Movecraft
NOW MOVED TO SPIGOTMC, CHECK HERE FOR NEWER VERSIONS:
https://www.spigotmc.org/resources/movecraft.31321/

A Brief Description
Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.
Credit
Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.
Documentation, Tutorials, Quick Start Guide, and Demo Videos
For documentation and information, use this link:
http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/
Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the dev.bukkit.org staff, so use at your own risk.
Here is a brief summary of Movecraft features covered on that site:
Control Method Options
- Sign and Pilot Tool
- Sign only
- Direct Control (the players movements control the craft)
- Misc Commands - /manoverboard, /release, etc
- Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)
Craft Options
- Basic craft configuration options including size, speed, allowed block types, required blocks, etc
- Customizable Cruise Control to keep the craft moving forward
- Customizable Fuel Burning behavior
- Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
- Restricting motion to horizontal or vertical planes
- Customizable "Hover" land contour following behavior for cars and surface vehicles
- Optional craft teleportation
- Require water contact for sailing ships and water craft
- Crafts that explode when they collide with things for ramming or torpedoes
- Repair signs to repair your ship, requires mats, and can require a fee
Server Options
- Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
- Man Overboard timeout to allow anyone who falls out of a craft to get back in it
- Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas
Permissions
Movecraft uses the following permissions:
movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate
movecraft.<craft name>.repair
For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.
There is also:
movecraft.<craft name>.create - only required if RequireCreatePerm is set to true in config.yml
movecraft.cruisesign - only required if RequireCreatePerm is set to true in config.yml
movecraft.commands - grants access to /pilot, /cruise, /release, /rotateleft, /rotateright, /craftreport
You can also control these granularly with:
movecraft.commands.release
movecraft.commands.pilot
movecraft.commands.rotateleft
movecraft.commands.rotateright
movecraft.commands.cruise
movecraft.commands.craftreport
Dependencies
Movecraft does not require any other plugin to function, however certain features require additional plugins:
WorldEdit (>6.0) - For repair system
Vault - For payment system
In addition, the following plugins are supported for compatibility:
Cannons - Cannons will move with a piloted craft
WorldGuard - Region protection
Most common permission plugins - Assign permissions to various craft features
madrealms.net
MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.
Join today at madrealms.net
Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier
The server's version of Java
Whether the server is in offline or online mode
The plugin's version
The server's version
The OS version/name and architecture
The core count for the CPU
The number of players online
The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <>
-
Donations
Donations go towards funding movecraft's development.

Source Code
Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.
Builds are regularly posted to BukkitDev from our CI System.
Localisation
Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.
Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.
Submit a translation to your language at: http://www.getlocalization.com/movecraft/
Troubleshooting, Error Reporting
Please use this site to report errors and for troubleshooting assistance: https://github.com/msummers123/Movecraft-3/issues

-
View User Profile
-
Send Message
Posted Nov 3, 2013@supersean62
Yeah, those are things the server operators put in place; they are not part of the Movecraft plugin. You could reach out to the server operators, I'm not sure what they feel they want to keep exclusive and what they want to share. I may improve the plugin feedback a little, like having it give block names instead of id numbers. But more detailed descriptions of craft purposes and requirements will probably be left to server admins because each server uses movecraft so differently.
-
View User Profile
-
Send Message
Posted Nov 3, 2013Yes that's what I mean the extra command on mad realms that has informational text on it like the different ships and the sizes of blocks needed for said ships etc.
An dif you still don't understand here is a picture http://puu.sh/57Gbr.jpg
-
View User Profile
-
Send Message
Posted Nov 3, 2013@supersean62
Could you be more specific of what you are looking for? I was under the impression the extra commands you could execute on madrealms were extra informational and utility scripts, but all core craft movement was still through signs and the pilot tool.
-
View User Profile
-
Send Message
Posted Nov 3, 2013But on the server madrealms they are able to do /movecraft? Is there anyway to set it up somewhat like that?
-
View User Profile
-
Send Message
Posted Nov 2, 2013@supersean62
There is no /movecraft commands, you now control ships via signs and using the pilot tool (defaults to a simple stick). Take a look at the features and other documentation above.
-
View User Profile
-
Send Message
Posted Nov 2, 2013Hello I installed this on my server but for some reason it shows up in plugins but /movecraft does nothing anyhelp?
-
View User Profile
-
Send Message
Posted Nov 1, 2013@Adexder
Are you getting any errors? Some steps you can take:
-
View User Profile
-
Send Message
Posted Nov 1, 2013This is crap. It shows up on the plugins list, but it doesn't work. At all. I've done everything I could, and I followed the tutorial EXACTLY. Is there some kind of bug?
-
View User Profile
-
Send Message
Posted Oct 31, 2013I apologize guys; I screwed up. The version I submitted for QA had a stupid syntax error in the code, and would not compile. So it was rejected. I have re-submitted the code to AJCStriker, who will then need to submit it to dev.bukkit.org. I went ahead and included the newest bug fixes, for flying through waterfalls and faster/smoother craft movement.
Sorry for the delay, hopefully they get through it quickly.
-
View User Profile
-
Send Message
Posted Oct 30, 2013@Hmmcrunchy
NoClassDefFoundError is a sure sign that you need to add "CompatibilityMode: true" (without quotes) in your config.yml as described in the notes of the file download of the latest version.
Make sure you get the capitalization correct.
-
View User Profile
-
Send Message
Posted Oct 30, 2013hi there i was wondering if you can help the zip for file type above is corrupt each time i download so i cant get it also i get this spammed in console when people try and move
2013-10-30 22:57:45 [WARNING] [Movecraft] Task #30 for Movecraft v3.1.32 generat ed an exception java.lang.NoClassDefFoundError: org/bukkit/craftbukkit/v1_6_R2/CraftChunk at net.countercraft.movecraft.utils.MapUpdateManager.run(MapUpdateManage r.java:133)at org.bukkit.craftbukkit.v1_6_R3.scheduler.CraftTask.run(CraftTask.java :53)at org.bukkit.craftbukkit.v1_6_R3.scheduler.CraftScheduler.mainThreadHea rtbeat(CraftScheduler.java:345) at net.minecraft.server.v1_6_R3.MinecraftServer.t(MinecraftServer.java:5 24)at net.minecraft.server.v1_6_R3.DedicatedServer.t(DedicatedServer.java:2 27)at net.minecraft.server.v1_6_R3.MinecraftServer.s(MinecraftServer.java:4 88) at net.minecraft.server.v1_6_R3.MinecraftServer.run(MinecraftServer.java :421) at net.minecraft.server.v1_6_R3.ThreadServerApplication.run(SourceFile:5 83)
any help much appreciated :) thasnks guys
-
View User Profile
-
Send Message
Posted Oct 30, 2013I worked on fixing some bugs today and implemented one minor change to craft movement. Previously if you moved a water based ship horizontally through a waterfall, it would leave water blocks behind it hanging in the air. This is now fixed in the most recent alpha build.
Also, the system now detects when you are holding down the right mouse button to move, and makes your craft move faster up to the speed in the .craft file. Basically on small crafts and/or fast servers your crafts will now move closer to the stated speed in the .craft file.
Unfortunately, it will probably be a while before these next features make it into the general release available on this site. They have been processing the last build for a few days now, and I think I would have AJCStriker and the dev.bukkit.org QA guys at my door with pitchforks if I tried to push another release through. Therefore, if you want this new version, please PM me and I will get you a link to a .jar file. Anyone who has assisted with the alpha testing in the past can still use the link from before.
-
View User Profile
-
Send Message
Posted Oct 30, 2013I love this plugin.
-
View User Profile
-
Send Message
Posted Oct 30, 2013@Rockyfelle
That can't be all it says, as that is not a complete trace. Let's move this troubleshooting to a private message conversation so we can figure out what is going on. Generally, crashes on ship movement are caused by incompatibility problems. Either CompatibilityMode isn't true (capitilzation matters), there is another plugin it is conflicting with, or you are trying to use it with an non-fully bukkit compatible server, like BukkitForge.
I'll send you a PM so we can go into further detail.
-
View User Profile
-
Send Message
Posted Oct 29, 2013@Loraxe42
There is no more error, just that text 20 time a second, compability mode is set to true as well
-
View User Profile
-
Send Message
Posted Oct 29, 2013@sealteam108
Actually the cruise feature is in the version that is working its way through the approval process. It should be up soon. Just making sure: when you say you put it in the config, you mean in the .craft file, right?
EDIT: if you PM me, I can send you a link where you can download an early release that has not been checked by the dev.bukkit.org team.
-
View User Profile
-
Send Message
Posted Oct 29, 2013How do you use the Cruise sing i put "canCruise: true" in the config and i trid to put Cruise: OFF on a sign and when i right click nothing happened HELP!!
-
View User Profile
-
Send Message
Posted Oct 29, 2013@Rockyfelle
Can you give more of the error, maybe PM me the rest of the error message? That sounds like it could be caused by not setting CompatibilityMode: true in the config.yml as described in the quick start guide.
-
View User Profile
-
Send Message
Posted Oct 29, 2013@Loraxe42
Woops, the console is spammed with: 23:20:41 CONSOLE: [WARNING] [Movecraft] Task #6045 for Movecraft v3.1.32 generated an exception about 20 times per second, thats all I know.
This plugin worked great with version 3.1.26 so its a problem with the plugin, not the server I assume
-
View User Profile
-
Send Message
Posted Oct 29, 2013@Rockyfelle
I just finished the Quick Start Guide, and I used a 1.5.2 server to test it. When I followed these steps:
http://dev.bukkit.org/bukkit-plugins/movecraft/pages/quick-start-guide/
with the 1.5.2 server I got here:
http://dl.bukkit.org/downloads/craftbukkit/get/02169_1.5.2-R1.0/craftbukkit.jar
I was able to make a craft and pilot it around. Could you take a look at that guide and make sure thats what you did? It could be conflicting with another plugin, so try it with other plugins disabled. If it is a plugin conflict and we can find out which one it is I may be able to fix it.
EDIT: I also made a simple submarine by making a hollow cube of iron blocks and putting a sign on it. I was able to move that without trouble as well.