Movecraft
NOW MOVED TO SPIGOTMC, CHECK HERE FOR NEWER VERSIONS:
https://www.spigotmc.org/resources/movecraft.31321/

A Brief Description
Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.
Credit
Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.
Documentation, Tutorials, Quick Start Guide, and Demo Videos
For documentation and information, use this link:
http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/
Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the dev.bukkit.org staff, so use at your own risk.
Here is a brief summary of Movecraft features covered on that site:
Control Method Options
- Sign and Pilot Tool
- Sign only
- Direct Control (the players movements control the craft)
- Misc Commands - /manoverboard, /release, etc
- Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)
Craft Options
- Basic craft configuration options including size, speed, allowed block types, required blocks, etc
- Customizable Cruise Control to keep the craft moving forward
- Customizable Fuel Burning behavior
- Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
- Restricting motion to horizontal or vertical planes
- Customizable "Hover" land contour following behavior for cars and surface vehicles
- Optional craft teleportation
- Require water contact for sailing ships and water craft
- Crafts that explode when they collide with things for ramming or torpedoes
- Repair signs to repair your ship, requires mats, and can require a fee
Server Options
- Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
- Man Overboard timeout to allow anyone who falls out of a craft to get back in it
- Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas
Permissions
Movecraft uses the following permissions:
movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate
movecraft.<craft name>.repair
For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.
There is also:
movecraft.<craft name>.create - only required if RequireCreatePerm is set to true in config.yml
movecraft.cruisesign - only required if RequireCreatePerm is set to true in config.yml
movecraft.commands - grants access to /pilot, /cruise, /release, /rotateleft, /rotateright, /craftreport
You can also control these granularly with:
movecraft.commands.release
movecraft.commands.pilot
movecraft.commands.rotateleft
movecraft.commands.rotateright
movecraft.commands.cruise
movecraft.commands.craftreport
Dependencies
Movecraft does not require any other plugin to function, however certain features require additional plugins:
WorldEdit (>6.0) - For repair system
Vault - For payment system
In addition, the following plugins are supported for compatibility:
Cannons - Cannons will move with a piloted craft
WorldGuard - Region protection
Most common permission plugins - Assign permissions to various craft features
madrealms.net
MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.
Join today at madrealms.net
Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier
The server's version of Java
Whether the server is in offline or online mode
The plugin's version
The server's version
The OS version/name and architecture
The core count for the CPU
The number of players online
The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <>
-
Donations
Donations go towards funding movecraft's development.

Source Code
Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.
Builds are regularly posted to BukkitDev from our CI System.
Localisation
Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.
Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.
Submit a translation to your language at: http://www.getlocalization.com/movecraft/
Troubleshooting, Error Reporting
Please use this site to report errors and for troubleshooting assistance: https://github.com/msummers123/Movecraft-3/issues

-
View User Profile
-
Send Message
Posted Jul 30, 2014Hello. I made an Airskiff out of wool and redstone blocks but when i click the Airskiff sign it says "Successfully piloted craft!" but when i right click the stick in any direction it doesn't move and it doesn't say path obstructed. Does any one know how to fix that.
-
View User Profile
-
Send Message
Posted Jul 30, 2014@moonpocks
Thank you for providing complete information, I wish all requests for assistance were as complete! In your case you need to get some .craft files in your types directory. As described in the tutorial, you need to pick which crafts you would like to allow on your server, and place the appropriate .craft files in the types directory. You need at least Airskiff.craft for the test you were running, and you may want to include airship.craft maybe launchtorpedo.craft etc.
On a separate issue, please be aware that your server is being forced into compatibility mode because its not running 1.7.10. It shouldn't be a major problem, but you will have some performance loss. But at least I know that new code that detects server incompatibility and puts it in compatiblity mode works :)
-
View User Profile
-
Send Message
Posted Jul 30, 2014Hi guys, I have a problem when trying to run my server with the MoveCraft version here: http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/
However, I try to run my server, make a very small airship sort of build, and place down a sign that says "Airskiff"
I get a lot of errors in my console, which you can see here. http://pastebin.com/8Z7gjaZ8 Also, I have nothing inside my "types" folder, if that helps at all.
If you could help me, that would be great. Thanks.
-
View User Profile
-
Send Message
Posted Jul 30, 2014@Pocketkid2
Most likely there is a block in your ship that is not included in your allowedBlocks. The way the system knows which blocks are the ship and which blocks are the surrounding terrain is by matching the blocks it finds against the allowedBlocks. If you are using a recent build, it should tell you the x,y,z coordinates of the block in question. See what block is at those coordinates and, if necessary, add it to your allowedBlocks.
Be aware of the consequences, though. For example, if you have a "grass" block that you want to add to your allowedBlocks, then the next time you land your ship on grass it will try to make that field of grass part of your ship when you pilot it.
-
View User Profile
-
Send Message
Posted Jul 29, 2014I have a problem, I made a ship and it says craft is obstructed when trying to move. I am in the air, ad there is nothing in the way. What is happening?
-
View User Profile
-
Send Message
Posted Jul 27, 2014@Loraxe42
Alright thanks! Don't worry, I planned on starting a complete new server anyways, I use crackshot guns, so it fits with the setting. Planned on doing something similar to the airship pirates, and starting a server, so I gotta explore the map, build the cities and such.
Although what reminded me of movecraft was a ww1 documentary about the zeppelins the Germans used in the bombing raids of Britain.
-
View User Profile
-
Send Message
Posted Jul 27, 2014@bacondragon7
Yes, I'm afraid this is due to using the outdated version of the plugin found on this website. You need the newer one that supports the 1.7.9 server. Unfortunately we are still waiting for this site to be updated to the newer code, and I haven't heard from AJCStriker for a while.
I should probably put something in the plugin description redirecting people to the more up to date page, but I keep hoping AJCStriker will come back.
Until then, use the build on this website:
http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/
There is also newer documentation there.
-
View User Profile
-
Send Message
Posted Jul 27, 2014Question, so with movecraft I have not used it in awhile since I have been busy mapping. So I made a server, added the latest version of movecraft. I went ahead and made an airship armed with 8 dispensers. When I click to pilot the craft, the 8 dispensers turn into stone, and will not move.
Not sure if you know how to fix this, if there are other plugins movecraft does not work with, or if I need to post the console logs. Although the console logs, get spammed by messages when they turn into stone. Perhaps I should've named my ship Medusa...
Edit: Pastebin with the main part of logs, where it shows me piloting the ship, and the error. http://pastebin.com/cJtc1dWb
Note, after this, all the console had was spammed with: at net.minecraft.server.v1_7_R3.DedicatedServer.v(DedicatedServer.java:260) [craftbukkit.jar:git-Bukkit-1.7.9-R0.1-10-g8688bd4-b3092jnks]
-
View User Profile
-
Send Message
Posted Jul 26, 2014@JackzMc
That should work. Just making sure you have the syntax right, the sign should read:
rmove:
0,2,0
If that's what you have and it's still not working, here are some possible reasons:
1 - Movecraft build is too old. I think you need at least 3.1.47
2 - canStaticMove is not set to true in the .craft file (you should also set maxStaticMove)
3 - allowVerticalMovement is set to false in the .craft file
4 - the craft had not been piloted first, or something went wrong with the piloting
If its not any of those, check your server console for errors. I assume movecraft is basically working? IE: you can fly airskiffs around?
-
View User Profile
-
Send Message
Posted Jul 26, 2014@Loraxe42
I watched that video, and forgot about it... and I watched it yesterday.. welp
Also the audio is not bad as one of your other videos scratchy noise. Anyways, is there a move up static sign?
I tired [Line1] rmove: [Line2]: 0,2,0
Doesn't work.
-
View User Profile
-
Send Message
Posted Jul 26, 2014@JackzMc
Yes, there is this video: https://www.youtube.com/watch?v=G_d-GVBC4vg
The bit about static move signs starts at 5:11. Sorry about the audio quality, I made this in a hotel. Ok, well that's another vote for altitude control from the command lines :)
-
View User Profile
-
Send Message
Posted Jul 26, 2014Could you make a command like /moveup or /movedown? I'm trying to make an automated elevator. Also, is there a tutorial for static move signs? I might make another elevator, that you can choose to go up or down.
-
View User Profile
-
Send Message
Posted Jul 24, 2014I have made a tutorial video showing how you can use Movecraft to set up automated passenger ferries to take players to important locations on your server. If you want to add some role-play atmosphere to your server and/or make it easier for your players to get where they need to go you should check it out:
https://www.youtube.com/watch?v=1w_rem0_fKY
-
View User Profile
-
Send Message
Posted Jul 22, 2014@ariodsenuke
Very close. The 75.0 is the minimum and the 100.0 is the maximum. For example, lets say you let players run merchant missions on your server for currency. You might limit the number of chests on a ship to represent cargo capacity. A bigger ship can carry more cargo and reap a higher profit. So you might set:
54:
- 0.0
- 1.0
in your flyblocks. This setting means that chests must be at least 0.0% of the blocks of a ship, and can be at most 1.0% of the blocks of the ship. So a small 1000 block ship can only have 10 chests. This is what we use on my server (but its airships, not surface ships). So if you want to make the big bucks running merchant cargo, you have to build a big airship.
-
View User Profile
-
Send Message
Posted Jul 22, 2014@Loraxe42
Hey man, I really appreciate you devs being so helpful. So to clarify the brackets show what blocks are required and the - 75.0 - 100.0 means you need 75 out of 100% for it to float. Correct?
-
View User Profile
-
Send Message
Posted Jul 22, 2014@ariodsenuke
Sure, no problem. To anyone else having a similar issue trying to figure out how to use the new features, I highly recommend you look at the updated and reorganized documentation here:
http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/
Until AJCStriker's return, that page will also have the newest builds. For your specific issue, as described on that page under "The .craft format", you need to put the multiple blocks in brackets.
I believe you want:
[35,42]:
- 75.0
- 100.0
Note the brackets and the colon.
-
View User Profile
-
Send Message
Posted Jul 22, 2014Simple question. I am trying to make a ship craft that needs either wool or iron to float. about 70% of its iron/wool to stay afloat. but this part confuses me.
flyblocks: 5: - 25.0 - 100.0 49: - 0.0 - 10.0
What do I need to change to make it need 70% of iron or wool to stay afloat? tyvm
-
View User Profile
-
Send Message
Posted Jul 21, 2014@Epic_Weasel
Check your server console for errors. A common problem is not using the server version that your movecraft build was optimized for without setting compatibilityMode: true in your config.yml. Verify by checking for errors containing the text "NoClassDefFound" on your server console.
To find a build that is optimized for 1.7.9, and has lots of bug fixes and new features as well as updated documentation, download the build here:
http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/
The build on this site is very out of date. We are waiting for AJCStriker to merge the new changes, and I haven't heard from him for over a month. If anyone knows how to contact him, please let me know.
Until then, please use the link above. Be aware the downloads on that site have not been checked by the dev.bukkit.org staff.
-
View User Profile
-
Send Message
Posted Jul 21, 2014Hello
I downloaded all the .crafts and put them in my folder, And I piloted my ship.
But when it says Successfully piloted ship! It won't move.
I'm holding a stick, I clicked the sign, and its just not moving. Thanks.
-
View User Profile
-
Send Message
Posted Jul 20, 2014The Goliath is though and the test range