MoreItems

MoreItems is a custom items plugin which will enhance your Role-Playing server to the max! The possibilities are endless. It is designed for server who want to add extra special items into the game. Be it items with special powers, RPG items, or just random every day items! If you are looking for a custom items plugin and you can't find any that are updated look no further. MoreItems has all you would want and more!
If you plan to use powers I suggest using Magicspells. It is a very good plugin for spells.

MoreItems! Enhance your server's RPG experience!
Features
- Endless possibilities!
- Create items with custom lore, names, material, itemflags, damage, armor and much more!
- Built in Recipe Manager meaning you can make recipes for the cool items you make. The ingredients can be MoreItems items too!
- Custom powers with cooldowns!
- Works for armor, swords and bows. You can give extra damage and powers to everything!
- You can enchant your items too!
- Custom mob and block drops! MythicMobs supported!
- Automatic Updating! You do NOT need to give the item to players after updating it!
- Custom join items!
- RPGInventory support! Check the plugin out!
- Import your items from RPGItems!
- Supports 1.8.x!
Commands
- /mi - Main command of MoreItems
- /mi create <Item Identifier> - Create an item. The item identifier is the name which you will identify the item as.
- /mi give <OPTIONAL: Item Identifier> <OPTIONAL: player> - Give yourself or a player an item. Write without any args to bring forth a GUI.
- /mi name <Item Identifier> <Name> - Set an item's name.
- /mi material <Item Identifier> <Material> - Set an item's material.
- /mi lore <Item Identifier> <Line> <OPTIONAL: Lore> - Set the description for an item. Write no lore for an empty line.
- /mi delline <Item Identifier><Line> - Delete a line in the lore.
- /mi durability <Item Identifier> <Durability/infinite> - Set the durability of an item. Write infite to get unbreakable (only if using Spigot)
- /mi enchant <OPTIONAL: Item Identifier> <Enchantment> <Level> - Add an enchantment to an item. Write without any args to bring forth a GUI.
- /mi additemflag <OPTIONAL: Item Identifier> <ItemFlag> - Add an itemflag. Write without any args to bring forth a GUI.
- /mi removeitemflag <Item Identifier> <ItemFlag> - Remove and itemflag
- /mi damage <Item Identifier> <minimum damage> <maximum damage> - Sets the damage range of an item. Set both minimum and maximum for an absolute damage.
- /mi armor <Item Identifier> <Armor> - Set an armor piece's armor rating. This is in percentage so if you write 20 it'll shield 20% of all damage. If more items are worn then the percentage will stack. For example a chest with 20% and a helmet with 10% will give 30% damage reduction.
- /mi list - List all MoreItems items
- /mi addpower <Item Identifier> <EventType> <Power> <Args> - Add a power
- /mi removepower <Item Identifier> <Power> - Remove a power
- /mi recipe <Item Identifier> <Shaped/Furnace> - Shaped: Will open the an inventory where you can place items in a 9x9 grid to the left hand side. When you move out of the window the crafting recipe will be set. Furnace: Will open a furnace inventory where you can place an item to be smelted for the item to pop out.
- /mi removerecipe <Item Identifier> - Quickly remove a recipe if you made a mistake. You might need to reload the server.
- /mi removeitem <Item Identifier> - Delete an item forever!
- /mi adddrops <Item Identifier> <Entity> <Chance> - Make the entity drop your item a percentage amount of time!
- /mi removedrops <Item Identifier> <Entity> - Remove the drop from the specified entity
- /mi addblockdrops <Item Identifier> <Block> <Chance> - Make an item drop from a block!
- /mi removeblockdrops <Item Identifier> <Block> - Remove an item from the block drop list
- /mi requirepermission <Item Identifier> <true/false> - Default is set to false. If you set this to true then your item can only be used if the player has the permission moreitems.use.<Item Identifier>
- /mi setlevel <Item Identifier> <Level> - Set the minimum required experience level to use this item!
- /mi addattribute <Item Identifier> <Attribute> <Args> - Add an attribute
- /mi removeattribute <Item Identifier> <Attribute> - Remove an attribute
- /mi setcolor <Item Identifier> <HEX value> - Set an item's colour. Find the colours here under Color Code
- /mi import - Import all items from RPGItems
- /mi show - Shows the Item Identifier of the item you're holding
- /mi displaydescription <Item Identifier> <true/false> - Set an item to display it's powers and attributes or not!
Permissions
- MoreItems.use - The ability to create MoreItems
- MoreItems.use.<Item Identifier> - If itemsRequirePermission is set to true or the item is said to require permission then this is the permission node for it.
Config
You can either create items via commands or you can do it in bulk via the items.yml. An example of an item from the items.yml would be:
shovel: Material: IRON_SPADE Name: '&cShovel Of Doom' minDamage: 12 maxDamage: 22 Powers: - PotionEffect_HOLD-SPEED_200_1 - PotionEffect_HOLD-JUMP_100_3 Lore: - Its a shovel mate ItemFlags: - HIDE_ATTRIBUTES
This is the config.yml:
timerInterval: 1 #This is how often the plugin should check for the hold event type. displayPowersInDescription: true #If you want powers to not be displayed in the lore then write false displayCooldown: true #If you want cooldowns to be displayed to the user. This might be a good idea to turn off if there are more powers on one item itemsRequirePermission: false #If all items require permission. If this is set to true then the node is moreitems.use.<Item Identifier> joinItems: #A list of items that the player will receive when joining for the first time ever. - someItem
Powers, EventTypes & Attributes
Click Here to see a list of powers, event types and miscellaneous'
Tutorials
Creating items via the in-game commands might become tedious if you want a lot of similiar items, so use the config for that. If you're creating individual items, I'd suggest using the in-game commands.
- Click Here to see a short tutorial about creating a basic item via in-game commands!
- Click Here to see a tutorial about creating items via the config.
API
Click here to see how to use the API side of MoreItems. With this you can create custom powers and custom items via Java.
Milestones
- 100 Downloads - Thank you for 100 downloads within the first week too! Appreciate the support.
- 500 Downloads - 500 downloads in the first week. I can't believe it haha! Thank you very much.
- 1000 Downloads - Wow, thank you very much!
Donate
If you wish to donate you can do so Here. Thanks in advance!
If you have any questions feel free to ask.
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Posted Sep 24, 2015@broluigi
About throw,you just can throwing something in you hand.About Immune,when you do /mi addmisc <Item Identifier> immune 1,it will display a list
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Posted Sep 24, 2015Wonderful job on this plugin, looks like you really worked hard on it!
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Posted Sep 23, 2015@DoloStar
I was just about to ask that! What are the Immune Immunities? Like how do you even set that? Immunity to wither, poison,ghast,lava?
And about throw, can i make it throw a item and never actually throw the item? (throwing axes, throws a axe at the enemy but you keep the original in your hand)
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Posted Sep 23, 2015Excuse me,how to use Consume? /mi addpower 1 right Consume 273 1 it said such a material,use minecraft:stone said it too....And can i set item material with Data(373:8193)?And can you make Consume can consume Item itself?
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Posted Sep 21, 2015@DaneDuVet
That will most likely not be added. Sorry.
@Elreith
In the language.yml you can change pretty much all the descriptions for the different powers. if you wish to change the attack range simply change the
And if you wished to change the attack speed:
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Posted Sep 21, 2015Is it possible to change the way the stats are presented in the lore? For example, can I change it so instead of saying " - Attack Range: 8" It says, "Attack Range: 8" in grey color?
Another cool thing would be if you could change the names of stats in the config. So "Attack Range" Could just be called "Range" Or "Attack Speed" something like "Weapon Speed"
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Posted Sep 21, 2015nice update!!
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Posted Sep 20, 2015Hey i wonder if you chould add so the block drop chance chould be under 1% whould be a nice thing
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Posted Sep 20, 2015@khave:
Everything well. I already tried everything out. Works with Heroes (without the min and max dmg setting). Integration with other plugins works well too. ^^
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Posted Sep 20, 2015@broluigi
@LepercyXL
I have no idea why this happens, but I tried to fix it in the next update.
@DoloStar
I'll think about it. Thanks for the suggestion.
@Maprecordshd
I do not know if it is compatible with Heroes. It will use the default MC damage if there is no damage set. I don't know what you mean by material manager? Everything is done within MoreItems. No API's are used.
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Posted Sep 20, 2015Hey khave,
1. i'd like to know if your plugin also has Heroes compatibility (set's damage of items, etc.)
2. if i miss the min and max damage values, would it use the default mc values ?
3. Are you using the material manager to register the items ? ^^
Thanks, MapRecordsHD
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Posted Sep 19, 2015i have tried several different variation for PotionEffectSelf and none of them have worked with anything...
tried /mi addpower Legion Damaged PotionEffectSelf Swiftness 100 1
Says That Power Doesnt Exist
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Posted Sep 19, 2015Excuse me,can you let Power FireBall and Lighting can custom damage?
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Posted Sep 19, 2015@khave
I’m sorry,I forgot to use uppercase XD
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Posted Sep 19, 2015@khave
mi addpower throwtest left throw it says the power does not exist
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Posted Sep 18, 2015can someone make like a list of all the misc?
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Posted Sep 18, 2015@Mcshnazzy
You can do /mi addmisc <Identifier> soulbound <Player Name>. A pickup soulbound has not yet been added.
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Posted Sep 18, 2015How do I make the item soulbound to the player that has the item?
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Posted Sep 18, 2015@broluigi
Thanks for pointing out! New update coming soon to fix some major bugs.
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Posted Sep 18, 2015Every time i put a MoreItem in a chest it gains a 2nd Line of text after the last one. Can you help me figure out why?