Morph
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Introduction:
This plugin is based on the Minecraft Forge Mod Morph created by IChun, You can transform into almost everything you kill and use the abilities that they have.
Abilities:
- Creepers explode when the die, or when triggered.
- Bats, Ghast and Blazes can fly
- Rabbits have jump boost
- Squids and Guardians have waterbreathing
- Horses and Ocelots have speed
- Snowmen place snow wherever they walk
- Iron golems have strength
- Ghasts and blazes can shoot fireballs
- Endermen can teleport
- Spiders can climb walls
- Snowmen can throw snowballs
- Zombies can eat their own flesh without getting poisoned
- Pigmen have speed
- Spiders can throw webs
- Llamas can spit
- Giants throw players
- Enderdragon throws fireballs
- Slimes have jump boost
- Evokers use their trap ability
- Dolphins, drowned, fish, phantoms and turtles can swim underwater
- Pufferfish can poison players and mobs in a 7 block radius
Most abilities are used by Shift+Clicking. These abilities can be disabled in the config if needed, or if the player desires they can use "/morph toggle" to enable/disable shift clicking abilities.
There is a settings section in the GUI that allows players to disable their own sounds, abilities, and choose if they want to see their own morph. All abilities that are manually triggered can be used by sneaking and pressing left click. To make your morph make a sound you can hold sneak for 2 seconds.
Installation/How to use:
This plugin requires LibsDisguises and ProtocolLib. After you have all the required plugins and put the Morph plugin in your plugin folder all you need to do is kill any mob and type /morph (mob) to morph into it.
Configuration:
#Do you want a sound/particle effect to be played when a player morphs
morph-sound: true
morph-particle: true
#Do you want a sound/particle effect to be played when a player unmorphs
unmorph-sound: true
unmorph-particle: true
#Allow morphing into players? (Possibly buggy)
enable-players: false
#Should players be able to see their own disguise?
viewSelfDisguise: true
#Should players be able to change if they view their disguises?
canChangeView: true
#When morphed as a mob do any other mobs of the same type ignore you
#e.g Morphed as a zombie means you don't get attacked by zombies
ignoreMobsWhenMorphed: true
#What worlds do you want this plugin enabled in?
#use <all> to enable in all worlds
enabled-worlds:
- world
- world_nether
- world_the_end
#Reset all of the players morphs when they die
death-reset-all: false
#Reset only the morph they died as
death-reset-current: true
#When a player kills a morphed player, should they get the morph?
steal-morphs: true
#Enable morph power for flying
morph-power: true
#How fast morph power is used per second of flying
morphPower-use: 1
#How fast morph power is regained per second of not flying
morphPower-regain: 1
#The radius /morph near looks at
near-radius: 10
#Hand swap menu status
swapMenu: true
#Only open the menu when there is nothing in the players main hand?
onlyIfEmptyHand: false
#Changing death messages if the killer is morphed
#Available placeholders are:
#{victim} {killer} {killerMob} {world}
overrideDeathMessage: true
randomMessage: false
creeperDeathMessage: false
deathMessages:
- "{killer} killed {victim} while morphed as a {killerMob}"
- "{victim} was killed by a {killerMob}"
morphItem:
type: BLAZE_ROD
data: 0
name: "&aMorph Menu"
lore:
- "&5Click to open the morph menu"
dropItem: false
giveOnJoin: false
slot: 0
#Abilities Configuration
#
#morph-time is how long you can stay morphed as a certain mob - set to 0 to disable
#morph-cooldown is how often you can morph back into the mob after unmorphing from that particular mob - set to 0 to disable
#ability-cooldown is the cooldown on the given ability of the mob - set to 0 to disable
#
#Enable flying?
flying: true
horse:
morph-time: 0
morph-cooldown: 0
speed: true
wolf:
morph-time: 0
morph-cooldown: 0
ocelot:
morph-time: 0
morph-cooldown: 0
speed: true
cow:
morph-time: 0
morph-cooldown: 0
pig:
morph-time: 0
morph-cooldown: 0
wither_skeleton:
morph-time: 0
morph-cooldown: 0
ability-cooldown: 0
bat:
morph-time: 0
morph-cooldown: 0
blaze:
morph-time: 0
morph-cooldown: 0
fire: true
ability-cooldown: 5
cave_spider:
morph-time: 0
morph-cooldown: 0
spider-climb: true
ability-cooldown: 0
chicken:
morph-time: 0
morph-cooldown: 0
egg: true
ability-cooldown: 120
creeper:
morph-time: 0
morph-cooldown: 0
explosion: true
explosion-damage: false
enderman:
morph-time: 0
morph-cooldown: 0
teleport: true
ability-cooldown: 5
endermite:
morph-time: 0
morph-cooldown: 0
ghast:
morph-time: 0
morph-cooldown: 0
fireball: true
ability-cooldown: 5
guardian:
morph-time: 0
waterbreathing: true
morph-cooldown: 0
iron_golem:
morph-time: 0
morph-cooldown: 0
strength: true
magma_cube:
morph-time: 0
morph-cooldown: 0
mushroom_cow:
morph-time: 0
morph-cooldown: 0
pig_zombie:
morph-time: 0
morph-cooldown: 0
eat: true
speed: true
sheep:
morph-time: 0
morph-cooldown: 0
silverfish:
morph-time: 0
morph-cooldown: 0
skeleton:
morph-time: 0
morph-cooldown: 0
shoot: true
slime:
morph-time: 0
morph-cooldown: 0
jump-boost: true
split: true
snowman:
morph-time: 0
morph-cooldown: 0
snow: true
shoot: true
ability-cooldown: 0
spider:
morph-time: 0
morph-cooldown: 0
climb: true
web: true
#Remove spider webs after they are shot?
removeSpiderWeb: true
#How long (seconds) should webs stay for before despawning
spiderWebRemove: 30
ability-cooldown: 0
squid:
morph-time: 0
morph-cooldown: 0
waterbreathing: true
villager:
morph-time: 0
morph-cooldown: 0
witch:
morph-time: 0
morph-cooldown: 0
wither:
morph-time: 0
morph-cooldown: 0
llama:
morph-time: 0
morph-cooldown: 0
spit: true
ability-cooldown: 0
vex:
morph-time: 0
morph-cooldown: 0
phase: true
#The amount of blocks vex can phase through
max-layers: 2
ability-cooldown: 30
vindicator:
morph-time: 0
morph-cooldown: 0
evoker:
morph-time: 0
morph-cooldown: 0
attack: true
spawnVex: true
attack-cooldown: 5
spawnVex-cooldown: 30
zombie:
morph-time: 0
morph-cooldown: 0
eat: true
rabbit:
morph-time: 0
morph-cooldown: 0
jump-boost: true
giant:
morph-time: 0
enabled: true
morph-cooldown: 0
throw: true
#This increases how high giants can throw people
force: 2
#Enables the giant to 'throw' blocks as he walks
#NOTE: This might cause random blocks to be placed/broken if enabled
walk-throw: false
ability-cooldown: 0
enderdragon:
morph-time: 0
enabled: true
morph-cooldown: 0
fireball: true
ability-cooldown: 0
mule:
morph-time: 0
morph-cooldown: 0
donkey:
morph-time: 0
morph-cooldown: 0
zombie_villager:
morph-time: 0
morph-cooldown: 0
parrot:
morph-time: 0
morph-cooldown: 0
illusioner:
morph-time: 0
morph-cooldown: 0
ability-cooldown: 0
stray:
morph-time: 0
morph-cooldown: 0
slow: true
shoot: true
ability-cooldown: 0
husk:
morph-time: 0
morph-cooldown: 0
hunger: true
dolphin:
morph-time: 0
morph-cooldown: 0
drowned:
morph-time: 0
morph-cooldown: 0
cod:
morph-time: 0
morph-cooldown: 0
salmon:
morph-time: 0
morph-cooldown: 0
tropicalfish:
morph-time: 0
morph-cooldown: 0
pufferfish:
morph-time: 0
morph-cooldown: 0
poison: true
ability-cooldown: 15
phantom:
morph-time: 0
morph-cooldown: 0
turtle:
morph-time: 0
morph-cooldown: 0
disableHealthSystem: false
checkForUpdates: true
debug: false
stats: true
Commands and Permissions:
/morph help: Displays this help screen - morph.morph
/morph view [true/false] - Toggles if the player can see their own disguise (Must be enabled in the config) - morph.view
/morph toggle: Enables or disabled shift click abilties - morph.toggle
/morph <mob>: Morphs you into the given mob - morph.morph
/unmorph <all:player>: Morph back to yourself - morph.morph
/morph status: Displays what you are morphed as - morph.morph
/morph near: Shows if there is a player nearby morphed - morph.morph
/addmorph <player> <mob>: Add a morph to the given player - morph.morph.modify
/delmorph <player> <mob>: Remove a morph from the given player - morph.morph.modify
- morph.morph - Allows players to use /morph
- morph.* - for all commands
- morph.changeview - Allows the player to use /morph view
- morph.toggle - Allow players to use /morph toggle
- morph.view - Allow players to use /morph view
- morph.into.* - gives players ability to morph into all players.
- morph.into.mob - e.g morph.into.horse allows the rank to morping to a horse. morph.into.* for all mobs.
- morph.bypasskill.mob - e.g morph.bypasskill.horse allows the rank to morph into a horse without having to kill it first. morph.bypasskill.* for all mobs
Note: If players are crashing when someone near them morphs as a enderman, change 'disable-endermen' from 'false' to 'true'.
Need help with the plugin? Click here to join my discord channel



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Posted Feb 25, 2019-
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Posted Jan 12, 2019i have eror pls help me whit it : an internal error occurred while atemting to perform this command
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Posted Jan 12, 2019In reply to Forge_User_83308457:
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Posted Jan 13, 2019In reply to xX1bumblebee1Xx:
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Posted Jan 13, 2019In reply to Forge_User_83308457:
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Posted Jan 16, 2019In reply to xX1bumblebee1Xx:
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Posted Jan 16, 2019In reply to Forge_User_83308457:
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Posted Jan 19, 2019In reply to xX1bumblebee1Xx:
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Posted Oct 25, 2018Love the plugin! Works perfectly fine for me!
Just wondering if there is a way to make the player spectate herself/himself as a giant? It's quite annoying to have the screen blocked by the legs in both first person & third person mode :_:
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Posted Oct 25, 2018In reply to Forge_User_25587290:
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Posted Oct 26, 2018In reply to xX1bumblebee1Xx:
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Posted Aug 6, 2018nasıl indiriliyor
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Posted Jun 14, 2018Hey I love the way you are replying so fast. So I am creating a Ready Player One Server called OasisCraft. here's a problem whenever I do /morph cow I get this message "An Internal Error occured while attempting to perform this command. Is this a Version error, a plugin error or something thank you bro!
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Posted Jun 14, 2018In reply to ruyetcraft:
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Posted Jun 14, 2018In reply to xX1bumblebee1Xx:
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Posted Jun 15, 2018In reply to ruyetcraft:
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Posted Jun 16, 2018In reply to ruyetcraft:
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Posted Jun 16, 2018In reply to xX1bumblebee1Xx:
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Posted Jun 17, 2018In reply to ruyetcraft:
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Posted Jun 17, 2018In reply to ruyetcraft: