More Mobs
You think the default mobs of Minecraft are boring? Check out this plugin and you will get an adventure! More Mobs is a easy to use plugin to get more mobs into your server.
Installation, Configuration, and Use
Configuration file includes settings for the wraith's soul-reaping setup and also for the percent chances for mob spawning. A new feature in 3.0 is the ability to bind which type of mob a more mob spawns based off of, but that is explained in the configuration itself. The commands are /moremobs and /setWraithHell. /moremobs is used for spawning the moremobs, so for instance /moremobs giant would spawn a giant at the block where you are looking. /setWraithHell allows you to set the location where the victims of wraiths get sent when they die.
Mobs
| Picture | Name | Description |
|---|---|---|
![]() | Wraith | This is the wraith. He wanders the overworld, looking for souls to reap. Should he ever hit you with his sickle, your soul will be ripped from your body and you will wake up in "hell" (the nether), or alternatively the world and coordinates of your choice. If your players are wimps and they whine about getting sent to the nether all the time, you can disable soul-reaping in the config file and the wraith will just behave like a regular zombie. The wraith idea came from Thrystor, so credit to him. Also, thanks a lot to Striante, whose PrettyScaryLib provided the code that made the wraith possible! |
![]() | Giant Zombie | This is the Giant Zombie. he's been part of the game code since Alpha, but never actually appeared in game! isn't that a shame. At any rate, he's here now! He can be found anywhere regular zombies spawn, but is much rarer. He has a lot of hearts, but is much friendlier than his smaller zombie cousins and only attacks you if you hit him first. Even when he attacks you, he can't reach down far enough with his arms, so he will just try to step on you! dodge those feet! |
| Giant Slime | You thought those regular large slimes were big, right? Wrong! With MoreMobs, you have a 1/100 chance of a slime spawning HUGE! These monsters have ridiculously high health and are very difficult to kill. Other than being MASSIVE, they behave just like regular Slimes. and the best part? they split into 2-4 smaller slimes when they die! and those split! and those split! WARNING:by the time you manage to entirely kill this thing, your sword might break! | |
| Giant Magma Cube | What's a Giant Slime without some giant lava slimes as well? Yes, ladies and Gentlmen: it's a giant magma cube. All the properties of the giant slime, plus it jumps 10 blocks in the air! | |
| Herobrine Blocks | On dark and stormy nights, the evil Lord Herobrine emerges from his lair... Some nights, when he's feeling particularly evil, he casts spells on blocks and makes them do his bidding. These blocks, now filled with Herobrine's evil spirit, rise out of the ground and begin floating around, looking for players to land upon and suffocate. Most of the time they pick up another block beside them to use as a weapon. A picture doesn't really do this mob justice; In this picture it just looks like a couple floating grass blocks. Let me assure you; it moves, it turns, it attacks.... BEWARE :) | |
| PigChest | This delightful, adorable little creature will carry your items for you. Simply right click a pig with a storage minecart to put the minecart on his back. He'll carry it around for you in a very humorous fashion- it'll wobble around and look for all the world like it's going to slip off, but it never does. He will follow a carrot on a stick, so if you get 2 or 3 of these guys they would make long-distance travel very easy. | |
| Baby Zombie | Tiny and adorable, this little zombie child nevertheless packs a punch attacking. In future versions he will be tamable, like a wolf. |


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Posted Mar 22, 2013If you guys can test out the dev build and get back to us, that would be great! Thanks!
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Posted Mar 22, 2013I was just thinking and was curious whether it was possible to create "dark angels", take the wings entity from the enderdragon and attatch it to another mob, like a zombie, just a thought, thought that it would be cool
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Posted Mar 21, 2013I posted the dev build.
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Posted Mar 21, 2013@Dibujaron
It could just be the code that was causing it, if so 2.0 should fix it. And if not I looked into a few different ways to spawn them.
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Posted Mar 21, 2013@Kryose
I don't know why that is... It is strange that that would break with 1.5. Hopefully we can find a fix for it...
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Posted Mar 21, 2013@abandenz
Thanks for the update. Looking forward to it.
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Posted Mar 20, 2013sorry ive been a bit busy this week, ill try to get the dev build out soon tonight if im feeling up to it if not tonight then tomorrow for sure. And about the not spawning naturally i know its a bug it should be fixed with More-Mobs2.0 but not the dev build.
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Posted Mar 20, 2013I can't get the 'More Mobs' to spawn in naturally. I have tried both the normal version of 'More Mobs' and the 'Port' version for java 1.6 and neither seem to work. I don't know what version of Java I am running currently (but I think it might be the latest version).
I CAN spawn them in through the command line, but even setting the spawn rate to 100 for each mob does not spawn them naturally.
I am wondering if I am missing something in the configuration. I am running Bukkit 1.4.7 R1.0 and all I have done to install the mod is throw the JAR file into the bukkit plugins folder and start the server, close the server, and start the server again.
Please advise.
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Posted Mar 20, 2013Hey i currently use a verion of your plugin on my server to spice things up a bit... that being said you commented about a dev build 2 days ago and i was wondering about how to get it because the only mobs that are useful to me are the wisp wraith and heroblock... i would love to use your wip mobs as well #hailstorm1233# Darkfall Owner# Darkfall IP: 98.117.19.181
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Posted Mar 19, 2013@Shado47
Ah someone who understands the limitations of bukkit:D
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Posted Mar 19, 2013@wiwi75: you dont really get what this plugin does. it uses existing mobs and entitys to make new ones out of them (by not creating a totally new mob, just by combining parameters like armor and potion effects and such stuff... a whale and a shark are not possible. also if you download the latest version you see that the wisp is a flying mob, though it has no use yet.)
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Posted Mar 18, 2013Possibly think about sea creatures such as a Giant Squid, Shark, Whale. Also flying creatures would be very cool as well.
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Posted Mar 17, 2013Ill probably release a development build of the plug in tomorrow so be ready:p. It most likely will have all of the WIP mobs, but don't expect them to be amazing or non buggy because I didn't label it WIP for no reason. And they are subject to change at any time for whatever reason:p.
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Posted Mar 17, 2013@feeg1
Maybe we can work on that after we finish 2.0 and add all the new mobs.
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Posted Mar 17, 2013What would be really cool is if this was somehow integrated with mob arena!
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Posted Mar 17, 2013@Shado47
Nice ideas. BTW, instead of adding a zombie with Herobrine's head, we're just gonna add a NPC version instead. Much more.. Herobriny.
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Posted Mar 17, 2013Floating skulls and baby zombie villager as goblins!
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Posted Mar 17, 2013Please mind 1.5 is released :D
http://dl.bukkit.org/downloads/craftbukkit/list/dev/
Also I got more Ideas:
- Blood God (Pigzombie with red leather armor, should give the player the wither effect (Vampire style :D) ... weapon should be a gold sword with unbreaking 3 and some more enchants, only spawns in the nether)
- More Slime Sizes (if possible)
- Herobrine (Zombie with the hat of the player "Herobrine" on his head, high health, can call lightning from the sky, may shoot fireballs at the player and he should have an axe with enchantments like sharpness 5 unbreaking 3 smite 5 and so on. the axe should be named "Herobrine's Axe" or "Herobrine's Anger" and should always drop upon death. one more way to take the player into another dimension)
- Ghost (more specific version: Skeleton Skull on his head, invisible effect so it looks like he is flying, orange leather armor, nothing in his hand. if possible he should fly)
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Posted Mar 16, 2013Very nice. I'll be following this very closely, eagerly awaiting your next update. :D
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Posted Mar 16, 2013@Shado47
Ill start working on some of those today since all of those aren't farfetched and can be coded all in one day leaving the more advanced stuff for latter on:p. I would imagine ill be able to do all of those except a few... only thing is that they could get redundant since a lot of mobs looks similar. And yes it seems to be a bug however i recall spawning working at one point in time so it might be something with bukkit either way its getting added to the new update list of to-dos