Movecraft
NOW MOVED TO SPIGOTMC, CHECK HERE FOR NEWER VERSIONS:
https://www.spigotmc.org/resources/movecraft.31321/

A Brief Description
Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.
Credit
Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.
Documentation, Tutorials, Quick Start Guide, and Demo Videos
For documentation and information, use this link:
http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/
Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the dev.bukkit.org staff, so use at your own risk.
Here is a brief summary of Movecraft features covered on that site:
Control Method Options
- Sign and Pilot Tool
- Sign only
- Direct Control (the players movements control the craft)
- Misc Commands - /manoverboard, /release, etc
- Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)
Craft Options
- Basic craft configuration options including size, speed, allowed block types, required blocks, etc
- Customizable Cruise Control to keep the craft moving forward
- Customizable Fuel Burning behavior
- Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
- Restricting motion to horizontal or vertical planes
- Customizable "Hover" land contour following behavior for cars and surface vehicles
- Optional craft teleportation
- Require water contact for sailing ships and water craft
- Crafts that explode when they collide with things for ramming or torpedoes
- Repair signs to repair your ship, requires mats, and can require a fee
Server Options
- Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
- Man Overboard timeout to allow anyone who falls out of a craft to get back in it
- Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas
Permissions
Movecraft uses the following permissions:
movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate
movecraft.<craft name>.repair
For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.
There is also:
movecraft.<craft name>.create - only required if RequireCreatePerm is set to true in config.yml
movecraft.cruisesign - only required if RequireCreatePerm is set to true in config.yml
movecraft.commands - grants access to /pilot, /cruise, /release, /rotateleft, /rotateright, /craftreport
You can also control these granularly with:
movecraft.commands.release
movecraft.commands.pilot
movecraft.commands.rotateleft
movecraft.commands.rotateright
movecraft.commands.cruise
movecraft.commands.craftreport
Dependencies
Movecraft does not require any other plugin to function, however certain features require additional plugins:
WorldEdit (>6.0) - For repair system
Vault - For payment system
In addition, the following plugins are supported for compatibility:
Cannons - Cannons will move with a piloted craft
WorldGuard - Region protection
Most common permission plugins - Assign permissions to various craft features
madrealms.net
MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.
Join today at madrealms.net
Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier
The server's version of Java
Whether the server is in offline or online mode
The plugin's version
The server's version
The OS version/name and architecture
The core count for the CPU
The number of players online
The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <>
-
Donations
Donations go towards funding movecraft's development.

Source Code
Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.
Builds are regularly posted to BukkitDev from our CI System.
Localisation
Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.
Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.
Submit a translation to your language at: http://www.getlocalization.com/movecraft/
Troubleshooting, Error Reporting
Please use this site to report errors and for troubleshooting assistance: https://github.com/msummers123/Movecraft-3/issues

-
View User Profile
-
Send Message
Posted Mar 30, 2013@TheFlannelBeard
Have you actually tried the command? :( That doesn't work anymore.
-
View User Profile
-
Send Message
Posted Mar 30, 2013@AlphaHarrius
I cant use [helm] either...
-
View User Profile
-
Send Message
Posted Mar 30, 2013@Ridley000
/movecraft reload.... lol
-
View User Profile
-
Send Message
Posted Mar 30, 2013Previous versions of movecraft features a reload command that allowed you to load changes to the configuration without a server restart, which means much less disruption of players while setting up or modifying the mod a few times. Could something like this be added?
-
View User Profile
-
Send Message
Posted Mar 30, 2013the craft is unmovable... can't rotate ,but I can pilot it , what can I do? did I need to edit the permission.yml?
-
View User Profile
-
Send Message
Posted Mar 30, 2013@Ridley000 Yes, you have right, they are all saved in one file. With increasing count it will be slower, but how much I don't know.
@Asianchickenisha No, it will not work, because it's released with 1.5.1 and it's using some new future. Although server will enable plugin successfully, you get error during moving with the craft.
-
View User Profile
-
Send Message
Posted Mar 30, 2013Will this version work with 1.4.7?
-
View User Profile
-
Send Message
Posted Mar 30, 2013A lot of our server members think that the storage crate texture is actually really cool on its own and wanna use them for stationary crates on docks and stuff; could there be any adverse effects from having a lot of these? (Seems like they're saved in a text file so I wasn't sure)
Thanks!
-
View User Profile
-
Send Message
Posted Mar 30, 2013@Jaiph
Fixed in the latest build. I will attempt to upload it to bukkit. It has a rang eof fixes, they're documented on the GitHub.
Try this:
-
View User Profile
-
Send Message
Posted Mar 30, 2013Just had an error flying a small speeder around. I suddenly fell out of it and when I looked back up only about 1 third of the shuttle remained intact. I checked the server log and it had the following error at that time. (PS - I was using latest bukkit dev build 2723)
2013-03-30 16:00:40 [WARNING] [Movecraft] Task #9 for Movecraft v3.1.8 generated an exception java.lang.ClassCastException: org.bukkit.craftbukkit.v1_5_R2.block.CraftBlockState cannot be cast to org.bukkit.block.Sign at net.countercraft.movecraft.utils.MapUpdateManager.run(MapUpdateManager.java:122) at org.bukkit.craftbukkit.v1_5_R2.scheduler.CraftTask.run(CraftTask.java:53) at org.bukkit.craftbukkit.v1_5_R2.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:344) at net.minecraft.server.v1_5_R2.MinecraftServer.r(MinecraftServer.java:510) at net.minecraft.server.v1_5_R2.DedicatedServer.r(DedicatedServer.java:225) at net.minecraft.server.v1_5_R2.MinecraftServer.q(MinecraftServer.java:474) at net.minecraft.server.v1_5_R2.MinecraftServer.run(MinecraftServer.java:407) at net.minecraft.server.v1_5_R2.ThreadServerApplication.run(SourceFile:573)
-
View User Profile
-
Send Message
Posted Mar 30, 2013@praxitilies
here is screenshot of storage crate crafting, what i made for our players:
http://www.craftman.cz/photogallery.php?photo_id=108
-
View User Profile
-
Send Message
Posted Mar 30, 2013@praxitilies
As detailed in the introductory video, you just have to build it like you would an ordinary chest, but put a regular chest in the center space.
@AJCStriker It might be a good idea to put that in the post up top. It might be relatively easy to find now, but as time goes on that video will fall down lower in the comments/etc.
-
View User Profile
-
Send Message
Posted Mar 30, 2013@AJCStriker
how do you make a storage crate & stuff?
-
View User Profile
-
Send Message
Posted Mar 30, 2013@AJCStriker
I see, thank you AJC!
I tested it some more and figured out that my craft got faster the lower I flew (up to regular speeds!), but I can't tell if that's what is causing it or if it's the 20k block space station I'm getting away from as I fly lower. I'm not really sure why either would slow me down, though.
-
View User Profile
-
Send Message
Posted Mar 30, 2013@Ridley000
We use dedicated hardware, where the process is allowed all the resources it needs. Perhaps play on maderalms to confirm the speed is different for you, and then ask beast node whether your game thread is allowed to use multiple cores. It is possible you only have one processor at your disposal.
-
View User Profile
-
Send Message
Posted Mar 30, 2013:( This is so weird. From the beastnode site:
"WHAT TYPE OF [MINECRAFT] HARDWARE DO YOU USE? All servers are powered by the new Sandy Bridge Intel Xeon E3 series processors since Minecraft benefits more from higher clock speeds. We also understand that Minecraft is very I/O hungry, which is why each server is also equipped with Intel enterprise-grade solid state drives to feed the need."
After asking them about the issue with a support ticket, they state that the CPU hasn't/shouldn't be experiencing issues and is usually never under heavy load with us. Their hardware is solid, the server isn't lagging anywhere else....etc, yet the madrealms video does move much faster. I have no idea what's wrong with it :(
-
View User Profile
-
Send Message
Posted Mar 30, 2013@AJCStriker I understand. I have at this momment little differences between testing server and main server. On testing ti works good, but on main server it's only piston, nothing more ... don't store anything ... i must just compare differences in plugins to detect what causes this sh*t :) ... But I'll have time for it tonight first. I'll let you know.
-
View User Profile
-
Send Message
Posted Mar 30, 2013@AJCStriker
Storage crates are themselves pistons as well. So 33 needs to be a sticky block for them to work.
-
View User Profile
-
Send Message
Posted Mar 30, 2013@mwkaicz
We've tested that on madrealms. Without any other plugins the block works fine. It has been considerably improved since the release build though, including breaking properly. Due to the length of time for bukkit dev approvals, I don't want to upload another build until they're done with this one.
-
View User Profile
-
Send Message
Posted Mar 30, 2013We got some bug here :( some other plugin depends that storage crates looks like piston exactly (extension is only on one side) and really reacts as piston. ... extends with RS torch :)
... I'll test what plugin it is tonight and post it here for warning others.