Movecraft
NOW MOVED TO SPIGOTMC, CHECK HERE FOR NEWER VERSIONS:
https://www.spigotmc.org/resources/movecraft.31321/

A Brief Description
Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.
Credit
Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.
Documentation, Tutorials, Quick Start Guide, and Demo Videos
For documentation and information, use this link:
http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/
Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the dev.bukkit.org staff, so use at your own risk.
Here is a brief summary of Movecraft features covered on that site:
Control Method Options
- Sign and Pilot Tool
- Sign only
- Direct Control (the players movements control the craft)
- Misc Commands - /manoverboard, /release, etc
- Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)
Craft Options
- Basic craft configuration options including size, speed, allowed block types, required blocks, etc
- Customizable Cruise Control to keep the craft moving forward
- Customizable Fuel Burning behavior
- Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
- Restricting motion to horizontal or vertical planes
- Customizable "Hover" land contour following behavior for cars and surface vehicles
- Optional craft teleportation
- Require water contact for sailing ships and water craft
- Crafts that explode when they collide with things for ramming or torpedoes
- Repair signs to repair your ship, requires mats, and can require a fee
Server Options
- Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
- Man Overboard timeout to allow anyone who falls out of a craft to get back in it
- Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas
Permissions
Movecraft uses the following permissions:
movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate
movecraft.<craft name>.repair
For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.
There is also:
movecraft.<craft name>.create - only required if RequireCreatePerm is set to true in config.yml
movecraft.cruisesign - only required if RequireCreatePerm is set to true in config.yml
movecraft.commands - grants access to /pilot, /cruise, /release, /rotateleft, /rotateright, /craftreport
You can also control these granularly with:
movecraft.commands.release
movecraft.commands.pilot
movecraft.commands.rotateleft
movecraft.commands.rotateright
movecraft.commands.cruise
movecraft.commands.craftreport
Dependencies
Movecraft does not require any other plugin to function, however certain features require additional plugins:
WorldEdit (>6.0) - For repair system
Vault - For payment system
In addition, the following plugins are supported for compatibility:
Cannons - Cannons will move with a piloted craft
WorldGuard - Region protection
Most common permission plugins - Assign permissions to various craft features
madrealms.net
MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.
Join today at madrealms.net
Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier
The server's version of Java
Whether the server is in offline or online mode
The plugin's version
The server's version
The OS version/name and architecture
The core count for the CPU
The number of players online
The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <>
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Donations
Donations go towards funding movecraft's development.

Source Code
Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.
Builds are regularly posted to BukkitDev from our CI System.
Localisation
Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.
Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.
Submit a translation to your language at: http://www.getlocalization.com/movecraft/
Troubleshooting, Error Reporting
Please use this site to report errors and for troubleshooting assistance: https://github.com/msummers123/Movecraft-3/issues

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Posted Apr 11, 2013@AJCStriker
kk thank you xD any idea when it may be expected/set for release? as in weeks/months etc.?
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Posted Apr 11, 2013@MCwolski
You can add any language you wish on the site.
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Posted Apr 11, 2013@AJCStriker
oh sorry, I misunderstood it.
Maybe I can do some help.
Would you mind me adding one new language? :)
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Posted Apr 11, 2013@N1T3SLAY3R
As stated in the build notes, it is not currently released for stability reasons.
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Posted Apr 11, 2013@AJCStriker
wait im a bit confused, what is this engine block thingy? link/how to use/commands etc.?
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Posted Apr 11, 2013@richturd
I still have no idea what you are talking about.
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Posted Apr 11, 2013@AJCStriker can you add a ceiling to your craft?
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Posted Apr 11, 2013@MCwolski
movecraftlang_cz is Czech.
http://www.getlocalization.com/movecraft/m_translate/11355/ is Chinese
http://www.getlocalization.com/movecraft/ is our localization hub
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Posted Apr 11, 2013@AJCStriker
Seems cool...
I find movecraftlang_cz in localisation is not Chinese, that's more like French.
:O
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Posted Apr 11, 2013Hm, it doesn't like me going up or down. I made an aircraft (or "jet" as I have called it) with about 20 wool and a wall sign. I can pilot it fine, but it won't go up or down without "Craft has hit the height limit". I did look at the changelog and it says "Height limit varies by world" but I checked the config.yml and the only option is to set locale, so I have no idea where to find it.
Aircraft config:
Thanks, VOT.
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Posted Apr 11, 2013@Terraquis
My suggestion is to use sign posts instead of wall signs, but wall signs tend to be ok.
Levers, torches and redstone components are a known problem.
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Posted Apr 11, 2013Just wanted to say that I have been testing the new version on my server Terranova (currently it's offline and only accessible to me). It looks great, the motion is very smooth and it's pretty good about keeping block orientation (stairs, signs, etc.) but the signs are still a bit glitchy. Sometimes they break. Levers are also a problem. They break upon movement.
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Posted Apr 11, 2013@Terraquis
@N1T3SLAY3R
We have developed a system called the engine block for exactly that purpose.
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Posted Apr 11, 2013@N1T3SLAY3R
I recall that there was a plugin, "MoveCraft Automatics", which was being developed with that purpose. However, I have checked back with it and it seems to be inactive.
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Posted Apr 10, 2013can u add commands to make stuff auto-move/repeatedly in a repeat? cause that would awesome having auto-matic train systems and blimps and ships moving naturally etc. :P
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Posted Apr 10, 2013@richturd
I am so confused what you mean by all this stuff about floors and rooms. What do you mean, you can build whatever ship you want.
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Posted Apr 10, 2013@AJCStriker Can please add the ability to add rooms to ships?
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Posted Apr 10, 2013@morlanius
I don't really understand what stops a player placing their own sign with
Aircraft or whatever on it?
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Posted Apr 10, 2013@AJCStriker
other things we use have named signs for access control. where i have the player "purchasing" these things and thus do not have creation permissions i simply paste in the schematic then run a script that assigns the sign over to the player to give flight control.
This is implemented using macros written for ScrollingMenuSign or fia world operations in a denizen script which im currently learning a little about.
Would you be interested in adding that kind of sign control into your plugin? multi speed "engines" would be handy too.
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Posted Apr 10, 2013@morlanius
- Sign control, currently a stick is the only method of motion. Everything else is sign controllable.
- Fuel consumption is in the next update.
- I see no reason a ship cant be pasted with WE, and why would you need to put player names on the signs?