Movecraft
NOW MOVED TO SPIGOTMC, CHECK HERE FOR NEWER VERSIONS:
https://www.spigotmc.org/resources/movecraft.31321/

A Brief Description
Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.
Credit
Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.
Documentation, Tutorials, Quick Start Guide, and Demo Videos
For documentation and information, use this link:
http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/
Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the dev.bukkit.org staff, so use at your own risk.
Here is a brief summary of Movecraft features covered on that site:
Control Method Options
- Sign and Pilot Tool
- Sign only
- Direct Control (the players movements control the craft)
- Misc Commands - /manoverboard, /release, etc
- Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)
Craft Options
- Basic craft configuration options including size, speed, allowed block types, required blocks, etc
- Customizable Cruise Control to keep the craft moving forward
- Customizable Fuel Burning behavior
- Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
- Restricting motion to horizontal or vertical planes
- Customizable "Hover" land contour following behavior for cars and surface vehicles
- Optional craft teleportation
- Require water contact for sailing ships and water craft
- Crafts that explode when they collide with things for ramming or torpedoes
- Repair signs to repair your ship, requires mats, and can require a fee
Server Options
- Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
- Man Overboard timeout to allow anyone who falls out of a craft to get back in it
- Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas
Permissions
Movecraft uses the following permissions:
movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate
movecraft.<craft name>.repair
For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.
There is also:
movecraft.<craft name>.create - only required if RequireCreatePerm is set to true in config.yml
movecraft.cruisesign - only required if RequireCreatePerm is set to true in config.yml
movecraft.commands - grants access to /pilot, /cruise, /release, /rotateleft, /rotateright, /craftreport
You can also control these granularly with:
movecraft.commands.release
movecraft.commands.pilot
movecraft.commands.rotateleft
movecraft.commands.rotateright
movecraft.commands.cruise
movecraft.commands.craftreport
Dependencies
Movecraft does not require any other plugin to function, however certain features require additional plugins:
WorldEdit (>6.0) - For repair system
Vault - For payment system
In addition, the following plugins are supported for compatibility:
Cannons - Cannons will move with a piloted craft
WorldGuard - Region protection
Most common permission plugins - Assign permissions to various craft features
madrealms.net
MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.
Join today at madrealms.net
Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier
The server's version of Java
Whether the server is in offline or online mode
The plugin's version
The server's version
The OS version/name and architecture
The core count for the CPU
The number of players online
The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <>
-
Donations
Donations go towards funding movecraft's development.

Source Code
Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.
Builds are regularly posted to BukkitDev from our CI System.
Localisation
Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.
Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.
Submit a translation to your language at: http://www.getlocalization.com/movecraft/
Troubleshooting, Error Reporting
Please use this site to report errors and for troubleshooting assistance: https://github.com/msummers123/Movecraft-3/issues

-
View User Profile
-
Send Message
Posted May 1, 2013@safarley2901
Old movecraft commands do not lead to a crash.
The code base is entirely new and their is no remnant of the commands.
Waterborne crafts are not implemented at this time. I am very busy IRL atm, so no work on them at this point.
-
View User Profile
-
Send Message
Posted May 1, 2013@wolfpup555
Console commands are no longer part of movecraft ACJS is currently working on documentation to clear up the confusion I beleive.
-
View User Profile
-
Send Message
Posted May 1, 2013Hmm, I was getting crashes when I'd try to use the 'commands' from the older version of Movecraft, like they hadn't been removed from the code.
What plugins are you using? The only thing that I can think of is that there is some overlap causing the crash. But I have no experience in coding plugins so I'm working off my IT background. As of yet, I have been unable to get Movecraft "functioning" so to speak.
I had jumped in and attempted to use a boat with the new version, and I don't believe it's supported yet.
Current list of plugins on the server I'm developing:
/Bose Economy/ /Builder - Citizens 2/ /ChatManager - PEX/ /Chest Restock/ /Citizens 2/ /Denizen - Citizens 2/ /DtlCitizensTrader - Citizens 2/ /ModifyWorld - Pex/ /Move Craft/ /Permissions EX (AKA PEX)/ /Sentry - Citizens 2/ /Shop/ /Storms/ /UberForest/ /World Edit/ /WorldGuard/ /XcraftGate/ /Dynmap/ /mcMMO/ /Vault/ /ReplaceThatCaps/ /ByteCraft/ Other Plugins not fully implemented (ie on the server not tested) jcommands
So if you can take that as a compatibility list, at least to begin with, maybe that might help.
Edit: When I said I haven't gotten Movecraft Functional, that is to say that I have gotten it incorporated into a stable build and reacting as it should to player input, though I haven't tested it with an aircraft. All I got with the boat was , "Craft is Obstructed", which I can only take to mean that it was functioning properly.
*Btw, if you have any plugin recommendations let me know.*
-
View User Profile
-
Send Message
Posted May 1, 2013@safarley2901
ya permissions are fine, i have thought about going back to pex because i use to have it there, i will try pex for the permissions problem, but right now my main goal is getting the plugin working for ops, then getting permissions finished. Also i did completely delete movecraft jar and the folder, then redid all of that, then i got that error, thanks for your input, let me know if you can help me with this error, i will try and attempt to figure it out as well. -thanks
-
View User Profile
-
Send Message
Posted Apr 30, 2013Bacon, I'd reccomend removing all versions of movecraft, including the .jar file and the folder and reinstalling the current version compatible with 1.5.1.
If you are having trouble with permissions, I would use PermissionsEX As it allows you to give different user groups access to specific commands through the permissions node.
The command would be /pex group <group name> add Movecraft.*
And you would want to do that for every group. I don't believe there is any command in movecraft that would endanger the integrity of the server if given to a typical (aka Default) user.
-
View User Profile
-
Send Message
Posted Apr 30, 2013@AJCStriker
Alright so i completely updated to 1.5.1, i have made all the vehicle type files in YAML format, and used the template shown above. I finally got an error in the console, which i think is improvement from where i was before, this error appeared when i tried to right click on my sign. 2013-04-30 21:12:18 [SEVERE] Could not pass event PlayerInteractEvent to Movecraft v3.1.25 org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:427) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) at org.bukkit.craftbukkit.v1_5_R2.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:185) at net.minecraft.server.v1_5_R2.PlayerInteractManager.interact(PlayerInteractManager.java:370) at net.minecraft.server.v1_5_R2.PlayerConnection.a(PlayerConnection.java:632) at net.minecraft.server.v1_5_R2.Packet15Place.handle(SourceFile:58) at net.minecraft.server.v1_5_R2.NetworkManager.b(NetworkManager.java:292) at net.minecraft.server.v1_5_R2.PlayerConnection.d(PlayerConnection.java:110) at net.minecraft.server.v1_5_R2.ServerConnection.b(SourceFile:35) at net.minecraft.server.v1_5_R2.DedicatedServerConnection.b(SourceFile:30) at net.minecraft.server.v1_5_R2.MinecraftServer.r(MinecraftServer.java:580) at net.minecraft.server.v1_5_R2.DedicatedServer.r(DedicatedServer.java:225) at net.minecraft.server.v1_5_R2.MinecraftServer.q(MinecraftServer.java:476) at net.minecraft.server.v1_5_R2.MinecraftServer.run(MinecraftServer.java:409) at net.minecraft.server.v1_5_R2.ThreadServerApplication.run(SourceFile:573) Caused by: java.lang.NullPointerException at net.countercraft.movecraft.listener.InteractListener.getCraftTypeFromString(InteractListener.java:158) at net.countercraft.movecraft.listener.InteractListener.onSignRightClick(InteractListener.java:102) at net.countercraft.movecraft.listener.InteractListener.onPlayerInteract(InteractListener.java:48) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:425) ... 16 more
-
View User Profile
-
Send Message
Posted Apr 30, 2013whenever I put in any command relating to movecraft it says "unknown command" how do i get this to work?
-
View User Profile
-
Send Message
Posted Apr 30, 2013@bacondragon7
Movecraft no longer uses commands.
Support for legacy versions of movecraft is no longer provided.
-
View User Profile
-
Send Message
Posted Apr 29, 2013Alright, i'v looked at permissions over and over (will post below), and for some reason regular players cannot use movecraft, the command does not work at all when they try, i tried using sudo car drive and i get an error saying error calling command /car drive . All admins and ops are able to use these commands, just the default players are unable to, i am using group manager for my permissions. No error is in console either. Then i have 1 other problem, i tried updating movecraft to the new version, and when i tried to use the commands none of them work, i do not get any errors in console, it just does not appear as a command. How do i update it to 1.5.1? Permissions: - movecraft.car.info - movecraft.car.setname - movecraft.car.size - movecraft.car - movecraft.car.release - movecraft.car.drive - movecraft.car.pilot - movecraft.car.remote - movecraft.car.turn (also have the other commands,these are just the car permissions). please respond as soon as you can, -thanks for reading this, and eventually replying.
-
View User Profile
-
Send Message
Posted Apr 29, 2013I use mcprohosting, but i cannot find the place where we have to put the template in. I would like to have it on my server, but i dont actually have acces to the insides of the plugins.
-
View User Profile
-
Send Message
Posted Apr 29, 2013Working on new documentation.
Anyone who feels like helping out with it should PM me.
http://dev.bukkit.org/server-mods/movecraft/pages/documentation/
-
View User Profile
-
Send Message
Posted Apr 28, 2013@leothellama
Reporting doesn't make me any more likely to answer, it's just annoying.
Movecraft has no commands that aren't /release . I do not discuss MadRealms implementations on here.
If sign is not set as a structure block, that would cause a similar problem.
-
View User Profile
-
Send Message
Posted Apr 28, 2013@AJCStriker
Hi ACJStriker, first off I would like to thank you for making this plugin. The idea is brilliant and the execution is beautiful. I had a few comments/questions: 1. On the servers I have played on with Movecraft (incuding Madrealms) there were many commands to pilot boats and list movecraft types, but when I put Movecraft on my private server, no commands showed up in /help and the regular commands I knew from other servers did not work. The only command that worked was /release. Also, instead of piloting my boat by using a command, I had to use a sign as stated in the description. Do you happen to know why the commands might no be showing up in /help, why some of the usual commands apparently dont exist, and if it is possible to use a command instead of a sign for piloting the boat. Thank you.
2. When I right click the [helm]/wheel sign, the boat turns successfully, but the [helm]/wheel sign does not act as part of the boat and does not move with the boat.
Thank you in advance for the answer, Leo
-
View User Profile
-
Send Message
Posted Apr 28, 2013Hey guys I got a few questions: 1. Have you already removed the Water-bug? 2. Do Pistons work? 3. and finally: Can submarines breach out of the water without setting new?
Ah and...by the way...would it be possible to add some kind of automatic movement? That would be so awsome....
Thanks for the Answers Greetings
-
View User Profile
-
Send Message
Posted Apr 28, 2013@GamerTim16
No I will not be adding cannons and bombs.
Cannons are already supported by DerPavlovs cannon mod, and TNT bomb dropping works fine.
There is no reason to fall of when turning as long as you are in the centre of the craft, but I will double check its in order.
-
View User Profile
-
Send Message
Posted Apr 28, 2013Could you add cannons, bombs and war/pvp stuff soon just like autocraft? And could you fix a little of the turning feature, I keep falling off.
-
View User Profile
-
Send Message
Posted Apr 27, 2013@AJCStriker
Thank you
-
View User Profile
-
Send Message
Posted Apr 27, 2013@safarley2901
http://dev.bukkit.org/server-mods/movecraft/forum/
Working on better documentation.
A WoopaGaming video is in the works, but I don't know how long it will take.
-
View User Profile
-
Send Message
Posted Apr 27, 2013@stephenmac7
Not currently implemented, ill add it to the github feature requests.
-
View User Profile
-
Send Message
Posted Apr 27, 2013Hello, I'm using this on a modded server and many of the mods used make use of data values (like 3000:8) and I would like to know how to configure this plugin to allow/forbid/require certain blocks with metadata values.