Config

Config Information

Ok So What Exactly Can I Do With This Plugin?

Well MoreMobs has become a bit more advanced than I had originally intended. MoreMobs was created when I was searching through the forums on Bukkit.org and I found a user that wanted more mobs to spawn. With the most recent version of MoreMobs you can:

  • Set the number of extra mobs to spawn per mob spawned NATURALLY (not via command or spawner)
  • Set the frequency that mobs spawn per chunk
  • Allow Giants to be naturally spawned per chunk
  • Allow colored sheep spawn (not naturally but any sheep spawned by the plugin)
  • Prevent Zombies and Skeletons from burning in the sun
  • Set mob health per mob
  • Set mob damage per mob
  • Turn colored sheep on/off

That's Great...How Do I set It Up?

IF YOU HAVE A CONFIG GENERATED BY ANY VERSION LESS THAN v1.8 IT IS HIGHLY RECOMMENDED YOU DELETE YOUR CONFIG AND LET THE PLUGIN REGENERATE ONE!

Ok, assuming that you have restarted/reloaded the server and installed the plugin correctly there should now be a folder called MoreMobs with a config.yml file inside it sitting in your Bukkit Plugins directory. Open up that file and read on:

World:

Assuming the plugin installed correctly, there should now be a field at the very top of the config called World:. This allows you to configure this plugin per world. By default MoreMobs should have created world fields for all of your LOADED worlds.

SheepColor

You can set this value to 0 to disable the coloring of sheep.

NumberOfMobs:

This is the number of EXTRA mobs spawned per NATURALLY (not via spawner or command) spawned mob. By default 4 extra mobs will be spawned per mob so if 1 sheep spawns this plugin will spawn 4 more giving you 5 sheep. (4+1=5 :) )

Setting this to 0 will spawn mobs normally with no extra mobs and setting this value to -1 will disable all naturally spawned mobs of the mob type.

MobsSpawnedOnChunkLoad:

This option is exactly the same as the ChanceOfSpawn for Giants. The default value of 5 means that by default, 1 in every 5 chunks will have an animal in it. Setting it to -1 will disable this feature and setting it to 0 will make 1 animal (not Monster!) spawn on EVERY chunk! This option only spawn animals not monsters!

Giants:

This option is exactly the same as the MobsSpawnedOnChunkLoad option. Under Giants, the ChanceOfSpawn is the frequency that you want Giants to spawn. The default value of 20 means, that 1 in every 20 chunks will have a Giant in it. Setting this to -1 will disable Giants from spawning naturally.

MobsBurnInSunlight:

This is a simple one. Setting this value to 0 will ALLOW for Zombies and Skeletons to burn and die in sunlight. The default value of 1 will prevent them from taking any damage in the sun.

MobHealth:

This option allows you to set mob health. Keeping this value at its default of -1 will provide that mob with its "normal" health. Setting this value to 0 will allow for "insta" 1 hit KO's of that mob. 1 number represents 1/2 (One Half) of a heart.

MobDamage:

This option allows you to set the damage a mob does to players. Keeping this value at its default of -1 will provide that mob with its "normal" damage. Setting this value to 0 will prevent the mob from doing any damage to the player making them a sitting duck :) Setting this to any number over 20 (the players health at full) will result in an "insta" kill! You can also set negative damage which will give the player more health if he is attacked by this mob, up to 200 health which is the maximum allowed. (You could make those pesky Silverfish heal you and actually DO something in there lives! :) )

Updating Plugin

Once you are happy with your settings just save the file and execute the command /mmreload to reload the config file! It's simple really :)

Default Config

Assuming you mess up your config or you just wanna see the default config for whatever reason you can view it here.