More Mobs
You think the default mobs of Minecraft are boring? Check out this plugin and you will get an adventure! More Mobs is a easy to use plugin to get more mobs into your server.
Installation, Configuration, and Use
Configuration file includes settings for the wraith's soul-reaping setup and also for the percent chances for mob spawning. A new feature in 3.0 is the ability to bind which type of mob a more mob spawns based off of, but that is explained in the configuration itself. The commands are /moremobs and /setWraithHell. /moremobs is used for spawning the moremobs, so for instance /moremobs giant would spawn a giant at the block where you are looking. /setWraithHell allows you to set the location where the victims of wraiths get sent when they die.
Mobs
| Picture | Name | Description |
|---|---|---|
![]() | Wraith | This is the wraith. He wanders the overworld, looking for souls to reap. Should he ever hit you with his sickle, your soul will be ripped from your body and you will wake up in "hell" (the nether), or alternatively the world and coordinates of your choice. If your players are wimps and they whine about getting sent to the nether all the time, you can disable soul-reaping in the config file and the wraith will just behave like a regular zombie. The wraith idea came from Thrystor, so credit to him. Also, thanks a lot to Striante, whose PrettyScaryLib provided the code that made the wraith possible! |
![]() | Giant Zombie | This is the Giant Zombie. he's been part of the game code since Alpha, but never actually appeared in game! isn't that a shame. At any rate, he's here now! He can be found anywhere regular zombies spawn, but is much rarer. He has a lot of hearts, but is much friendlier than his smaller zombie cousins and only attacks you if you hit him first. Even when he attacks you, he can't reach down far enough with his arms, so he will just try to step on you! dodge those feet! |
| Giant Slime | You thought those regular large slimes were big, right? Wrong! With MoreMobs, you have a 1/100 chance of a slime spawning HUGE! These monsters have ridiculously high health and are very difficult to kill. Other than being MASSIVE, they behave just like regular Slimes. and the best part? they split into 2-4 smaller slimes when they die! and those split! and those split! WARNING:by the time you manage to entirely kill this thing, your sword might break! | |
| Giant Magma Cube | What's a Giant Slime without some giant lava slimes as well? Yes, ladies and Gentlmen: it's a giant magma cube. All the properties of the giant slime, plus it jumps 10 blocks in the air! | |
| Herobrine Blocks | On dark and stormy nights, the evil Lord Herobrine emerges from his lair... Some nights, when he's feeling particularly evil, he casts spells on blocks and makes them do his bidding. These blocks, now filled with Herobrine's evil spirit, rise out of the ground and begin floating around, looking for players to land upon and suffocate. Most of the time they pick up another block beside them to use as a weapon. A picture doesn't really do this mob justice; In this picture it just looks like a couple floating grass blocks. Let me assure you; it moves, it turns, it attacks.... BEWARE :) | |
| PigChest | This delightful, adorable little creature will carry your items for you. Simply right click a pig with a storage minecart to put the minecart on his back. He'll carry it around for you in a very humorous fashion- it'll wobble around and look for all the world like it's going to slip off, but it never does. He will follow a carrot on a stick, so if you get 2 or 3 of these guys they would make long-distance travel very easy. | |
| Baby Zombie | Tiny and adorable, this little zombie child nevertheless packs a punch attacking. In future versions he will be tamable, like a wolf. |


-
View User Profile
-
Send Message
Posted Mar 24, 2013Hey bro, how do you make the new mobs spawn? I didn't change any settings except disable soul reaping, and I've had this plugin on for a day and I still haven't seen them. I had a half full server today and nobody dropped a hint of seeing the new mobs. Does it work on 1.5 or do I have to type a command to enable it?
-
View User Profile
-
Send Message
Posted Mar 24, 2013@abandenz
Im not as worried for the passive mobs as i am about the config. I mean i'd really like to get rid of the possessed blocks mobs. They're literally slaughtering everybody in my server everytime they drop a block haha.
But if i were to ask for more mobs would it be possible to add anything in water like squids or maybe even a small creeper or a charged creeper effect on an invisible creeper idk. Something of that sort sounds like it'd be somewhat interesting. Y'know? :) Thanks for the quick response
-
View User Profile
-
Send Message
Posted Mar 24, 2013Could you say for example make a tnt spawning bat, so pretty much a flying thing that poops tnt?
Or a kind of mob with an endercrystal as its head?
-
View User Profile
-
Send Message
Posted Mar 24, 2013@abandenz
please check out the PM i sent you ;)
-
View User Profile
-
Send Message
Posted Mar 24, 2013@Shado47
yeah that's most likely how im going to do it. I fixed the wraith teleporting but at the moment the nether world has to be named "world_nether" . I can add a config option but i hate configs so that will take me a while most likely will be 2.0 feature
-
View User Profile
-
Send Message
Posted Mar 24, 2013@abandenz
you could add multiple ways of doing so... spawn naturally, spawn on action (like crafting sth, using an item, killing a mob etc.)
also please if you readd the slime types mind that in the last version they were implemented in they were invincible...
-
View User Profile
-
Send Message
Posted Mar 24, 2013@Shado47
I'll probably add them back in the dev version in a little bit after I do some more coding. And its in there I think but its just not working, so I'll take a look at see if I can fix it. And not at the moment, the problem is the way we used to spawn them wont work anymore so we have to make a new way for them to spawn. I think it would be cool to see them (maybe only some of them) to spawn when a player does something that could relate to the mob .
-
View User Profile
-
Send Message
Posted Mar 24, 2013i really love the update!
waiting for the return of the Slime and Magma Cube! (and the feature that made the wraith teleport the player into another dimension) ... also do those mobs spawn naturally? because i cant find them... if they dont please add that *-*
-
View User Profile
-
Send Message
Posted Mar 24, 2013@ATalkingRock
yeah the config system we are using is quite new so not a lot has been done but i might do more tonight. What type of passive mobs would you like to see?
-
View User Profile
-
Send Message
Posted Mar 23, 2013Uhm not sure if this is intentional but the config that my server created only had like two lines but nothing dealing with the spawn rate. Also when you kill a few mobs they drop items that you cant pick up blah blah blah.
Out of curiosity would it be possible to add more passive mobs :) thanks!
-
View User Profile
-
Send Message
Posted Mar 23, 2013@abandenz
new dev build 0.3 fixes the bug where you cant spawn things underground.
-
View User Profile
-
Send Message
Posted Mar 23, 2013@hailstorm1233
I know about that and about 2 or 3 other bugs. Be warned there are some pretty big dupe bugs and bugginess in general.
-
View User Profile
-
Send Message
Posted Mar 23, 2013Hey thanks for the update but we have 1 issue mobs spawn on the higest block so u cant spawn underground... problem cause i have a city underground
-
View User Profile
-
Send Message
Posted Mar 23, 2013New dev build is a up fixed some bugs and added a new command (/mm devlist) all of the WIP mobs will now show up here instead of the normal spawn list. Also the future additions section is updated with all of the mobs as of the newest dev build.
-
View User Profile
-
Send Message
Posted Mar 22, 2013Alot of things are disabled. I could add all the mobs but I chose not to. some other things are disabled. Also there is a new mob called possessed items drop a stack of dirt block one by one and find out:P. And this dev build was a bit rushed out, and its because of me being sick\busy this week plus some code related stuff that just caused the dev build to be meh. Needless to say dev builds aren't a high priority. At least this first one.
-
View User Profile
-
Send Message
Posted Mar 22, 2013@feeg1
i already asked that... seems like the slime and magmacube were removed because of their infinite health (they were invincible). wisps are still in development and it seems like these guys produced a bug while adding a way of attacking so they temporarily removed it...
and why the heroblocks were removed... i dont know...
-
View User Profile
-
Send Message
Posted Mar 22, 2013Lich is amazing, mobs are amazing. What happened to slimes, magmacubes, wisps, and heroblocks?
-
View User Profile
-
Send Message
Posted Mar 22, 2013@Dibujaron
Tested it. hell skelly doesnt work. also what happened to the wisp and the slimes? also you removed the option for the wraith to teleport on contact and you removed the heroblock...
ummm
also please update the pictures here in the thread... but generally i like the build... and i wont leak what the liches do :D
Users, find out by yourself! xD
-
View User Profile
-
Send Message
Posted Mar 22, 2013@feeg1
here: Link Removed: http://www.mediafire.com/?1gm8v9om3493fa9
-
View User Profile
-
Send Message
Posted Mar 22, 2013Wheres the link for the dev build?