Movecraft
NOW MOVED TO SPIGOTMC, CHECK HERE FOR NEWER VERSIONS:
https://www.spigotmc.org/resources/movecraft.31321/

A Brief Description
Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.
Credit
Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.
Documentation, Tutorials, Quick Start Guide, and Demo Videos
For documentation and information, use this link:
http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/
Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the dev.bukkit.org staff, so use at your own risk.
Here is a brief summary of Movecraft features covered on that site:
Control Method Options
- Sign and Pilot Tool
- Sign only
- Direct Control (the players movements control the craft)
- Misc Commands - /manoverboard, /release, etc
- Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)
Craft Options
- Basic craft configuration options including size, speed, allowed block types, required blocks, etc
- Customizable Cruise Control to keep the craft moving forward
- Customizable Fuel Burning behavior
- Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
- Restricting motion to horizontal or vertical planes
- Customizable "Hover" land contour following behavior for cars and surface vehicles
- Optional craft teleportation
- Require water contact for sailing ships and water craft
- Crafts that explode when they collide with things for ramming or torpedoes
- Repair signs to repair your ship, requires mats, and can require a fee
Server Options
- Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
- Man Overboard timeout to allow anyone who falls out of a craft to get back in it
- Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas
Permissions
Movecraft uses the following permissions:
movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate
movecraft.<craft name>.repair
For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.
There is also:
movecraft.<craft name>.create - only required if RequireCreatePerm is set to true in config.yml
movecraft.cruisesign - only required if RequireCreatePerm is set to true in config.yml
movecraft.commands - grants access to /pilot, /cruise, /release, /rotateleft, /rotateright, /craftreport
You can also control these granularly with:
movecraft.commands.release
movecraft.commands.pilot
movecraft.commands.rotateleft
movecraft.commands.rotateright
movecraft.commands.cruise
movecraft.commands.craftreport
Dependencies
Movecraft does not require any other plugin to function, however certain features require additional plugins:
WorldEdit (>6.0) - For repair system
Vault - For payment system
In addition, the following plugins are supported for compatibility:
Cannons - Cannons will move with a piloted craft
WorldGuard - Region protection
Most common permission plugins - Assign permissions to various craft features
madrealms.net
MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.
Join today at madrealms.net
Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier
The server's version of Java
Whether the server is in offline or online mode
The plugin's version
The server's version
The OS version/name and architecture
The core count for the CPU
The number of players online
The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <>
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Donations
Donations go towards funding movecraft's development.

Source Code
Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.
Builds are regularly posted to BukkitDev from our CI System.
Localisation
Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.
Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.
Submit a translation to your language at: http://www.getlocalization.com/movecraft/
Troubleshooting, Error Reporting
Please use this site to report errors and for troubleshooting assistance: https://github.com/msummers123/Movecraft-3/issues

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Posted Mar 30, 2013If you're enjoying Movecraft 3, how about a donation?
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Posted Mar 30, 2013@risen32
of course :) just use link below for latest version
http://dev.bukkit.org/server-mods/movecraft/files/6-movecraft-v-3-1-8/
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Posted Mar 30, 2013Is this working for 1.5.1?
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Posted Mar 30, 2013yes, just scroll up :) there is aircraft.craft file (https://dl.dropbox.com/u/31335087/aircraft.craft)
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Posted Mar 30, 2013Would anyone advise me on how to configure ships?
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Posted Mar 30, 2013@AJCStriker
Gotcha, I'll send them a support ticket and ask them what they think the issue could be as far as processing is concerned.
Thanks for the support!
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Posted Mar 30, 2013@Ridley000
The calculations are done asynchronously. In our benchmarking on the madrealms server, 6000 blocks per tick is what we can move if a processor is free. Perhaps the beatnode server does not have much latent CPU capacity and so the craft processing takes quite some time?
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Posted Mar 30, 2013@AJCStriker
No, I agree, this system seems a lot more responsive and fluid.
Any idea what could be causing this, then? I'm using a lag check plugin and am getting 20 TPS. The server has always been fast and reliable, so I really have no reason to suspect I'm not running fine. Weird :S
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Posted Mar 30, 2013@AlphaHarrius
http://dev.bukkit.org/server-mods/movecraft/files/6-movecraft-v-3-1-8/
permissions are just movecraft.<craft-type>.* or .move , .rotate and .pilot
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Posted Mar 30, 2013@Ridley000
Currently speed is capped at 20 blocks per second, on an optimal connection. Lag will reduce this, as will slower processors.
I might reintroduce the old movement of jumps back, but personally I far prefer this system.
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Posted Mar 30, 2013Download link please.........AJCStriker..... how to add permission
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Posted Mar 30, 2013@AJCStriker
Ah, I see. The craft are very responsive and translate rapidly, but they still feel sort of slow, especially compared to the old movecraft. Could this be on my end? The server doesn't appear to be lagging or anything in any way. (20 TPS)
For a sense of scope, it takes about 2x longer to cross a 40 block stretch by aircraft than it does on foot with a 600 block craft on a beastnode server. I also don't really notice a difference between 1 and 20 speed in the craft file. Crafts are moving about 1-2 times per second, if that helps.
Weird D: It looks much faster in your demonstration video. At any rate, thanks for the update!
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Posted Mar 30, 2013@praxitilies
Notepad plus plus
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Posted Mar 30, 2013@AJCStriker
Thank you very much! After finding a YAML editor, everything's working!
I recommend Notepad to any who have a similar problem; small program & it's free!
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Posted Mar 30, 2013@praxitilies
The error is always helpful in problem diagnosis, I imagine you have not used a YAML text editor to modify the file, meaning there is a tab instead of whitespace causing the parser to fail.
@Ridley000
All crafts translate one block at a time now, speed is defined as metres per second if you hold down the stick, and is calculated as (old movecraft speed * 20) / 5
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Posted Mar 30, 2013so, i've encountered a problem.
I tried to configure the plugin so that I could have more freedom with what materials I could use for my aircraft, and if I change any of them, or add other blocks that aren't already listed in the template, Bukkit won't run movecraft. It gives a long error string, any idea why? How do we configure the plugin?
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Posted Mar 30, 2013Hello,
Great update! I especially like the storage crates!
For some reason, all of my craft are only moving one block each time they move. It seems like the speed is permanently set at 1 even though it isn't. Any idea what the trouble is?
Thank you!
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Posted Mar 30, 2013@NickNick97
Yes currently. Ships and subs will be read des in a future update.
@SQ10
Didn't know you could do that. Good call
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Posted Mar 30, 2013only aircraft support for now movecraft 3?
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Posted Mar 30, 2013I found the manual link by playing around with the URL. Here it is: http://dev.bukkit.org/server-mods/movecraft/files/6-movecraft-v-3-1-8/
It worked for me, hopefully it works for you people too.
Sorry AJCStriker, I saw those poor people here and could not stand it the urge to help them. Hope you understand...