Movecraft
NOW MOVED TO SPIGOTMC, CHECK HERE FOR NEWER VERSIONS:
https://www.spigotmc.org/resources/movecraft.31321/

A Brief Description
Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.
Credit
Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.
Documentation, Tutorials, Quick Start Guide, and Demo Videos
For documentation and information, use this link:
http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/
Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the dev.bukkit.org staff, so use at your own risk.
Here is a brief summary of Movecraft features covered on that site:
Control Method Options
- Sign and Pilot Tool
- Sign only
- Direct Control (the players movements control the craft)
- Misc Commands - /manoverboard, /release, etc
- Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)
Craft Options
- Basic craft configuration options including size, speed, allowed block types, required blocks, etc
- Customizable Cruise Control to keep the craft moving forward
- Customizable Fuel Burning behavior
- Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
- Restricting motion to horizontal or vertical planes
- Customizable "Hover" land contour following behavior for cars and surface vehicles
- Optional craft teleportation
- Require water contact for sailing ships and water craft
- Crafts that explode when they collide with things for ramming or torpedoes
- Repair signs to repair your ship, requires mats, and can require a fee
Server Options
- Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
- Man Overboard timeout to allow anyone who falls out of a craft to get back in it
- Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas
Permissions
Movecraft uses the following permissions:
movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate
movecraft.<craft name>.repair
For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.
There is also:
movecraft.<craft name>.create - only required if RequireCreatePerm is set to true in config.yml
movecraft.cruisesign - only required if RequireCreatePerm is set to true in config.yml
movecraft.commands - grants access to /pilot, /cruise, /release, /rotateleft, /rotateright, /craftreport
You can also control these granularly with:
movecraft.commands.release
movecraft.commands.pilot
movecraft.commands.rotateleft
movecraft.commands.rotateright
movecraft.commands.cruise
movecraft.commands.craftreport
Dependencies
Movecraft does not require any other plugin to function, however certain features require additional plugins:
WorldEdit (>6.0) - For repair system
Vault - For payment system
In addition, the following plugins are supported for compatibility:
Cannons - Cannons will move with a piloted craft
WorldGuard - Region protection
Most common permission plugins - Assign permissions to various craft features
madrealms.net
MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.
Join today at madrealms.net
Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier
The server's version of Java
Whether the server is in offline or online mode
The plugin's version
The server's version
The OS version/name and architecture
The core count for the CPU
The number of players online
The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <>
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Donations
Donations go towards funding movecraft's development.

Source Code
Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.
Builds are regularly posted to BukkitDev from our CI System.
Localisation
Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.
Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.
Submit a translation to your language at: http://www.getlocalization.com/movecraft/
Troubleshooting, Error Reporting
Please use this site to report errors and for troubleshooting assistance: https://github.com/msummers123/Movecraft-3/issues

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Posted Apr 13, 2013nice Plugin :)
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Posted Apr 13, 2013I have a problem with storage crates; every time I place one, it turns into a piston, without actually creating a storage crate that will move.
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Posted Apr 13, 2013Probably a stupid question, but what is the storage crate?
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Posted Apr 13, 2013@Danvern
Sadly, given the limitations of the current API, that simply does not work in any capacity. We've already tried it, it doesn't look like movement, it just collapses.
Additionally it causes alot of issues in terms of network saturation with all the constant updates to stop the block falling. Finally the whole craft turns black while its moving.
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Posted Apr 13, 2013@AJCStriker:
Dummy Block for blank texture or use creativefly method for "Floor". Falling Sand for "Fake Blocks", though no rotatation is supported as far as I know. Maybe the pistonpushed block, however any method would cause preformance to suffer. . Piston would be best but no diagonal movement, and speed would be limited. Maybe something like this:
if player is touchingShipBlockTop [ y=BlockY+1 ]
But movement would be more jerky, unless you design the plugin for AlienWare users :/
@NikoKun:
Basically it's not going to happen anytime soon, or at all.
Wait for Zeppelin Mod to update or MacGyver Craft to come out.
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Posted Apr 13, 2013A new version of craftbukkit is out.
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Posted Apr 13, 2013@Methlon
If it doesn't run on the bukkit API, I will not be porting it. However it is open source, so perhaps you could create a fork.
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Posted Apr 13, 2013I was Wondering can u let it move whit Command Blocks?
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Posted Apr 12, 2013Any chance of movecraft being ported out to forge?
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Posted Apr 12, 2013@Danvern
No there is no feasible way of doing it without lagging a server to the point of crashing.
The blocks do not have physics and appear to fall continue on clients. Additionally players fall through, even with velocity modification, the method is unfeasible. If you can present any working proof for your claim I would be happy to incorporate it.
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Posted Apr 12, 2013@AJCStriker:
Um, there is a way, a hackish, laggy way, but it's not worth it, and I'm not sure it supports rotation. Besides, using that method would require alot of code and bukkit hacks.
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Posted Apr 12, 2013@AJCStriker I agree.
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Posted Apr 12, 2013@NikoKun
Not currently possible.
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Posted Apr 12, 2013Just curious, since I haven't checked on this plugin in a long while.. But with all the new changes to entities and such in the recent updates, is it still impossible to convert all the blocks of a ship into a large moveable entity, like the single-player client mod Zeppelin, using only a server-plugin?
I'm assuming it'd still require a client-side mod, but with all the changes to block-entities lately, I'm not sure. And it'd be awesome if that happens someday, for smooth moving customized ships. heh
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Posted Apr 12, 2013@1337ingDisorder
Chests cause client crashes when moved repeatedly. They are not supported, will never be supported. Use the storage crate instead, it is far better.
Burning fuel is coming soon.
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Posted Apr 12, 2013Two things:
1) A neat thing to do is to put a Burning Furnace into the list of required materials. This means that in order to pilot a craft, there must be fuel being burned :)
Unfortunately there's no way to require fuel be burning constantly (you really just need to burn one piece of wood in order to click the pilot sign, then can fly indefinitely) but it's a neat little extra bit to make users have to stoke a fire before setting sail..
2) CHESTS! When my users put a chest on their ship (which is an obvious component for any pirate ship) it moves fine with the ship, but its contents don't move with it! Instead they scatter around it as item drops.
This takes a lot of fun out of the whole sky pirates idea... A large part of what seems like it'd make this plugin fun is the piracy. Hard to conduct a base raid if you can only fill up your own personal inventory for the long sailing voyage home.
I know that WorldEdit is able to successfully copy/paste, and more importantly, MOVE a chest that is full of items.
Perhaps you could leverage (or reverse-engineer) the WorldEdit code and use that to move chests, locked chests (item 95), and trapped chests so that they don't spew out their contents with each movement?
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Posted Apr 12, 2013@VOTProductions Height limits is my work, but if you haven't setup it in *.craft file, plugin takes limit from actual world. So default min. should be 0 and max. 126/254 (by map height limit minus 1 block).
If you have problems with it, please write me some info about your map/world, I'll try simulate it.
You can also set craft properties per each craft:
maxHeightLimit - will be reduced to max. world height if world max. limit is smaller than limit of the craft.
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Posted Apr 11, 2013@richturd
I guess every village needs an idiot...
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Posted Apr 11, 2013@AJCStriker Can you please make it to where we can fly buildings?
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Posted Apr 11, 2013@N1T3SLAY3R
Weeks scale.