More Mobs
You think the default mobs of Minecraft are boring? Check out this plugin and you will get an adventure! More Mobs is a easy to use plugin to get more mobs into your server.
Installation, Configuration, and Use
Configuration file includes settings for the wraith's soul-reaping setup and also for the percent chances for mob spawning. A new feature in 3.0 is the ability to bind which type of mob a more mob spawns based off of, but that is explained in the configuration itself. The commands are /moremobs and /setWraithHell. /moremobs is used for spawning the moremobs, so for instance /moremobs giant would spawn a giant at the block where you are looking. /setWraithHell allows you to set the location where the victims of wraiths get sent when they die.
Mobs
| Picture | Name | Description |
|---|---|---|
![]() | Wraith | This is the wraith. He wanders the overworld, looking for souls to reap. Should he ever hit you with his sickle, your soul will be ripped from your body and you will wake up in "hell" (the nether), or alternatively the world and coordinates of your choice. If your players are wimps and they whine about getting sent to the nether all the time, you can disable soul-reaping in the config file and the wraith will just behave like a regular zombie. The wraith idea came from Thrystor, so credit to him. Also, thanks a lot to Striante, whose PrettyScaryLib provided the code that made the wraith possible! |
![]() | Giant Zombie | This is the Giant Zombie. he's been part of the game code since Alpha, but never actually appeared in game! isn't that a shame. At any rate, he's here now! He can be found anywhere regular zombies spawn, but is much rarer. He has a lot of hearts, but is much friendlier than his smaller zombie cousins and only attacks you if you hit him first. Even when he attacks you, he can't reach down far enough with his arms, so he will just try to step on you! dodge those feet! |
| Giant Slime | You thought those regular large slimes were big, right? Wrong! With MoreMobs, you have a 1/100 chance of a slime spawning HUGE! These monsters have ridiculously high health and are very difficult to kill. Other than being MASSIVE, they behave just like regular Slimes. and the best part? they split into 2-4 smaller slimes when they die! and those split! and those split! WARNING:by the time you manage to entirely kill this thing, your sword might break! | |
| Giant Magma Cube | What's a Giant Slime without some giant lava slimes as well? Yes, ladies and Gentlmen: it's a giant magma cube. All the properties of the giant slime, plus it jumps 10 blocks in the air! | |
| Herobrine Blocks | On dark and stormy nights, the evil Lord Herobrine emerges from his lair... Some nights, when he's feeling particularly evil, he casts spells on blocks and makes them do his bidding. These blocks, now filled with Herobrine's evil spirit, rise out of the ground and begin floating around, looking for players to land upon and suffocate. Most of the time they pick up another block beside them to use as a weapon. A picture doesn't really do this mob justice; In this picture it just looks like a couple floating grass blocks. Let me assure you; it moves, it turns, it attacks.... BEWARE :) | |
| PigChest | This delightful, adorable little creature will carry your items for you. Simply right click a pig with a storage minecart to put the minecart on his back. He'll carry it around for you in a very humorous fashion- it'll wobble around and look for all the world like it's going to slip off, but it never does. He will follow a carrot on a stick, so if you get 2 or 3 of these guys they would make long-distance travel very easy. | |
| Baby Zombie | Tiny and adorable, this little zombie child nevertheless packs a punch attacking. In future versions he will be tamable, like a wolf. |


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Posted Jun 9, 2013Could you possibly add a config to change how much health and damage the new mobs have? That would be awesome :) And maybe add a percent change to have a enderdragon to spawn in the normal world, and maybe make enderdragons able to shoot fire or fireballs? (config-able)
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Posted Jun 5, 2013@Dibujaron
Thank you for the reply. How long might long-term be? Is there any way you'd consider putting zombie drops back to diamonds/emeralds?
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Posted Jun 5, 2013@sirento
That's a bug, yes. I had it fixed in the old version but it crept back in at the recode. Will fix.
@Jupiter_Hadley
Planned, but long-term goal.
@ihale13
Probably not.
@Throwneb
Probably not :P
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Posted Jun 4, 2013why do the giant slimes multiply into more giant slimes, like when I spawn 1 giant slime and people attack it so then it multiplies as is should but sometime another giant slime would randomly spawn beside it and it basically makes it an endless battle u cant win, is this a bug?
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Posted Jun 2, 2013Hello! I love this plugin so much! It brings a new twist to the night. However, I noticed that Giants do not drop diamonds or emeralds anymore. This sort of disappointed a lot of us. Is there a way you can make it so that we set the item that each mob drops as well as how many? Many thanks.
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Posted Jun 1, 2013Umm... Could u maybe add to the config the health of the huge slimes/magmacubes? That sound is so annoying.. ;/ Would be very glad :D
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Posted Jun 1, 2013What about a invisible sheep as a mob, their wool can be seen, even when they're invisible. Such as a "CloudSheep" ;D
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Posted May 31, 2013I was wondering if it was possible to create a mob like the dendroids from this mod here: http://www.minecraftforum.net/topic/1369641-152wipmyths-and-monsters-mod-download-link-forge-modloaderupdated-28th-may/ and have it be an invisible zombie with a log for a head, holding a stick, with leather pants, with an invisible skeleton riding on its head. The invis skele is just to make it seem like it was shooting sticks.
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Posted May 29, 2013@devastor147
Any ideas on how to make a convincing one are appreciated. So far, all i've got is Squid. And an idea for a sea serpent based on something like this. Except using a plugin to throw them instead of pistons, and another block besides sand- probably green wool. Or maybe even water blocks, that would look pretty sweet. However, my main thoughts on that are (1) LAAAAG and (2) holy crap, that would be really hard to code an AI for. Unlike the others here, I would have to code intelligence for it from scratch. I'm not sure i'm that good :P
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Posted May 28, 2013You, my friend, HAVE to make a sea-spawning monster. Then this will be complete!
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Posted May 24, 2013Looks interesting. Would it be possible to add in config what worlds to have things spawn in?
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Posted May 22, 2013is there any way to change hp or dmg of monsters?
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Posted May 21, 2013@Asmodios11
command /moremobs <type>, so like /moremobs wraith.
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Posted May 20, 2013Can you make it possible for ops/admins to spawn these mobs themselves? It would be really useful.
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Posted May 17, 2013@mr_jacks_1
I have considered it, our plugins have a lot in common. In particular, his configuration system interests me. If I do ever implement a configuration, I would like it to be a lot like that.
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Posted May 16, 2013Here are some pictures from my map, deadmouth cavern and blackfoot graveyard (unfinished). Enjoy.
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Posted May 16, 2013You really need to team up with ThaH3lper, creator of EpicBoss. His plugin could use some more creatures/skins etc.
I have left a suggestion on his forums. I dont expect much to come of it but it would be worth looking into imo.
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Posted May 15, 2013@Dibujaron
sure, I'll add the pics to my google drive as soon as possible. also, I was wondering if you could help me out on a little problem I am having on my map
edit: the pics are now on my google drive
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Posted May 15, 2013@ihale13
Cool, Show them to me?
In other news, the beta version is now available for download, for those of you who want to test the fix in it. It's not the main download but you can see it under the main download button at "recent files".
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Posted May 14, 2013I also came up with a few new mobs that you might be interested in, they are going to be in my map; three different kinds of ghosts