Morph
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Introduction:
This plugin is based on the Minecraft Forge Mod Morph created by IChun, You can transform into almost everything you kill and use the abilities that they have.
Abilities:
- Creepers explode when the die, or when triggered.
- Bats, Ghast and Blazes can fly
- Rabbits have jump boost
- Squids and Guardians have waterbreathing
- Horses and Ocelots have speed
- Snowmen place snow wherever they walk
- Iron golems have strength
- Ghasts and blazes can shoot fireballs
- Endermen can teleport
- Spiders can climb walls
- Snowmen can throw snowballs
- Zombies can eat their own flesh without getting poisoned
- Pigmen have speed
- Spiders can throw webs
- Llamas can spit
- Giants throw players
- Enderdragon throws fireballs
- Slimes have jump boost
- Evokers use their trap ability
- Dolphins, drowned, fish, phantoms and turtles can swim underwater
- Pufferfish can poison players and mobs in a 7 block radius
Most abilities are used by Shift+Clicking. These abilities can be disabled in the config if needed, or if the player desires they can use "/morph toggle" to enable/disable shift clicking abilities.
There is a settings section in the GUI that allows players to disable their own sounds, abilities, and choose if they want to see their own morph. All abilities that are manually triggered can be used by sneaking and pressing left click. To make your morph make a sound you can hold sneak for 2 seconds.
Installation/How to use:
This plugin requires LibsDisguises and ProtocolLib. After you have all the required plugins and put the Morph plugin in your plugin folder all you need to do is kill any mob and type /morph (mob) to morph into it.
Configuration:
#Do you want a sound/particle effect to be played when a player morphs
morph-sound: true
morph-particle: true
#Do you want a sound/particle effect to be played when a player unmorphs
unmorph-sound: true
unmorph-particle: true
#Allow morphing into players? (Possibly buggy)
enable-players: false
#Should players be able to see their own disguise?
viewSelfDisguise: true
#Should players be able to change if they view their disguises?
canChangeView: true
#When morphed as a mob do any other mobs of the same type ignore you
#e.g Morphed as a zombie means you don't get attacked by zombies
ignoreMobsWhenMorphed: true
#What worlds do you want this plugin enabled in?
#use <all> to enable in all worlds
enabled-worlds:
- world
- world_nether
- world_the_end
#Reset all of the players morphs when they die
death-reset-all: false
#Reset only the morph they died as
death-reset-current: true
#When a player kills a morphed player, should they get the morph?
steal-morphs: true
#Enable morph power for flying
morph-power: true
#How fast morph power is used per second of flying
morphPower-use: 1
#How fast morph power is regained per second of not flying
morphPower-regain: 1
#The radius /morph near looks at
near-radius: 10
#Hand swap menu status
swapMenu: true
#Only open the menu when there is nothing in the players main hand?
onlyIfEmptyHand: false
#Changing death messages if the killer is morphed
#Available placeholders are:
#{victim} {killer} {killerMob} {world}
overrideDeathMessage: true
randomMessage: false
creeperDeathMessage: false
deathMessages:
- "{killer} killed {victim} while morphed as a {killerMob}"
- "{victim} was killed by a {killerMob}"
morphItem:
type: BLAZE_ROD
data: 0
name: "&aMorph Menu"
lore:
- "&5Click to open the morph menu"
dropItem: false
giveOnJoin: false
slot: 0
#Abilities Configuration
#
#morph-time is how long you can stay morphed as a certain mob - set to 0 to disable
#morph-cooldown is how often you can morph back into the mob after unmorphing from that particular mob - set to 0 to disable
#ability-cooldown is the cooldown on the given ability of the mob - set to 0 to disable
#
#Enable flying?
flying: true
horse:
morph-time: 0
morph-cooldown: 0
speed: true
wolf:
morph-time: 0
morph-cooldown: 0
ocelot:
morph-time: 0
morph-cooldown: 0
speed: true
cow:
morph-time: 0
morph-cooldown: 0
pig:
morph-time: 0
morph-cooldown: 0
wither_skeleton:
morph-time: 0
morph-cooldown: 0
ability-cooldown: 0
bat:
morph-time: 0
morph-cooldown: 0
blaze:
morph-time: 0
morph-cooldown: 0
fire: true
ability-cooldown: 5
cave_spider:
morph-time: 0
morph-cooldown: 0
spider-climb: true
ability-cooldown: 0
chicken:
morph-time: 0
morph-cooldown: 0
egg: true
ability-cooldown: 120
creeper:
morph-time: 0
morph-cooldown: 0
explosion: true
explosion-damage: false
enderman:
morph-time: 0
morph-cooldown: 0
teleport: true
ability-cooldown: 5
endermite:
morph-time: 0
morph-cooldown: 0
ghast:
morph-time: 0
morph-cooldown: 0
fireball: true
ability-cooldown: 5
guardian:
morph-time: 0
waterbreathing: true
morph-cooldown: 0
iron_golem:
morph-time: 0
morph-cooldown: 0
strength: true
magma_cube:
morph-time: 0
morph-cooldown: 0
mushroom_cow:
morph-time: 0
morph-cooldown: 0
pig_zombie:
morph-time: 0
morph-cooldown: 0
eat: true
speed: true
sheep:
morph-time: 0
morph-cooldown: 0
silverfish:
morph-time: 0
morph-cooldown: 0
skeleton:
morph-time: 0
morph-cooldown: 0
shoot: true
slime:
morph-time: 0
morph-cooldown: 0
jump-boost: true
split: true
snowman:
morph-time: 0
morph-cooldown: 0
snow: true
shoot: true
ability-cooldown: 0
spider:
morph-time: 0
morph-cooldown: 0
climb: true
web: true
#Remove spider webs after they are shot?
removeSpiderWeb: true
#How long (seconds) should webs stay for before despawning
spiderWebRemove: 30
ability-cooldown: 0
squid:
morph-time: 0
morph-cooldown: 0
waterbreathing: true
villager:
morph-time: 0
morph-cooldown: 0
witch:
morph-time: 0
morph-cooldown: 0
wither:
morph-time: 0
morph-cooldown: 0
llama:
morph-time: 0
morph-cooldown: 0
spit: true
ability-cooldown: 0
vex:
morph-time: 0
morph-cooldown: 0
phase: true
#The amount of blocks vex can phase through
max-layers: 2
ability-cooldown: 30
vindicator:
morph-time: 0
morph-cooldown: 0
evoker:
morph-time: 0
morph-cooldown: 0
attack: true
spawnVex: true
attack-cooldown: 5
spawnVex-cooldown: 30
zombie:
morph-time: 0
morph-cooldown: 0
eat: true
rabbit:
morph-time: 0
morph-cooldown: 0
jump-boost: true
giant:
morph-time: 0
enabled: true
morph-cooldown: 0
throw: true
#This increases how high giants can throw people
force: 2
#Enables the giant to 'throw' blocks as he walks
#NOTE: This might cause random blocks to be placed/broken if enabled
walk-throw: false
ability-cooldown: 0
enderdragon:
morph-time: 0
enabled: true
morph-cooldown: 0
fireball: true
ability-cooldown: 0
mule:
morph-time: 0
morph-cooldown: 0
donkey:
morph-time: 0
morph-cooldown: 0
zombie_villager:
morph-time: 0
morph-cooldown: 0
parrot:
morph-time: 0
morph-cooldown: 0
illusioner:
morph-time: 0
morph-cooldown: 0
ability-cooldown: 0
stray:
morph-time: 0
morph-cooldown: 0
slow: true
shoot: true
ability-cooldown: 0
husk:
morph-time: 0
morph-cooldown: 0
hunger: true
dolphin:
morph-time: 0
morph-cooldown: 0
drowned:
morph-time: 0
morph-cooldown: 0
cod:
morph-time: 0
morph-cooldown: 0
salmon:
morph-time: 0
morph-cooldown: 0
tropicalfish:
morph-time: 0
morph-cooldown: 0
pufferfish:
morph-time: 0
morph-cooldown: 0
poison: true
ability-cooldown: 15
phantom:
morph-time: 0
morph-cooldown: 0
turtle:
morph-time: 0
morph-cooldown: 0
disableHealthSystem: false
checkForUpdates: true
debug: false
stats: true
Commands and Permissions:
/morph help: Displays this help screen - morph.morph
/morph view [true/false] - Toggles if the player can see their own disguise (Must be enabled in the config) - morph.view
/morph toggle: Enables or disabled shift click abilties - morph.toggle
/morph <mob>: Morphs you into the given mob - morph.morph
/unmorph <all:player>: Morph back to yourself - morph.morph
/morph status: Displays what you are morphed as - morph.morph
/morph near: Shows if there is a player nearby morphed - morph.morph
/addmorph <player> <mob>: Add a morph to the given player - morph.morph.modify
/delmorph <player> <mob>: Remove a morph from the given player - morph.morph.modify
- morph.morph - Allows players to use /morph
- morph.* - for all commands
- morph.changeview - Allows the player to use /morph view
- morph.toggle - Allow players to use /morph toggle
- morph.view - Allow players to use /morph view
- morph.into.* - gives players ability to morph into all players.
- morph.into.mob - e.g morph.into.horse allows the rank to morping to a horse. morph.into.* for all mobs.
- morph.bypasskill.mob - e.g morph.bypasskill.horse allows the rank to morph into a horse without having to kill it first. morph.bypasskill.* for all mobs
Note: If players are crashing when someone near them morphs as a enderman, change 'disable-endermen' from 'false' to 'true'.
Need help with the plugin? Click here to join my discord channel



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Posted Mar 29, 2021can u add an option to not see what you are morphed in to in 1st person but you can in 2cnd and 3rd
i love the mod btw
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Posted Apr 2, 2021In reply to imtb24:
You can use the command
Or you can change the option:
to false in the config.yml
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Posted Mar 16, 2021just thinking u should add mobs that are immune to fire and when we morph into them we are immune to fire just an idea u can do if u want also how do u do the option require players to kill mobs multiple times before gaining the morph
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Posted Mar 11, 2021How do I make so everyone can morph without needing OP? (also I don't know what morph.morph is)
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Posted Mar 6, 2021Whenever I try to morph nothing happens.
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Posted Mar 4, 2021I keep getting this popup when I try to morph as a piglin saying "This mob is not enabled!" How do I fix it?
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Posted Mar 5, 2021In reply to unusunus_:
I missed a section in the config so to fix the piglin issue add this to your mobConfig.yml:
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Posted Feb 28, 20212 questions.
1. How do you transform into a Piglin? I can't seem to morph into a piglin.
2. Is there a way to have the fox that you are morphed to be able to sleep?
Just curious
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Posted Mar 5, 2021In reply to duckling_king:
Foxes can't currently sleep sorry.
I missed a section in the config so to fix the piglin issue add this to your mobConfig.yml:
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Posted Feb 23, 2021I keep getting "An internal error occurred while performing this command" or something like that and i don't know why
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Posted Mar 5, 2021In reply to bladethrower1:
Do you have LibsDisguises and Protocollib installed? If you do then what versions are you using and what mc version are you using
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Posted Feb 5, 2021it wont allow me to morph into another player
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Posted Jan 26, 2021So i installed the morph plugin, and that 2 things (forgot what they are called) anyway when i enter my server i type /morph <my username> and then for example Enderman and when i click enter it says You cant use this command. I thought it wwas because i didnt enable allow players to morph but in the description it says the command is morph.morph and when i write it in commands it says that morph.morph is not a command. I just started this so i dont understand pls help :/ My server is on aternos
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Posted Jan 26, 2021In reply to burgerbob75:
You need to add the morph.into.* and kill a mob, then you can do /morph <mob>
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Posted Jan 26, 2021In reply to BumbleBeee_:
I understood the last part (kill mob and /morph (mob) but what do you mean by `'add the morph into'
Sry I'm new to all this
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Posted Feb 11, 2021In reply to burgerbob75:
your not an operator
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Posted Feb 23, 2021In reply to burgerbob75:
you have to use cmd server thing than type in op (what you minecraft username is)
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Posted Feb 24, 2021In reply to darkraptor79:
Yeah I am operator from the start but that doesn't give you all commands obviously -_-
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Posted Jan 7, 2021hey, me and my friends are doing a multiplayer, im the only one with op and they cant morph. how do i allow them to without givign them op aswell?
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Posted Jan 14, 2021In reply to Ciwi_C:
There is a plugin that limits the abilities of OP for certain people. Forgot what it is called though.