Movecraft
NOW MOVED TO SPIGOTMC, CHECK HERE FOR NEWER VERSIONS:
https://www.spigotmc.org/resources/movecraft.31321/

A Brief Description
Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.
Credit
Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.
Documentation, Tutorials, Quick Start Guide, and Demo Videos
For documentation and information, use this link:
http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/
Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the dev.bukkit.org staff, so use at your own risk.
Here is a brief summary of Movecraft features covered on that site:
Control Method Options
- Sign and Pilot Tool
- Sign only
- Direct Control (the players movements control the craft)
- Misc Commands - /manoverboard, /release, etc
- Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)
Craft Options
- Basic craft configuration options including size, speed, allowed block types, required blocks, etc
- Customizable Cruise Control to keep the craft moving forward
- Customizable Fuel Burning behavior
- Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
- Restricting motion to horizontal or vertical planes
- Customizable "Hover" land contour following behavior for cars and surface vehicles
- Optional craft teleportation
- Require water contact for sailing ships and water craft
- Crafts that explode when they collide with things for ramming or torpedoes
- Repair signs to repair your ship, requires mats, and can require a fee
Server Options
- Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
- Man Overboard timeout to allow anyone who falls out of a craft to get back in it
- Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas
Permissions
Movecraft uses the following permissions:
movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate
movecraft.<craft name>.repair
For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.
There is also:
movecraft.<craft name>.create - only required if RequireCreatePerm is set to true in config.yml
movecraft.cruisesign - only required if RequireCreatePerm is set to true in config.yml
movecraft.commands - grants access to /pilot, /cruise, /release, /rotateleft, /rotateright, /craftreport
You can also control these granularly with:
movecraft.commands.release
movecraft.commands.pilot
movecraft.commands.rotateleft
movecraft.commands.rotateright
movecraft.commands.cruise
movecraft.commands.craftreport
Dependencies
Movecraft does not require any other plugin to function, however certain features require additional plugins:
WorldEdit (>6.0) - For repair system
Vault - For payment system
In addition, the following plugins are supported for compatibility:
Cannons - Cannons will move with a piloted craft
WorldGuard - Region protection
Most common permission plugins - Assign permissions to various craft features
madrealms.net
MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.
Join today at madrealms.net
Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier
The server's version of Java
Whether the server is in offline or online mode
The plugin's version
The server's version
The OS version/name and architecture
The core count for the CPU
The number of players online
The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <>
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Donations
Donations go towards funding movecraft's development.

Source Code
Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.
Builds are regularly posted to BukkitDev from our CI System.
Localisation
Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.
Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.
Submit a translation to your language at: http://www.getlocalization.com/movecraft/
Troubleshooting, Error Reporting
Please use this site to report errors and for troubleshooting assistance: https://github.com/msummers123/Movecraft-3/issues

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Posted Nov 29, 2014@joshuat3500
Right, you are most of the way there. I think what you might be missing is that the metadata tags are in decimal, not hex. So I think you want:
allowedBlocks:
- "44:7"
- "44:15"
To allow both quartz slabs on the top and on the bottom. One final thing, if you wanted the quartz slabs to satisfy a single flyblock requirement or limitation whether it was on the top or the bottom, here is how you would do that:
flyblocks:
["44:7","44:15"]:
- 10.0
- 100.0
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Posted Nov 28, 2014Is there a way to use only certain types of a block on a craft? For example, I want to allow quartz slabs to be used on a craft type, but no other type of slab. I put 44:7 in the allowedBlocks section of the .craft file, but it still allows the use of other slab types.
Update: Never mind, I somehow missed the statement about this on the PlanetMinecraft post. Using quotation marks resolved my issue. Cheers for good documentation! However, I now wish to know if there is a way to allow blocks with metadata. For example, I now have the craft detecting 44:7 on the bottom of the block alright, but if I place the slab in the upper half of a block's space (e.g., upside-down, represented by metadata 0xA), the craft fails to detect it.
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Posted Nov 27, 2014@WolfeBersahd Sorry for the late reply, I've had a crazy week at work, and then there was Thanksgiving.
There is a bug report open for this if anyone wants to read more about it:
https://github.com/msummers123/Movecraft-3/issues/57
In short, I believe there may be a misunderstanding on how sinking actually works. Basically there are 2 sinking engines that can be used together or separately:
Standard - If what is left no longer floats according to the flyblocks, sink it. Sinkpercent is the degree of precision used for that calculation. (The fudge-factor or leeway). I recommend 99%.
Overall - If less than X percent of the original ship is left, sink it.
It sounds like something was wrong with overallSinkPercent in Wolf's tests, so lets figure that one out. I believe the standard system may be working as intended.
In general, the standard system is more complicated and requires a well planned .craft specification for satisfactory sinking behavior. Overall is simple, but lacks the nuance of requiring combatants to think about where they are shooting and how to sink a ship.
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Posted Nov 25, 2014@ChristianNerfer
I've having a similar issue on my end.
A ship with 'sinkPercent: 75.0' requires nearly all flyblocks to be destroyed before sinking. (using a 1.7.9 server as some plugins have yet to be updated to 1.7.10)
Tried removing 'sinkPercent' and using 'overallSinkPercent: 75.0' instead... the ships was reduced to 1 block and it still didn't sink.
I've settled for having 'sinkPercent: 97.5' which seems to require roughly 1/3 of the flyblocks to be destroyed before it sinks.
As a note i'm using multiple flyblocks for my flyblocks (it's a boat so it encompasses all wood blocks/slabs/stairs etc the following is just an example off the top of my head.
I could run more tests tonight and give you more precise results, down to the individual block counts if need be.
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Posted Nov 24, 2014@clementgaming
Je suis désolé, mais je ne parle pas français.
Make sure you are using the latest version, not the version with your server build. So even though you have a 1.7.2 server, you should use Movecraft V 3.1.X54 or the newer one from PlanetMinecraft
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Posted Nov 23, 2014Bonjour j'ai un serveur Minecraft en version CraftBukkit 1.7.2 et lorsque que je mes le .jar dans le FTP et que je redémarre le serveur MoveCraft Met pleins d'erreurs java et ne crée aucun dossier ! Aidez moi s'il vous plait sur ce problème, venez me parler en direct sur mon serveur en 1.7.2 je suis souvent connecté ! Ip : minecraft87.omgserv.com:10277 ou sur mon teamspeak ip : ts01.omgserv.com:11061
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Posted Nov 23, 2014@Loraxe42
Bonsoir, j'ai vus votre message, je ne comprends pas bien ce que vous voulez dire par journaux, venez sur mon serveur teamspeak ou l'on pourra mieux discuter qu'ici ! voici l'ip : ts01.omgserv.com:11061
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Posted Nov 22, 2014@ChristianNerfer
Sure, I sent you an email. It will come from the heliosairships.com domain.
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Posted Nov 22, 2014BaccaYarro, Iv'e recently installed the latest version of movecraft on my bukkit server and man is this a cool plugin! Everything workds perfectly however ships refuse to sink. I have litterally blown an airship to smitherines when way less that 60% of the total craft was there (overallSinkPercent) and way less than the set fly blocks sink percent however it remained in the air. I was wondering if there was any fix you could provide me with. You can email me at my secondary email of shadow99utube@yahoo.com to further discuss the issue. Thanks for the help!
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Posted Nov 20, 2014Well done,
I will apply it to my server tonight, when I get home from work. I'll keep you informed if any issues arise.
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Posted Nov 19, 2014Well done sir!
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Posted Nov 19, 2014@Loraxe42
Aww Yiss! You're the man @Loraxe42. It's gonna be party time over at PirateCraft!
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Posted Nov 16, 2014With the news that Spigot will most likely continue to be updated, I have decided to risk continuing to update Movecraft instead of waiting in case everything must be rewritten.
So I have just rolled out a bunch of features that several people have been asking for. I made a tutorial video as well:
https://www.youtube.com/watch?v=S3-eWN-iUPo
Here are the new features:
Cruisespeed - allows you to control cruise speed separately from the main speed.
CruiseOnPilotVertMove - allows you to make torpedoes or rockets that go up or down when launched.
DisableCrates - disables the crate system
RequireCreatePerm - allows you to control which players are permitted to create craft command signs for each craft type
In addition, subcrafts (turrets, gates, etc) now provide better feedback. And Rmove and Move signs now respect the Speed attribute. And a few other misc features. I have updated the documentation on the plugins PMC page, and there is a download link there as well. I will get the version on this page updated ASAP. Until then, you can get it from the PMC page:
http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/
Please be aware that the download there has not been verified by the bukkit staff, and use it at your own risk.
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Posted Nov 10, 2014So, apparently Spigot is moving towards a 1.8 release in spite of Bukkit's legal troubles. If that does materialize, it means a complete rewrite will not be necessary and Movecraft can proceed unimpeded.
While it's too early to tell for certain, it is encouraging for the moment.
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Posted Nov 8, 2014@GodsDead
Looks pretty similar. With these types of repeated errors it often starts with a more useful error, and then spits out all that error spam. If you can look through the latest.log file, or send it to me and I can look through it, it might help find the underlying problem.
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Posted Nov 8, 2014@Loraxe42
Now im getting this... http://pastebin.com/LkfU9C9p
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Posted Nov 4, 2014@GodsDead
Yeah, it's a strong possibility
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Posted Nov 4, 2014@Loraxe42
It stopped after a server restart, Come to think of it I had a player sink a ship in the end somehow and it just went into the void, would this have caused it? I haven't changed and of the craft files in a long while.
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Posted Nov 3, 2014@GodsDead
Does it continue through server restarts? Do you have any automated crafts on the server? And finally, have the .craft files been changed recently?
When I've seen similar things it has been either a .craft that is checking it's borders outside the playable world, usually because the .craft file was screwed up.
Also, a craft falling through the bottom of the world can cause it. Finally I sometimes see this with sinking, but it usually stops eventually.
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Posted Nov 3, 2014Out of the blue (Havent changed any plugins in weeks) we are getting thousands and thousands of movecraft errors in the console, its infinate even with no players. http://pastebin.com/1px2E1GV