Movecraft
NOW MOVED TO SPIGOTMC, CHECK HERE FOR NEWER VERSIONS:
https://www.spigotmc.org/resources/movecraft.31321/

A Brief Description
Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.
Credit
Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.
Documentation, Tutorials, Quick Start Guide, and Demo Videos
For documentation and information, use this link:
http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/
Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the dev.bukkit.org staff, so use at your own risk.
Here is a brief summary of Movecraft features covered on that site:
Control Method Options
- Sign and Pilot Tool
- Sign only
- Direct Control (the players movements control the craft)
- Misc Commands - /manoverboard, /release, etc
- Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)
Craft Options
- Basic craft configuration options including size, speed, allowed block types, required blocks, etc
- Customizable Cruise Control to keep the craft moving forward
- Customizable Fuel Burning behavior
- Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
- Restricting motion to horizontal or vertical planes
- Customizable "Hover" land contour following behavior for cars and surface vehicles
- Optional craft teleportation
- Require water contact for sailing ships and water craft
- Crafts that explode when they collide with things for ramming or torpedoes
- Repair signs to repair your ship, requires mats, and can require a fee
Server Options
- Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
- Man Overboard timeout to allow anyone who falls out of a craft to get back in it
- Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas
Permissions
Movecraft uses the following permissions:
movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate
movecraft.<craft name>.repair
For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.
There is also:
movecraft.<craft name>.create - only required if RequireCreatePerm is set to true in config.yml
movecraft.cruisesign - only required if RequireCreatePerm is set to true in config.yml
movecraft.commands - grants access to /pilot, /cruise, /release, /rotateleft, /rotateright, /craftreport
You can also control these granularly with:
movecraft.commands.release
movecraft.commands.pilot
movecraft.commands.rotateleft
movecraft.commands.rotateright
movecraft.commands.cruise
movecraft.commands.craftreport
Dependencies
Movecraft does not require any other plugin to function, however certain features require additional plugins:
WorldEdit (>6.0) - For repair system
Vault - For payment system
In addition, the following plugins are supported for compatibility:
Cannons - Cannons will move with a piloted craft
WorldGuard - Region protection
Most common permission plugins - Assign permissions to various craft features
madrealms.net
MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.
Join today at madrealms.net
Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier
The server's version of Java
Whether the server is in offline or online mode
The plugin's version
The server's version
The OS version/name and architecture
The core count for the CPU
The number of players online
The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <>
-
Donations
Donations go towards funding movecraft's development.

Source Code
Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.
Builds are regularly posted to BukkitDev from our CI System.
Localisation
Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.
Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.
Submit a translation to your language at: http://www.getlocalization.com/movecraft/
Troubleshooting, Error Reporting
Please use this site to report errors and for troubleshooting assistance: https://github.com/msummers123/Movecraft-3/issues

-
View User Profile
-
Send Message
Posted Jul 27, 2012@ajcstriker Excited for the alpha release this weekend to see how things are going.
I know I will be donating if it's what you say the new release is =D
-
View User Profile
-
Send Message
Posted Jul 27, 2012@Dibujaron
Basically stopped the weird movement of players. It never worked fully but I've worked on expanding that as the primary source of movement now.
@DrBreadgun The new move craft is completely modular. That means by default it does nothing, at all, in anyway.
It is now a framework for other applications such as Ships or Autocraft to use as a centralised movement system.
The dream of this is that cool developer add ons will work on all breeds of movement plugins will be interoperable, for example pavlov's cannons on a autocraft craft, controlled by ships sign system, would be possible (assuming all developers adopt which I am not saying they will).
I have made several demo modules, including a travel chest worked through signs and a sign control mod, as well as a small perms system. If you want something more, its a simple issue of using the API to do it.
-
View User Profile
-
Send Message
Posted Jul 27, 2012Can you make it so that you can use signs to pilot things?
-
View User Profile
-
Send Message
Posted Jul 27, 2012there's a feature in the movecraft.xml about "trynudge". what did that ever do? will it be implemented in the new version? was it ever fully completed?
just curious :)
-
View User Profile
-
Send Message
Posted Jul 27, 2012@NazzyDragon
Yes I do. But if it is in a different chunk to you the client still crashes. The sign workaround is just as good, but if you want to risk crashes, you can, just don't complain if you crash.
@7007King0770
First of all, movecraft has a full PEX perms system.
Second just delete .txt files for ships you don't want?
-
View User Profile
-
Send Message
Posted Jul 27, 2012@7007King0770
Can't you just delete the bomber, ufo, etc txt files from the movecraft directory?
-
View User Profile
-
Send Message
Posted Jul 26, 2012Movecraft is not working on my current server, you guys said that it'll be fixed soon... I've been waiting quite a while now but please i don't really no when soon is. An approximate date would be nice.
-
View User Profile
-
Send Message
Posted Jul 26, 2012Really quick, when will full Permissions be implemented, and if no approximate release date how high is permissions on your priority list? Also will you ever add a config that allows you to get rid of certain ships? I don't want any of the overpowered bombers, the UFO, etc on my server, I only want Airships, Ships, Cars, and Boats but I currently have no way to implement movecraft without giving people the overpowered stuff.
-
View User Profile
-
Send Message
Posted Jul 26, 2012@AJCStriker
Waitwaitwaitwait.
You said you had a fix for chests, no? I can't use chests on my airship next update? FFFF. Oh well. Still will be a good update. :S
-
View User Profile
-
Send Message
Posted Jul 26, 2012@Qx2
Exactly. Its a little distressing to put hours of work into something, then discover someone is making hundreds of dollars when I make nothing.
-
View User Profile
-
Send Message
Posted Jul 26, 2012OK so to mass answer:
@takeitsociety12 Wish I had a bunch of people donating 50$ to me.
@blindphaze Next Version. All is pretty set for an Alpha release this weekend.
@Artyben See answer 1
@HavenOfKairos No and they can't in the new version either. While I continue to search for a fix, and am getting closer, I have created a workaround. The workaround consists of signs which function EXACTLY like chests, except they don't fuck up during movement.
-
View User Profile
-
Send Message
Posted Jul 26, 2012@takeitsociety12
This is a great business to do one's work. Instead of asking such a question would grant supported. it certainly motivated by the author. Do you lack money: p
-
View User Profile
-
Send Message
Posted Jul 26, 2012So boats....can't have chests?
-
View User Profile
-
Send Message
Posted Jul 26, 2012when is the height restriction on the airships going to be fixed? cant go higher than 128....?
-
View User Profile
-
Send Message
Posted Jul 26, 2012@blindphaze
You'll have to wait for the next update. That will have the fix for it.
-
View User Profile
-
Send Message
Posted Jul 25, 2012When in a world that is 256b blocks high, unable to move a craft that is past the 128 block amount.
17:46:20 [INFO] DXYZ is (0, 0, 1) 17:46:20 [INFO] Craft prevented from moving due to vertical limit.
Anyone have any ideas on how to get past that? As I am not seeing any settings to adjust this. As this will basically prevent the use of this plugin when sea level is 118 blocks high.
-
View User Profile
-
Send Message
Posted Jul 25, 2012When will the newest version be up? I've got a bunch of people donating $50+ for access to Movecraft Permissions, but I want this next version. Can't wait! Hopefully there is a date set?
-
View User Profile
-
Send Message
Posted Jul 24, 2012@Hyliagoddess
Are you above the cloud level?
-
View User Profile
-
Send Message
Posted Jul 24, 2012@Hyliagoddess
Is it entirely made up of structure blocks.
-
View User Profile
-
Send Message
Posted Jul 23, 2012Still cant move, the stick just says, the airship cant move any further, but nothing is obstructing it, it is in mid air! somone please help!