Movecraft
NOW MOVED TO SPIGOTMC, CHECK HERE FOR NEWER VERSIONS:
https://www.spigotmc.org/resources/movecraft.31321/

A Brief Description
Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.
Credit
Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.
Documentation, Tutorials, Quick Start Guide, and Demo Videos
For documentation and information, use this link:
http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/
Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the dev.bukkit.org staff, so use at your own risk.
Here is a brief summary of Movecraft features covered on that site:
Control Method Options
- Sign and Pilot Tool
- Sign only
- Direct Control (the players movements control the craft)
- Misc Commands - /manoverboard, /release, etc
- Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)
Craft Options
- Basic craft configuration options including size, speed, allowed block types, required blocks, etc
- Customizable Cruise Control to keep the craft moving forward
- Customizable Fuel Burning behavior
- Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
- Restricting motion to horizontal or vertical planes
- Customizable "Hover" land contour following behavior for cars and surface vehicles
- Optional craft teleportation
- Require water contact for sailing ships and water craft
- Crafts that explode when they collide with things for ramming or torpedoes
- Repair signs to repair your ship, requires mats, and can require a fee
Server Options
- Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
- Man Overboard timeout to allow anyone who falls out of a craft to get back in it
- Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas
Permissions
Movecraft uses the following permissions:
movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate
movecraft.<craft name>.repair
For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.
There is also:
movecraft.<craft name>.create - only required if RequireCreatePerm is set to true in config.yml
movecraft.cruisesign - only required if RequireCreatePerm is set to true in config.yml
movecraft.commands - grants access to /pilot, /cruise, /release, /rotateleft, /rotateright, /craftreport
You can also control these granularly with:
movecraft.commands.release
movecraft.commands.pilot
movecraft.commands.rotateleft
movecraft.commands.rotateright
movecraft.commands.cruise
movecraft.commands.craftreport
Dependencies
Movecraft does not require any other plugin to function, however certain features require additional plugins:
WorldEdit (>6.0) - For repair system
Vault - For payment system
In addition, the following plugins are supported for compatibility:
Cannons - Cannons will move with a piloted craft
WorldGuard - Region protection
Most common permission plugins - Assign permissions to various craft features
madrealms.net
MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.
Join today at madrealms.net
Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier
The server's version of Java
Whether the server is in offline or online mode
The plugin's version
The server's version
The OS version/name and architecture
The core count for the CPU
The number of players online
The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <>
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Donations
Donations go towards funding movecraft's development.

Source Code
Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.
Builds are regularly posted to BukkitDev from our CI System.
Localisation
Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.
Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.
Submit a translation to your language at: http://www.getlocalization.com/movecraft/
Troubleshooting, Error Reporting
Please use this site to report errors and for troubleshooting assistance: https://github.com/msummers123/Movecraft-3/issues

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Posted Sep 4, 2014Wow, I go on vacation for 5 days and everything goes to the Nether!
For anyone who doesn't know, CraftBukkit and Spigot have both been DCMA'd (read as: legally shut down). It may hold, it may not. It will certainly delay the development of a 1.8 release of Movecraft. It may even prevent it. I guess time will tell.
On to answering questions: @GodsDead
You can block torpedo/ramming explosions using the "other-explosions" flag from worldguard, described here:
http://wiki.sk89q.com/wiki/WorldGuard/Regions/Flags
I'm not sure what it would be on your protection plugin of choice, or if its even supported. In short, Movecraft uses the standard createexplosion bukkit calls.
collisionExplosion is for when a craft is moving normally and is obstructed by blocks. explodeonCrash is only applied when the craft is sinking.
Overallsinkpercent and sinkpercent can be used simultaneously. For example, you could make an airship that will sink if it no longer floats with its remaining blocks, or when more than 50% of it is destroyed. Whichever comes first.
Yeah, commenting out things should be fine.
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Posted Sep 3, 2014OK I just tested both explosions, amazing fun creating kamakazi ships! The one giant problem im having is these explosion events dont respect griefprevention, Im guessing you dont use the OtherExplosions event, or the default explosions event otherwise it would have been protected from destroying claims.
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Posted Sep 3, 2014@Loraxe42
Aha I feel like an idiot now, I was looking under the "The .craft Format" and couldn't figure out where the other configs were!
You've added loads of awesome features, I don't quite get the difference between explodeOnCrash & collisionExplosion?
Also If I have an overallSinkPercent does this just forget about the sinkPercent or should I remove that?
Thirdly, Inside each craft file could I have my entire list of blocks and hash them out if I dont want them? Like so:
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Posted Sep 2, 2014I'm running my server on 1.7.10 and i do everything what you do in you're video Lorax42 but they always tell me 'Insuficient.Permissions' help meee :(
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Posted Sep 1, 2014Is there a plugin that works along side this but allows movecraft ships to go through a multiverse portal? Or a Bungee portal allowing players to go from world to world or server to server with their ships?
Also this is an amazing plugin!
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Posted Aug 31, 2014@GodsDead
Yeah, that should be in the documentation. Look for overallSinkPercent under "Features and Customization"
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Posted Aug 30, 2014@Loraxe42
Alright, superb. People use extended pistons for decoration purposes for ships, they work really well as a ship wheel that you can put a [helm] on, well until you move the ship...
Another thing, I read somewhere on a comment that theres an overal sink percent? instead of just fly blocks?
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Posted Aug 30, 2014@Milodus
You can use any standard permissions plugin to prevent people from building on the ship, but realize the protected region will not move with the ship. A common practice would be to park your airship in a region only you can build in, and put down a block marked as "forbidden" in the craft file, so it can not be piloted without mining up the block first.
If you want to prevent people from building on the craft, but still be able to pilot it, just protect the region with worldguard or towny or whatever. They will still be able to pilot it, but unable to place blocks.
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Posted Aug 30, 2014Still kinda new to all this. Is there a way to make people unable to edit or build on the craft, but still control it? I'm using worldguard, if that helps.
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Posted Aug 28, 2014@GodsDead
Yeah, crates only exist for legacy purposes. There are a few users that really like them. I think it has to do with having an alternative to chests that function in chest forbidden areas. They can be disabled by forbidding pistons on your craft. I may add another way to disable them, so people can still use pistons for torpedo doors or whatever.
I doubt the duplication bug is related to crates, I'm sure its the same as the iron door duplication bug. If its powered when the craft moves, it gets moved in an inconsistent state, sometimes resulting in a drop. I may just make it so crafts won't move with pistons extended. Pistons have always caused problems, although I didn't know about the drop thing until you pointed it out. I'll address this when I get back. I'm going to be out of town for a week with no internet.
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Posted Aug 28, 2014@Loraxe42
Its not anything to do with the dodgy crates system is it? Pistons are used for those if I remember rightly, Whats happening with crates anywho? They are still getting explited by users createing them to fix items when the server restarts and the storage for them for corrupted not long ago, causing crashes. are they only supported for legacy resons at present?
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Posted Aug 27, 2014@iamrj7111
I'm asuming you mean the teleporter craft.
Make a sign on the craft that says:
Teleport:
100,80,200
Where 100,80,200 is the x,y,z coordinate of the place you want the teleporter to teleport to. Make sure you include commas. Also, be aware the teleportation of the craft is centered around the sign. So after the teleport, the sign will be at the position indicated.
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Posted Aug 27, 2014how do we use the teleported?
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Posted Aug 27, 2014@GodsDead
I didn't know about that one. Bah, I may have to put back in the drop removal code, maybe just for certain drops. Just when you think you have a bug fixed...
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Posted Aug 27, 2014@Loraxe42
Oh, strange. I'll have to do some more testing, I also assumed off the bat that the players were using it wrong! haha
I don't supose you already know about the Extended Piston duplication bug on crafts do you? If not, It's a problem! I have a server deprived of slimes, but some players figured out this duplication glitch and are exploting it. :( Which is a shame since pistons are superb for locking a craft to land!
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Posted Aug 24, 2014@GodsDead
To maintain only a single set of documentation, I have replace the bad documentation on this site with a link to the updated documentation on the PMC site. That link should be current and I would encourage you to take a look at it. There is lots of cool new stuff.
/manoverboard does not have permissions, but can be enabled or limited server wide in the config.yml file. If it's not working for people, I would start by making sure people understand what it does and what it doesn't do. For example:
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Posted Aug 24, 2014Does /manoverboard have its own perm? players cant use it by ops can. Docs are still really out of date. Also its not in the docs, but requireWaterContact: true, is that right? I found it via comments, and just added it in my craft file.
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Posted Aug 22, 2014@Loraxe42
Thank you very much! I don't mind the sound of video :D. I just wish there was a place I could read about these things instead of watching a video because it's faster (or if you could just put links to what time what things are happening in the video that'd be fantastic.) I don't like watching a whole video when I only need 1 min of info. Thank you very much and I know you're busy so keep up the good work!
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Posted Aug 21, 2014@Helrin Basically RMove signs let you move a ship a set number of blocks in a set direction by right clicking a sign rather than by using the pilot tools. To see how to use them, check out this video:
https://www.youtube.com/watch?v=G_d-GVBC4vg
The relavent section talking about RMove signs starts at about 5:16. I apologize for the sound quality, this was before I got better recording equipment.
If you prefer, you can check out the updated documentation here:
http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/
Under the section "Methods of Control / Command Signs"
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Posted Aug 21, 2014@Loraxe42
Ok, I can use cruise control and the helm great, I'm not sure what an Rmove sign is?