More Mobs
You think the default mobs of Minecraft are boring? Check out this plugin and you will get an adventure! More Mobs is a easy to use plugin to get more mobs into your server.
Installation, Configuration, and Use
Configuration file includes settings for the wraith's soul-reaping setup and also for the percent chances for mob spawning. A new feature in 3.0 is the ability to bind which type of mob a more mob spawns based off of, but that is explained in the configuration itself. The commands are /moremobs and /setWraithHell. /moremobs is used for spawning the moremobs, so for instance /moremobs giant would spawn a giant at the block where you are looking. /setWraithHell allows you to set the location where the victims of wraiths get sent when they die.
Mobs
| Picture | Name | Description |
|---|---|---|
![]() | Wraith | This is the wraith. He wanders the overworld, looking for souls to reap. Should he ever hit you with his sickle, your soul will be ripped from your body and you will wake up in "hell" (the nether), or alternatively the world and coordinates of your choice. If your players are wimps and they whine about getting sent to the nether all the time, you can disable soul-reaping in the config file and the wraith will just behave like a regular zombie. The wraith idea came from Thrystor, so credit to him. Also, thanks a lot to Striante, whose PrettyScaryLib provided the code that made the wraith possible! |
![]() | Giant Zombie | This is the Giant Zombie. he's been part of the game code since Alpha, but never actually appeared in game! isn't that a shame. At any rate, he's here now! He can be found anywhere regular zombies spawn, but is much rarer. He has a lot of hearts, but is much friendlier than his smaller zombie cousins and only attacks you if you hit him first. Even when he attacks you, he can't reach down far enough with his arms, so he will just try to step on you! dodge those feet! |
| Giant Slime | You thought those regular large slimes were big, right? Wrong! With MoreMobs, you have a 1/100 chance of a slime spawning HUGE! These monsters have ridiculously high health and are very difficult to kill. Other than being MASSIVE, they behave just like regular Slimes. and the best part? they split into 2-4 smaller slimes when they die! and those split! and those split! WARNING:by the time you manage to entirely kill this thing, your sword might break! | |
| Giant Magma Cube | What's a Giant Slime without some giant lava slimes as well? Yes, ladies and Gentlmen: it's a giant magma cube. All the properties of the giant slime, plus it jumps 10 blocks in the air! | |
| Herobrine Blocks | On dark and stormy nights, the evil Lord Herobrine emerges from his lair... Some nights, when he's feeling particularly evil, he casts spells on blocks and makes them do his bidding. These blocks, now filled with Herobrine's evil spirit, rise out of the ground and begin floating around, looking for players to land upon and suffocate. Most of the time they pick up another block beside them to use as a weapon. A picture doesn't really do this mob justice; In this picture it just looks like a couple floating grass blocks. Let me assure you; it moves, it turns, it attacks.... BEWARE :) | |
| PigChest | This delightful, adorable little creature will carry your items for you. Simply right click a pig with a storage minecart to put the minecart on his back. He'll carry it around for you in a very humorous fashion- it'll wobble around and look for all the world like it's going to slip off, but it never does. He will follow a carrot on a stick, so if you get 2 or 3 of these guys they would make long-distance travel very easy. | |
| Baby Zombie | Tiny and adorable, this little zombie child nevertheless packs a punch attacking. In future versions he will be tamable, like a wolf. |


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Posted Dec 21, 2012please add mor mobs! i wana use tis in my server but i would like more mobes maybe giant rats, trol etc.
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Posted Dec 21, 2012Hell hounds do not attack players until provoked... Bug?
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Posted Dec 20, 2012Due to a change in the bukkit code, I believe this plugin to be broken with the new 1.4.5 RB that came out yesterday. I apologize, I will fix it as soon as possible. Thanks very much for over 5000 downloads this morning, and a new update soon.
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Posted Dec 16, 2012@Tritek
not yet. it's a good idea though.
@Thrystor
Yeah, I had to use a couple of net.minecraft.srever imports... but I still don't understand why it only happens for a few people and not for everyone.
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Posted Dec 16, 2012This plugin support Heroes HP and EXP?
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Posted Dec 16, 2012@Dibujaron
I looked it up, and NMS stands for net.minecraft.server. So basically anything on the server outside the Bukkit API (Which means anything that Bukkit doesn't yet have an API for). On the bright side, they introduced a mob equipment API in a recent dev build.
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Posted Dec 16, 2012@Thrystor wonderful... maybe i'll change my "donations" section...
@gamegube This error has come up with multiple people, and I don't understand it. it's only been like 5 people out of the 4200 who've downloaded, so I haven't looked too deeply into fixing it... I used to think it was an issue when people used java 6 instead of 7, but that doesn't appear to be true in your case. If anyone knows why this occurs and what to do about it it would be quite helpful. Thanks!
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Posted Dec 15, 2012@Dibujaron
Bukkit. Apparently now the Bukkit team is changing certain imports for classes (They call them "NMS" classes) each version to force sever admins to keep their plugins up-to-date (Which is stupid and defeats half the purpose of Bukkit). Apparently these classes and packages were dangerous and discouraged, but neccessary for some plugins to work. So now you will have to update your plugin after every tiny little bugfix that Bukkit puts out.
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Posted Dec 15, 2012I receive this error when I try to run the plugin and I am using Java 1.7.0_10
12:20:34 [SEVERE] Could not load 'plugins/MoreMobs.jar' in folder 'plugins' org.bukkit.plugin.InvalidPluginException: java.lang.UnsupportedClassVersionError: com/dibujaron/MoreMobs/MoreMobs : Unsupported major.minor version 51.0 at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:154) at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:305) at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:230) at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:227) at org.bukkit.craftbukkit.CraftServer.<init>(CraftServer.java:205) at net.minecraft.server.ServerConfigurationManagerAbstract.<init>(ServerConfigurationManagerAbstract.java:51) at net.minecraft.server.ServerConfigurationManager.<init>(SourceFile:11) at net.minecraft.server.DedicatedServer.init(DedicatedServer.java:111) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:398) at net.minecraft.server.ThreadServerApplication.run(SourceFile:856) Caused by: java.lang.UnsupportedClassVersionError: com/dibujaron/MoreMobs/MoreMobs : Unsupported major.minor version 51.0 at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631) at java.lang.ClassLoader.defineClass(ClassLoader.java:615) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141) at java.net.URLClassLoader.defineClass(URLClassLoader.java:283) at java.net.URLClassLoader.access$000(URLClassLoader.java:58) at java.net.URLClassLoader$1.run(URLClassLoader.java:197) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:190) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:44) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:29) at java.lang.ClassLoader.loadClass(ClassLoader.java:306) at java.lang.ClassLoader.loadClass(ClassLoader.java:247) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:247) at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:143) ... 9 more
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Posted Dec 15, 2012@Quinnatator
I will make this configurable. for now, you can disable the giant by setting giantChance to 0 in the config file.
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Posted Dec 14, 2012@Vapor_Lock
I second that, please add an option to change mob drops. 5 diamonds and 5 emeralds is a lot for one giant. :/
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Posted Dec 14, 2012@nick131
not sure what you mean by fireaspect body.
@Vapor_Lock
hmm... okay. can do. need to figure out how
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Posted Dec 14, 2012Please add an option to change the giant drops. I think 5 diamonds and 5 emeralds is too much.
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Posted Dec 13, 2012I LOVE THE IDEA. Can you add like... god zombies, skeletons with full leather armor for a ghost robin hood? Or, you can make the hellhound have fireaspect body :3
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Posted Dec 13, 2012@Thrystor dev build of minecraft or of bukkit?
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Posted Dec 13, 2012Like most bukkit plugins, this is broken on the new dev build.
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Posted Dec 12, 2012@Pitsbrgparatrpr Some sort of Evil squid is in the works in the future. However, More mobs development will be a little slower than it has been, as I'm now entering Exam season. additionally, because of the success of this plugin, I've started working on yet another plugin that does what bukkit says is impossible... look out soon for More Blocks! So far i've got 4 planned: carved granite, crate, table, and force field. They will hopefully have crafting recipies, custom names, and be placeable from inventory. Once again, they were created from exploits, so don't get too excited asking for blocks you want. I am very limited in what I can actually do.
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Posted Dec 12, 2012I have to say I agree with the comments below! The Squid needs some action, it would be cool if you could even tweak it a little, to let it at least hurt people, or have another one of another color, or something that was nasty. Especially if it pulled you down somehow 5-6 blocks.... possibly drowing you if you done kill it. I always thought the game lacked a monster in the water, so much water, but no baddies in it!!!
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Posted Dec 11, 2012Brain-sucking squid. That would be awesome! Oh, and another thing you could add is mixed-up mobs (Pigman archer (pigman archer calvary?), zombie archer, skeleton swordsman, Wither Skeleton archer). As for the EnderDragon parts, have you tried writing a simple test plugin to spawn various dragon parts (with different metadata values) to see which part is which? If you can't find a way or it doesn't work at all then the pigasus won't work anyways, but if you can make it work then you'll be able to make your pigasus.
@nitzanlsm
Enable spiders on your server, set the wraith to spawn 100% of the time, and use a mob nerfing plugin to set the spider's spawn chance to 1%. Then Wraiths will spawn but not spiders.
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Posted Dec 11, 2012@nitzanlsm possibly... that's tricky tho. don't count on it, but I can try.
@Pitsbrgparatrpr Theoretically that would be fine - just set the giantChance value in the config to 0. that disables the giant spawning.
@Thrystor You inspired it :) As far as a flying squid... That would be pretty cool. I'm imagining flying up to you, flipping around, landing on your head, and eating you :) Commands are planned for the future, but for now you can just set the spawn chance to 100 and use spawn eggs; zombie eggs do giants, slime eggs do slimes, magma cube eggs do magma cubes, spider eggs do wraiths, skeleton eggs do hellhounds.