Morph
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Introduction:
This plugin is based on the Minecraft Forge Mod Morph created by IChun, You can transform into almost everything you kill and use the abilities that they have.
Abilities:
- Creepers explode when the die, or when triggered.
- Bats, Ghast and Blazes can fly
- Rabbits have jump boost
- Squids and Guardians have waterbreathing
- Horses and Ocelots have speed
- Snowmen place snow wherever they walk
- Iron golems have strength
- Ghasts and blazes can shoot fireballs
- Endermen can teleport
- Spiders can climb walls
- Snowmen can throw snowballs
- Zombies can eat their own flesh without getting poisoned
- Pigmen have speed
- Spiders can throw webs
- Llamas can spit
- Giants throw players
- Enderdragon throws fireballs
- Slimes have jump boost
- Evokers use their trap ability
- Dolphins, drowned, fish, phantoms and turtles can swim underwater
- Pufferfish can poison players and mobs in a 7 block radius
Most abilities are used by Shift+Clicking. These abilities can be disabled in the config if needed, or if the player desires they can use "/morph toggle" to enable/disable shift clicking abilities.
There is a settings section in the GUI that allows players to disable their own sounds, abilities, and choose if they want to see their own morph. All abilities that are manually triggered can be used by sneaking and pressing left click. To make your morph make a sound you can hold sneak for 2 seconds.
Installation/How to use:
This plugin requires LibsDisguises and ProtocolLib. After you have all the required plugins and put the Morph plugin in your plugin folder all you need to do is kill any mob and type /morph (mob) to morph into it.
Configuration:
#Do you want a sound/particle effect to be played when a player morphs
morph-sound: true
morph-particle: true
#Do you want a sound/particle effect to be played when a player unmorphs
unmorph-sound: true
unmorph-particle: true
#Allow morphing into players? (Possibly buggy)
enable-players: false
#Should players be able to see their own disguise?
viewSelfDisguise: true
#Should players be able to change if they view their disguises?
canChangeView: true
#When morphed as a mob do any other mobs of the same type ignore you
#e.g Morphed as a zombie means you don't get attacked by zombies
ignoreMobsWhenMorphed: true
#What worlds do you want this plugin enabled in?
#use <all> to enable in all worlds
enabled-worlds:
- world
- world_nether
- world_the_end
#Reset all of the players morphs when they die
death-reset-all: false
#Reset only the morph they died as
death-reset-current: true
#When a player kills a morphed player, should they get the morph?
steal-morphs: true
#Enable morph power for flying
morph-power: true
#How fast morph power is used per second of flying
morphPower-use: 1
#How fast morph power is regained per second of not flying
morphPower-regain: 1
#The radius /morph near looks at
near-radius: 10
#Hand swap menu status
swapMenu: true
#Only open the menu when there is nothing in the players main hand?
onlyIfEmptyHand: false
#Changing death messages if the killer is morphed
#Available placeholders are:
#{victim} {killer} {killerMob} {world}
overrideDeathMessage: true
randomMessage: false
creeperDeathMessage: false
deathMessages:
- "{killer} killed {victim} while morphed as a {killerMob}"
- "{victim} was killed by a {killerMob}"
morphItem:
type: BLAZE_ROD
data: 0
name: "&aMorph Menu"
lore:
- "&5Click to open the morph menu"
dropItem: false
giveOnJoin: false
slot: 0
#Abilities Configuration
#
#morph-time is how long you can stay morphed as a certain mob - set to 0 to disable
#morph-cooldown is how often you can morph back into the mob after unmorphing from that particular mob - set to 0 to disable
#ability-cooldown is the cooldown on the given ability of the mob - set to 0 to disable
#
#Enable flying?
flying: true
horse:
morph-time: 0
morph-cooldown: 0
speed: true
wolf:
morph-time: 0
morph-cooldown: 0
ocelot:
morph-time: 0
morph-cooldown: 0
speed: true
cow:
morph-time: 0
morph-cooldown: 0
pig:
morph-time: 0
morph-cooldown: 0
wither_skeleton:
morph-time: 0
morph-cooldown: 0
ability-cooldown: 0
bat:
morph-time: 0
morph-cooldown: 0
blaze:
morph-time: 0
morph-cooldown: 0
fire: true
ability-cooldown: 5
cave_spider:
morph-time: 0
morph-cooldown: 0
spider-climb: true
ability-cooldown: 0
chicken:
morph-time: 0
morph-cooldown: 0
egg: true
ability-cooldown: 120
creeper:
morph-time: 0
morph-cooldown: 0
explosion: true
explosion-damage: false
enderman:
morph-time: 0
morph-cooldown: 0
teleport: true
ability-cooldown: 5
endermite:
morph-time: 0
morph-cooldown: 0
ghast:
morph-time: 0
morph-cooldown: 0
fireball: true
ability-cooldown: 5
guardian:
morph-time: 0
waterbreathing: true
morph-cooldown: 0
iron_golem:
morph-time: 0
morph-cooldown: 0
strength: true
magma_cube:
morph-time: 0
morph-cooldown: 0
mushroom_cow:
morph-time: 0
morph-cooldown: 0
pig_zombie:
morph-time: 0
morph-cooldown: 0
eat: true
speed: true
sheep:
morph-time: 0
morph-cooldown: 0
silverfish:
morph-time: 0
morph-cooldown: 0
skeleton:
morph-time: 0
morph-cooldown: 0
shoot: true
slime:
morph-time: 0
morph-cooldown: 0
jump-boost: true
split: true
snowman:
morph-time: 0
morph-cooldown: 0
snow: true
shoot: true
ability-cooldown: 0
spider:
morph-time: 0
morph-cooldown: 0
climb: true
web: true
#Remove spider webs after they are shot?
removeSpiderWeb: true
#How long (seconds) should webs stay for before despawning
spiderWebRemove: 30
ability-cooldown: 0
squid:
morph-time: 0
morph-cooldown: 0
waterbreathing: true
villager:
morph-time: 0
morph-cooldown: 0
witch:
morph-time: 0
morph-cooldown: 0
wither:
morph-time: 0
morph-cooldown: 0
llama:
morph-time: 0
morph-cooldown: 0
spit: true
ability-cooldown: 0
vex:
morph-time: 0
morph-cooldown: 0
phase: true
#The amount of blocks vex can phase through
max-layers: 2
ability-cooldown: 30
vindicator:
morph-time: 0
morph-cooldown: 0
evoker:
morph-time: 0
morph-cooldown: 0
attack: true
spawnVex: true
attack-cooldown: 5
spawnVex-cooldown: 30
zombie:
morph-time: 0
morph-cooldown: 0
eat: true
rabbit:
morph-time: 0
morph-cooldown: 0
jump-boost: true
giant:
morph-time: 0
enabled: true
morph-cooldown: 0
throw: true
#This increases how high giants can throw people
force: 2
#Enables the giant to 'throw' blocks as he walks
#NOTE: This might cause random blocks to be placed/broken if enabled
walk-throw: false
ability-cooldown: 0
enderdragon:
morph-time: 0
enabled: true
morph-cooldown: 0
fireball: true
ability-cooldown: 0
mule:
morph-time: 0
morph-cooldown: 0
donkey:
morph-time: 0
morph-cooldown: 0
zombie_villager:
morph-time: 0
morph-cooldown: 0
parrot:
morph-time: 0
morph-cooldown: 0
illusioner:
morph-time: 0
morph-cooldown: 0
ability-cooldown: 0
stray:
morph-time: 0
morph-cooldown: 0
slow: true
shoot: true
ability-cooldown: 0
husk:
morph-time: 0
morph-cooldown: 0
hunger: true
dolphin:
morph-time: 0
morph-cooldown: 0
drowned:
morph-time: 0
morph-cooldown: 0
cod:
morph-time: 0
morph-cooldown: 0
salmon:
morph-time: 0
morph-cooldown: 0
tropicalfish:
morph-time: 0
morph-cooldown: 0
pufferfish:
morph-time: 0
morph-cooldown: 0
poison: true
ability-cooldown: 15
phantom:
morph-time: 0
morph-cooldown: 0
turtle:
morph-time: 0
morph-cooldown: 0
disableHealthSystem: false
checkForUpdates: true
debug: false
stats: true
Commands and Permissions:
/morph help: Displays this help screen - morph.morph
/morph view [true/false] - Toggles if the player can see their own disguise (Must be enabled in the config) - morph.view
/morph toggle: Enables or disabled shift click abilties - morph.toggle
/morph <mob>: Morphs you into the given mob - morph.morph
/unmorph <all:player>: Morph back to yourself - morph.morph
/morph status: Displays what you are morphed as - morph.morph
/morph near: Shows if there is a player nearby morphed - morph.morph
/addmorph <player> <mob>: Add a morph to the given player - morph.morph.modify
/delmorph <player> <mob>: Remove a morph from the given player - morph.morph.modify
- morph.morph - Allows players to use /morph
- morph.* - for all commands
- morph.changeview - Allows the player to use /morph view
- morph.toggle - Allow players to use /morph toggle
- morph.view - Allow players to use /morph view
- morph.into.* - gives players ability to morph into all players.
- morph.into.mob - e.g morph.into.horse allows the rank to morping to a horse. morph.into.* for all mobs.
- morph.bypasskill.mob - e.g morph.bypasskill.horse allows the rank to morph into a horse without having to kill it first. morph.bypasskill.* for all mobs
Note: If players are crashing when someone near them morphs as a enderman, change 'disable-endermen' from 'false' to 'true'.
Need help with the plugin? Click here to join my discord channel



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Posted Nov 15, 2015@garcialakeworth
For fireballs you have to be morphed as a blaze and you have to click the item that is made from /morph recipe blaze
To fly you should just be able to morph into a bat and it should work
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Posted Nov 15, 2015I like this plugin but I cannot get any of the abilities to work, like flying and shooting fireballs for example!
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Posted Nov 1, 2015@Lennka
Sadly morphed players cannot see their own morph because I have used libsdisguises API, I want to change it to not use libsdisguises and allow players to see their own morph (But idk when that will happen) Morphing does not affect your POV, again another then I want to implement
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Posted Oct 31, 2015Can the morphed players see their own morph in F5 mode? And does morphing affect your point-of-view, as in, then morphing into a Wolf/Dog, do you have the viewpoint of being 1 block tall?
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Posted Aug 28, 2015@wtannerb
Added to my to-do list.
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Posted Aug 21, 2015Hello, If a player is morphed and they go to a world that has morph disabled they are still morphed. Could you make it so when they switch worlds/go to a world with morph disabled they unmorph? Or maybe just an option to do that in the config. Thanks!
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Posted Jul 22, 2015@wondermouse007
I have the idea for baby types in my head but I just need to bother doing it, as for the groups, Good idea I'll try to find a way to do it
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Posted Jul 21, 2015Another idea: For example, group the animals/mobs in groups. Large medium and small. Small shows players down 1 block through the floor so the floor is 2 blocks tall and they go down 1 block. Medium group's floor is 2 blocks tall and they go down 1 half of a block {a slab lower than the floor} The large group's floor is at 2 blocks and they stay at 2 blocks.
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Posted Jul 21, 2015Idea: Giant zombie, wither, ender dragon, silverfish, and baby type of all kind of mobs that can become baby.