now :P
But, the first issue is still there. It seems if ANY blocks are under water level, it breaks the ability to move them. Maybe I did a config option wrong, has anyone else had the issue?
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Posted Sep 18, 2012@Flenix1
Rotation was never finished by SycoPrime in the old Movecraft code, so I can only reccommend to avoid rotation on production servers.
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Posted Sep 18, 2012It seems sometimes when trying to drive a ship, it doesn't scan properly for the ship. Earlier, turning a ship moved hundreds of blocks of air, destroying part of a wall. Also now I can't claim the ship because its too big, and needs to be under 10,000 blocks. Its about 500...
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Posted Sep 17, 201200:14:44 [SEVERE] Could not pass event PlayerInteractEvent to MoveCraft org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:341) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:177) at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:147) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:627) at net.minecraft.server.Packet15Place.handle(SourceFile:58) at net.minecraft.server.NetworkManager.b(NetworkManager.java:276) at net.minecraft.server.NetServerHandler.d(NetServerHandler.java:111) at net.minecraft.server.ServerConnection.b(SourceFile:35) at net.minecraft.server.DedicatedServerConnection.b(SourceFile:30) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:578) at net.minecraft.server.DedicatedServer.q(DedicatedServer.java:213) at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:474) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:406) at net.minecraft.server.ThreadServerApplication.run(SourceFile:539) Caused by: java.lang.NullPointerException at com.sycoprime.movecraft.CraftMover.storeComplexBlocks(CraftMover.java:119) at com.sycoprime.movecraft.CraftMover.move(CraftMover.java:326) at com.sycoprime.movecraft.CraftMover.calculatedMove(CraftMover.java:289) at com.sycoprime.movecraft.listeners.PlayerListener.playerUsedAnItem(PlayerListener.java:306) at com.sycoprime.movecraft.listeners.PlayerListener.onPlayerInteract(PlayerListener.java:172) at sun.reflect.GeneratedMethodAccessor60.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:339) ... 16 more
What does this mean?
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Posted Sep 17, 2012Movecraft 2 is stored in a private repository, as it is a private project for madrealms at the moment.
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Posted Sep 17, 2012@AJCStriker: There is a repository on github for Movecraft, but it hasn't been updated for a while. Is there a fork somewhere I didn't see?
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Posted Sep 17, 2012@Niker107
its working fine with 1.3 but i hate this stupid bug that u fell off